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    Monk

    Character » appears in 5 games

    One of the six character classes in Diablo III, the Monk is a supremely skilled martial artist with an emphasis on speed, precision, spiritual focus, and renewal of body and mind.

    Short summary describing this character.

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    Skills in Diablo III

    Active

    Blinding Flash: A blinding flash that blinds all nearby enemies. Enemies hit by blinding flash have a 30% chance to miss and won't attack the monk unless attacked first.

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    • Self Reflection (level 12): Enemies are blinded longer for 4 seconds.
    • Blinded and Confused (level 19): Once blinded, enemies have a higher chance of attacking own allies.
    • Blinding Echo (level 28): After using the Blinding Flash for a few seconds, another flash of light will blind enemies within the player's surrounding area.
    • Searing Light (level 41): The chance for elite enemies to miss attacks is increased.
    • Faith in the Light (level 55): Upon activation, attacks are imbued with an extra Holy damage, which lasts for a few seconds.

    Breath of Heaven: A spell that heals the monk and allies.

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    • Circle of Soom (level 14): Attacks enemies for Holy damage.
    • Circle of Life: (level 21): Gain additional health upon using the skill.
    • Blazing Wrath (level 32): Increases damage of attacks.
    • Infused with Light (level 44): Gain additional spirit from primary attacks after using skill.
    • Penitent Flame (level 59): Once enemies are exposed to this skill, enemies run away.

    Crippling Wave: A combo skill that attacks enemies in an arc in front of the monk for the first two attacks and on the third does aoe damage to everyone around the monk.

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    • Mangle (level 17): Increases weapon damage
    • Concussion (level 26): Enemies that come in contact with this attack inflict less damage.
    • Rising Tide (level 36): Critical hits produce additional spirit.
    • Tsunami (level 51): The range on the third strike is increased and speed reduction is increased upon enemies.
    • Breaking Wave (level 57): After enemies have been attacked, they also take additional damage.

    Cyclone Strike: The Monk pulls enemies close then unleashes a holy explosion.

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    • Eye of the Storm (level 21): Reduces cost of skill.
    • Implosion (level 25): Increases the distance of pulling enemies towards the player.
    • Sunburst (level 34): Changes from holy explosion to fire with a chance to cast fear.
    • Wall of Wind: After using skill, increases chance of dodging attacks.
    • Soothing Breeze (level 55): Heals allies within surrounding area of player.

    Dashing Strike: A spirit spender that quickly dashes to a target, useful for closing the distance or to create distance if used on a location rather then a enemy.

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    • Way of the Falling Star (level 15): After attacking enemy with skill, speed is increased.
    • Flying Side Kick (level 23): Performs a flying kick to stun enemies.
    • Quicksilver (level 32): Reduces cost of skill.
    • Soaring Skull (level 39): After dashing through the opponents, it slow all enemies.
    • Blinding Speed (level 49): Increases chance to dodge attacks.

    Deadly Reach: A combo skill that gives a melee attack some range. Third strike goes the farthest.

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    • Piercing Target (level 9): Further Increases distance of second and third strikes.
    • Keen Eye (level 18): The third strike adds armor.
    • Scattered Blows (level 34): The third strike is changed to attacking surrounding enemies.
    • Strike from Beyond (level 47): Critical hits add more spirit.
    • The third strike increases damage of all attacks.

    Exploding Palm: Cause a target to bleed, if the target dies while bleeding it explodes and deals damage to nearby enemies.

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    • The Flesh is Weak (level 18): After impact, enemies take more damage.
    • Strong Spirit (level 25): After target explodes during bleeding, extra spirit is gained.
    • Creeping Demise (level 36): Reduces enemy's movement speed.
    • Impending Doom (level 44): Increases bleeding time and deals extra physical damage.
    • Essence Burn (level 51): Target will burn and explode for damage and affect other surrounding enemies.

    Fists of Thunder: A combo skill that unleashes a series of increasingly powerful lighting based attacks.

