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Game » consists of 27 releases. Released Jun 25, 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A character in a game who has acted professionally, in movies, TV, or the stage.
Alternative blood is blood other than the usual red variety.
Mortal Kombat II introduced a whole new way to finish off and humiliate your opponent. Instead of killing and maiming your enemy, the Babality would allow you to turn your opponents into yes, a baby.
Some games have inspired the creation of literature.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
Games which have served as the basis of a comic book or vice versa.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Proving that the blood graphics are great until there is just too much gore on the ground.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
The spear counterpart of Damsel in Distress, this is when a male or male-presenting character is captured/kidnapped and must be saved by another character.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
An exclusive finishing move for Mortal Kombat: II for Sega Genesis/Megadrive. When Playing as Raiden you are able to transform your opponent into Fergus McGovern who worked on that port of the game.
Finishing moves are typically moves that end a fight in a traditional fighting game.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Introduced in MK II, these new finishers would no longer kill or brutally beat down your opponent. Instead, your character would present them with a gesture of love and friendship, much to the announcer's disappointment.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games that have been used as the basis for motion pictures.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A grappler is a combatant in a fighting game whose best attack strategies usually revolve around throwing their opponents around the stage.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The Lin Kuei (forest demons) are a tribe of assassins based in China, predating the Japanese ninja. They are very prominent in the Mortal Kombat series, and the members take offense at being called ninja.
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