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Game » consists of 5 releases. Released Oct 11, 2004
A creature which is made up of mostly identical segments and has an elongated shape.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A ship deck battle is a cliché battle scene found in the vast majority of Japanese RPGs. It takes place on a ship or an airship, pitting the protagonists against seamonsters or flying monsters respectively.
Shy Guys are masked hoodlums of the Mushroom Universe.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Enemies who at first appear to be statues, until they surprise the player by moving.
Damaging enemies by simply jumping on top of them.
After playing for a bit, used to the regular game text size, all of a sudden, there's dialog that's huge! Whoa!
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Commonly found in fighting games, a super meter increases when either a character takes or gives damage (depending on the game). There are many variations on the super meter, depending on the franchise or game.
Recurring enemies from the Super Mario Franchise. They resemble bats and are considered minor nuisances.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A disguised character whom nobody within the fiction finds suspicious, but whose real identity and/or intentions are quite obvious to the player.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
Levels that take place in or on a train or subway.
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