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    • Thunderclap (level 6): Teleports to the enemy and delivers lightning damage.
    • Lightning Flash (level 14): Increases chance to dodge.
    • Static Charge (level 30): Enemy will be shocked and take further lightning damage.
    • Quickening (level 42): Additional spirit is gained after critical hits.
    • Bounding Light. (Level 52): Third punch casts chain lightning instead of knockback and additional lightning damage.

    Inner Sanctuary: A protection circle that stops all enemies from getting into melee with the Monk.

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    • Safe Haven (level 26): Regeneration is cast upon entering the area.
    • Sanctified Ground (level 31): Once skill times out, the area of the ground slows movement of the enemies.
    • Consecration (level 37): Increases duration of skill.
    • Circle of Protection (level 43): All allies within area take less damage.
    • Forbidden Palace (level 58): All allies within area can deal extra damage.

    Lashing Tail Kick: A kick that knocks back enemies.

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    • Vulture Claw Kick (level 7): Adds fire damage and knockback.
    • Sweeping Armada (level 15): Knockback distance is increasedand slows enemies movements.
    • Spinning Flame Kick (level 28): Throws a fire column that deals fire damage.
    • Scorpion Sting (level 38): Has a chance to stun enemies instead of knockback.
    • Hand of Ytar (level 52): Can attack a long range and can slow down enemy's movement speed.

    Mantra of Conviction: Nearby enemies receive additional damage.

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    • Overawe (level 35): Strength increase and enemies take additional damage.
    • Intimidation (level 44): Enemies affected deal less damage.
    • Dishearten (level 47): Slows enemy's movement within range for mantra.
    • Reclamation (level 55): Chance to gain life on hit only on melee attacks.
    • Submission (level 60): Enemies within the mantra take holy damage.

    Mantra of Evasion: Increases the dodge rate of the Monk and all allies nearby.

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    • Hard Target (level 24): Increases armor.
    • Divine Protection (level 33): When player/ally's life drops very low. a shield is formed reducing damage. Takes time to re-use ability.
    • Wind through the Reeds (level 40): Increases movement speed.
    • Perseverance (level 50): Reduces the time of negative status ailments.
    • Backlash (level 58): Once attacked is dodged, the skill creates a burst of flames that deals fire damage.

    Mantra of Healing: The Monk and all nearby allies gain increased life regeneration.

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    • Sustenance (level 31): Increases life generation further.
    • Circular Breathing (level 38): Spirit get regenerated as well.
    • Boon is Inspiration (level 42): Adds life on hit.
    • Heavenly Body (level 48): Increases overall vitality.
    • Time of Need (level 53): Increases resistances.

    Mantra of Retribution: Causes the monk and nearby allies to return a portion of the melee damage they receive back as holy damage.

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    • Retaliation (level 28): Increases amount reflected as well as ranged damage.
    • Transgression (level 36): Increases attack speed.
    • Indignation (level 41): Upon receiving damage, enemies has a chance to be stunned.
    • Against All Odds (level 56): Upon reflecting damage, it also adds additional spirit.
    • Collateral Damage (level 59): Once enemy attacks play with skill, they have a chance of a feedback blast, dealing holy damage to enemy and surrounding enemies too.

    Mystic Ally: Summons a mystic ally that fights alongside you.

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    • Water Ally (level 27): Summons a water ally who deals with physical damage, has a wave attack and can slow enemy's movement.
    • Fire Ally (level 31): Summons a fire ally who can perform a flame kick which adds additional fire damage.
    • Air Ally (level 39): Summons an air ally who has a chance to regenerate spirit and is surrounded by a whirlwind that deals physical damage.
    • Eternal Ally (level 46): Summons an eternal ally who can be automatically revived and increased physical damage per attack.
    • Earth Ally (level 53): Summons an earth ally who increases the maximum health of the player and can send waves of earth which forces the enemy to attack the ally for a small amount of time.

