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    Predator

    Game » consists of 2 releases. Released 1987

    A side-scrolling action/shooter based on the 1987 Schwarzenegger movie Predator. It was published by Activision for many home computers, though its NES incarnation plays slightly differently.

    sbc515's Predator (Nintendo Entertainment System) review

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    Soon the hunt will never begin...

    This game was hard-to-find for a reason. It is also one of several video game tie-ins for the original Predator film starring Arnold Schwarzenegger. The game cartridge is called "Predator" and the title says it is called "Predator: Soon The Hunt Will Begin" (the true title of the game), which is highly confusing when you're trying to see the title.

    So the game has the same premise as the movie: Alan "Dutch" Schaefer (whose sprite is completely pink, including his outfit) and his team of mercenaries are hired by the US government to rescue hostages in the Republic of Val Verde. After completing the said mission, they are hunted down one by one by the titular Predator until only Dutch remains.

    There is extremely poor grasp of the source material despite the amazing soundtrack, including fighting more than one Predator and the final boss being a giant Predator head. Speaking of, the Predators are very easy to defeat; there are areas Dutch can move to that Predators don't follow so they will never hurt you. Also, you can't play as the Predator. This was common because a lot of video game titles had or included the main antagonist's name. In fact the enemies other than the guerilla soldiers and Predators are so random and nondescript in design it's impossible to tell what the hell they're supposed to be.

    There are also unneeded levels with a different gameplay style called Big Mode that feel like a completely different game, where Dutch moves automatically shooting bubbles for power-ups and fighting another Predator, who throws 4 flying miniature Predator heads at you. Worse still, while in this mode you can't pause the game. The graphics in these levels are quite poor also. Besides the bonus levels, the graphics in the rest of the game are quite decent and very colorful.

    You have unlimited continues but the game defaults to the "Start" option every time you get sent to the title screen, meaning that every time you get a game over you must remember to always press Select on the title screen to select the "Continue" option (as you can't use the D-Pad) or you can easily start the whole game from the beginning again by accident.

    This game is full of bugs and glitches. For example, it is easy to get stuck on tiles. Even some enemies can get stuck due to faulty programming. A suicide button (press A or B while the game is paused) was programmed into the game to make up for how buggy and badly designed the game is.

    Especially when your attack is punching, the controls feel like Wayne's World SNES standards: you can't punch while crouching, and you can accidentally jump up to a higher platform without ever being able to jump straight down off of them.

    Grenades are used to remove obstacles in your path. However, they can also destroy the ground creating a pit to fall in. Grenades are also difficult to use as they can fall off an obstacle or soar past it and their explosions are so small that getting past breakable walls as early as the beginning of the first stage is almost impossible.

    This is probably one of those NES titles you should never play, and perhaps stick to something involving the Zapper.

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