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IClavdivs

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My Favorite C64 & Amiga Games

Not necessarily a list of C64 & Amiga exclusives, just games I played and enjoyed on the C64 & Amiga, and not really in any particular order.

List items

  • Flying a helicopter around a complex network of tunnels is probably not a great idea in real life, but in 1982 it made for an excellent, if ridiculously difficult game.

  • The first adventure game I ever played. It was about a utopian tree dwelling hippie society. The joy of gliding from tree to tree with my shuba is still palpable.

  • The forerunner to Fallout, and almost as good. Even the box art is better than any other box art from it's time. "Balls to the Wall!" yeah.

  • A great early first person RPG along the lines of Bard's Tale.

  • I Carried the instruction book around school for months like a giant nerd. My uncle and aunt got me this incredibly difficult sequel for my birthday.

  • Play Blackjack till you have 10,000 gold, buy the best armor and max life points. Win the game in an hour.

  • I don't think this was as easy to exploit as the first one was.

  • Broke several perfectly good joysticks and probably set myself up for early onset arthritis playing the cross country skiing part of this game.

  • Not sure if that's the right box art, but I played this super frustrating and poorly made port for many years as well.

  • I helped buy that castle that Lord British lived in.

  • No, not Mario stupid. The original Jumpman. I think I obtained this game by hand-copying the code out a c64 magazine.

  • The sequel.

  • This game was really ahead of it's time. You're a transforming robot that uses it's powers to make it through the puzzles in each level. At the end of each level you transform into a humanoid form and fight an end boss.

  • If joysticks were sentient beings, they would tremble at the mere mention of this game. In landfills all across the world, lay a layer of joysticks that died because of it. Archaeologists in the future will refer to this layer as "The Summer Games Line", and will date all of their findings in reference to it.

  • Probably better than Jumpman in every conceivable way, but lower on the list for some reason.

  • In this 3 part game, you try to catch people as they jump out of windows. The messed up part that has stuck with me all these years is that sometimes they're burnt to a crisp as they fall out of the window and explode into a bunch of ashes when they hit the ground.

  • My friend had this game, and I had a pirated copy that would work every second Tuesday of the new moon. Still, I laughed hysterically the first time I saw the stale bread crack a hole in the sidewalk. Seems kinda stupid now, but humor in games was rare back then. Plus, we were all watching crap like Family Ties, so our comedic standards were kind of low.

  • Can't remember if I played this on C64 or Amiga, but I think it was my introduction to D&D.

  • Either that or it was pool of radiance.

  • I guess this game was also called the "Secret Armour of Antriad". Who knew? I knew it as Rad Warrior, and it was as close as I was going to get to Metroid back in 1987. You start off as a native that's homeland has been invaded by alien creatures or something. The first half of the game kind of sucks until you find a suit that lets you go fight things in the radioactive underground.

  • I'll be honest, I never got far in Zork, and by the time I was old enough to interact with the computer, text adventures were kind of outdated, but I remember watching my dad play this. I still have a fairly detailed map he made laying around somewhere.

  • Another weird laid back game, that I played a lot of. You were a thief and you wandered around this art museum after hours stealing paintings and using elevators. Only occasionally would you encounter some sort of security system that would instantly kill you.

  • Another pirated game that would only work occasionally. I think I enjoyed the music in the "Cracked by" introduction more than actually playing this awful port. I wish I could remember the name of the crack team.

  • I remember playing this. Kind of a cross between Pac-Man and Surround.

  • I remember dying a lot in this game.

  • You will believe a tiny prehistoric bird can carry a caveman inexplicably gripping a stone wheel with his toes. This game had a lot of personality, mainly due to it's giant sprites and wacky SFX. One of few examples of a license benefiting game play from this era.

  • Same exact game as I remember it, but a little harder. Also the title screen was different.

  • Damn Son! Did you see those graphics? Too bad about the sluggish controls though.

  • This game was pretty boring even back then. Yet we still played it for years.

  • I remember being really excited to get this game and then literally falling asleep while playing it. At first I blamed it on the hours spent walking around the Trenton Computer Festival, where I had purchased it at. I learned quickly that had little to do with it. Still I soldiered on, because it was the only new game I really had.

  • I think this was one of the first games I played on the C64. I remember the day we figured out that a second player could control the enemies. Our heads nearly exploded, and we hadn't even heard "Walk Like an Egyptian" yet.

  • "Another Visitor?! Stay Awhile..." ad infinitum. Not my favorite game ever, but it was pretty decent.

  • This game had the nicest cover design I had ever seen for a video game. The material was all glossy and nice feeling, not like the cheap cardboard I was used to, and it was the size of a smaller record sleeve. All I remember about the game is that you would spend all day making an adventure only to find out that the disk you'd saved it all on had become corrupted.

  • Memories of playing this game are among my earliest. I'd like to play this again and see if it is as good as I remember it. Also, it's Will Wright's first game, so it might be interesting to see how closely it resembles his later games.

  • Man! The brutality of getting your head split open by falling diamonds the size of your head was almost too much to bear.

  • I didn't play this game very much, but I don't know why because I remember it was awesome. I also don't remember what HERO is supposed to stand for.

  • Ah the Cold War! Nothing like a good video game to take the edge off of the fear of nuclear annihilation. I think this was that stupid game that had that impossible part in the beginning where you had to maneuver your ship out of a space station, but ended up smashing into the walls more often than not. F' you Raid over Moscow!

  • Public Domain music, cheesy graphics, this game had it all. If I remember correctly this was pretty much a 3rd person shooter though, maybe one of the 1st.