    Serenity: A shield that protects the Monk from attacks.

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    • Peaceful Repose (level 23): Heals the player.
    • Reap What Is Sown (level 29): when skill ends, shield explodes into holy damage within range.
    • Tranquillity (level 39): Extends the shield and adds immunity to status ailments.
    • Ascension (level 47): Increases duration of skill.
    • Instant Karma (level 54): Majority of attacks are reflects back to the attacker.

    Seven Sided Strike: An area effect skill in which the Monk uses blinding speed to attack multiple targets. As he is using the skill he can not be damaged.

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    • Sudden Assault (level 23): Teleports to enemy and increases damage.
    • Several-Sided Strike (level 29): adds more hits to the skill.
    • Pandemonium (level 37): Has a chance to be stunned.
    • Sustained Attack (level 43): Reduces cooldown time.
    • Fulminating Onslaught (level 60): Each hit causes an explosion dealing holy damage around the enemy.

    Sweeping Wind: A sweeping attack that damaged all hit by it.

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    • Master of Wind (level 27): Increases duration.
    • Blade Storm (level 33): Adds additional damage and can be stacked with additional damage.
    • Fire Storm (level 38): Increases radius and adds fire damage.
    • Inner Storm (level 46): Once stack is at maximum, additional spirit is gained.
    • Cyclone (level 56): At the maximum stacks, critical hits can summon a lightning tornado.

    Tempest Rush: Run through enemies, dealing damage and slowing them.

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    • Northern Breeze (level 11): Reduces cost to cast skill.
    • Tailwind (level 20): Increases speed.
    • Flurry (level 33): Slows enemy's movement speed.
    • Slipstream (level 45): Reduces damage taken.
    • Bluster (level 56): Once hit, enemy deals less damage.

    Wave of Light: The Monk summons a giant bell that deals Holy damage and then deals damage to all in its path.

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    • Wall of Light (level 18): Increases holy damage on the first strike.
    • Explosive light (level 25): Creates a burst that adds additional holy damage.
    • Empowered Wave (level 35): Reduces cost of skill.
    • Blinding Light (level 49): On critical hits, it stuns enemies.
    • Pillar of the Ancients (level 57): Summons a pillar that add additional damages.

    Way of the Hundred Fists: A combo skill, first the monk dashes to his target dealing a single punch, then he unloads with multitude of rapid punches, then finishes it off with a AOE attack.

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    • Hands of Lightning (level 24): Adds additional hits.
    • Blazing fists (level 32): Critical hits increases speed am movement speed which can be stacked.
    • Fists of Fury (level 40): Adds a dash to the attack and deals additional holy damage.
    • Spirited Salvo (level 48): Chance of generating spirit per attack.
    • Windforce Flurry (level 60): The third hit creates a wave which adds physical damage in front of the player.

    Pasive

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    Beacon of Ytar: All cooldown times are reduced.
    Chant of Resonance: Manta time is increased and adds spirit regeneration.
    Combination Strike: Each different spirit generator increases damage for a certain amount of time.
    Exhalted Soul: Increases maximum spirit and adds regeneration to spirit.
    Fleet-Footed: Movement speed is increased.
    Guiding Light: When healing another player, both players can do extra damage for a certain amount of time.
    Near Death Experience: When the enemy deals a fatal blow, a certain percent of health and spirit is restored. Once used, has to be cooled down to be used again.
    One with Everything: The highest elemental resist would equal to all of the other elemental resists.
    Pacifism: When stunned, immobilized or under a far or charm spell, damage taken is reduced by a percent.
    Resolve: Upon attack the enemy, their attack damage is reduced.
    Seize the Initiative: Armor is increased via Dexterity.
    Sixth Sense: Dodge chance is increased by a percent of what the Critical Hit Chance is set to.
    The Guardian's Path: When dual wielding, increases chance to dodge. Using a two-handed weapon increases spirit regeneration.
    Transcendence: Every point of spirit is converted to life.
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