Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Good vs. Evil
Many games include multiple endings to reflect the choices a player has made during his play-through. In games like Knights of the Old Republic or Fable, the game's ending is dependent on how the player has acted throughout the game based on "good" and "evil." If the player has killed innocent people, allowed an excessive amount of collateral damage, or in general, just been a jerk, the "evil" ending is played at the end. Similarly, if the player does the opposite and goes out of their way to help and protect people, they receive a "good" ending. Neither ending is considered "wrong" or "incorrect" since it's the story of the player's character. However these types of "multiple endings" are often criticized for relying too much on key story points to dictate the ending, instead of analyzing how the player acted throughout the game. For instance, in Fable you can choose to be the kindest soul in the entire world, but at the very end of the game, you're still given the option to enslave all of humanity and have them bow down to your immense power. Similar issues are relevant in virtually every game that gives a "Moral Choice."Different Endings
Some games offer multiple endings, depending on how the player performs at key events within the game. For example, Metal Gear Solid has two different endings depending on how the player performs in a torture mini game, midway through the game. If the player does exceedingly well, then at the end of the game the main character "Meryl" is still alive. However if the player does average at the mini game, Meryl ends up dying (If the player fails the mini game, they get a game over and must try again). The latter ending is considered incorrect due to the release of Metal Gear Solid 4, where Meryl is alive and well. The Resident Evil series is also known for having multiple endings depending on how well the player did in the game. The game scores the player based on how much ammo they've used, the number of times they've saved, died, healed, etc. On average most true Resident Evil games have at least three different endings to explore. However this trend has been put to rest with the release of Resident Evil 4, and doesn't seem to be making a return for Resident Evil 5.










































