  • I remember this one being pretty F'ed up. The first level started with you running a gauntlet while other Aztec guys threw spears at your face, kidneys, and ankles. I can still remember the music from that stage. Someone should remix that.

  • Fun with trajectories!

  • Great Game. Probably still holds up fairly well. Like battle chess, but you actually control the fighting.

  • Great racing game. Like Pole Position, but with pit stops and more realistic physics.

  • I will always remember the old greasy guy in the skate shop. Ole what's-his-face.

  • For those of us that didn't have an NES, this was the closest we could get to the Excitebike experience.

  • Great shooter.

  • This link will probably take you to the NES version, but I'm talking about the C64 version. Why? Because unlike the NES version, this one had a couple of glitches that would let you warp through parts of the sewer, making this ridiculously punishing game a little easier. Unfortunately my copy always failed at the last level.

  • I loved this game. IT was a weird cross between Popeye, Lode Runner, and Donkey Kong if I remember correctly.

  • This was a fun port.

  • A classic, that I honestly didn't play that much of, but my friends and I would spend hours imitating the guards in this game and it's sequel "Beyond Castle Wolfenstein". "C_PUT!"

  • Thanks for the construction set Bill Budge, whoever you are.

  • A really bad movie license game that I played the crap out of for some reason. I think it did have that seminal line in it about Diego's and knife fights, so that's pretty cool.

  • This platformer had really crazy cool level design. "Broken by the Wizard". I remember one level had giant red demon hand that would reach out of a boiling pit of fire, grab you, and pull you in if you got too close. So metal!

  • Oh Bazooka Bill, where are you now. You wouldn't take no guff from any terrorists.

    It seems to me now that this game just came out of nowhere and then retreated back there after we'd all played it death. I remember loving this game, but nobody talks about it anymore. It was one of the first side scrolling shooters I'd played that let you change weapons while running. The art style and level design were also worlds above what we had come to expect on that machine. I think we had a cracked version cause it was buggy as hell.

  • I played this on Amiga I believe. It was the first computer game I'd played that matched the rewarding sense of exploration that console games of the same time periods were providing. I also loved the boomerang axe.

  • Somewhere scrawled on a notebook, in a box, in the deep recesses of one of my closets, are the codes for 500 - 600 populous levels.

  • I probably paid $3 for this game at the Trenton Computer Festival. I probably knew it was a crap game and only bought it because I was too broke to buy anything better. I know I played the hell out of it anyway, but I don't remember much about it and the screen shots I found online aren't helping.

  • One of the first games I got for my Amiga. I played it over and over until the disks stopped working. It was hard as hell. I never beat it despite the fact that I had every level I'd been to memorized. I think I always died half way through the submarine level.

  • This was a great point and click adventure. The developers clearly spent a long time researching various Arthurian legends and included much of that knowledge in the design of the various locales and characters.

  • I loved this spiritual successor to Solomon's Key. In many ways it was even harder than it's progenitor in that you had to guide a ball to the exit instead of just your physical self. I was never able to beat this one as it gets ridiculously difficult. In researching this game for this list, I discovered the existence of a Freeware remake.

  • A classic action-ish RPG. 'Nuff said.

  • I'm pretty sure I played this on Amiga, though it may have been on PC. Great puzzles and presentation in this isometric adventure.

  • I was hooked from the very first beheading in this primitive 2D fighting game, despite it's slow animation and sludgy controls.

  • Kind of like a 2D Castle Wolfenstein. Another crap game I played way too much of and an excellent example of Amiga euro-crap.

  • Giant Open World RPG played from a top down perspective with the most non-intuitive interface ever created. Never beaten due to disk failure.

  • The only game in the Might & Magic series that I've ever beaten. It's kind of cliche now, but there's a sci-fi twist at the end that blew my mind in 1989.

  • This platformer has a surprising amount of depth that you wouldn't expect given it's cutsey Japanese graphics.

  • Another Psygnosis game that was way too hard for it's own good. It was impossible to maintain a sense of direction in this RPG because of the weird scrolling effect they did every time you turned. A common complaint I agree with is that it was really easy to get lost in the forests.

  • Classic isometric perspective WWI shooter/sim.

  • I only played part I, I didn't even know there was a II until posting this. The graphics were amazing at the time, but the controls were really muddy.

  • This is probably a pretty bad game, but it was the bloodiest game I ever played at the time. I believe Arnie would get gibbed if you let him get caught in the laser cross hairs.

  • One of the few flight sims I've ever enjoyed playing. I was hooked from the first Immelmann turn I pulled off.

  • This side scrolling beat-em up held the title of best graphics in a video game for me for years after it came out. The parallax scrolling backgrounds were a great effect that was never matched until much later on. Unfortunately the game was too hard and weird for it's own good. The soundtrack is classic however.

  • I used to wear the T-Shirt that came with this game to high school and all the metal heads would ask me if it was for a band. I was given disdainful and confused looks when I informed them that it was a popular European video game for the Amiga. I don't doubt that the developers were metal heads themselves, from the font to the enemy design, these games scream out metal in a high falsetto that Bruce Dickinson would envy.

    The game was better in every respect than the original except graphically and musically. The only exception to this is the computer animated opening sequence which features a demon stealing a baby from a peasant couple. This looked so awesome that my dad would routinely pull company into the computer room and make them watch it.

  • And you thought landing in Top Gun was hard! The low gravity physics combined with the incredibly fragile flying space taxis tendency to explode unless barely moving at all when touching the ground made for a frustrating yet somehow addictive game.

  • Action strategy game in which you took control of as many planets as you could before the other guy got them. Once in control of a few planets you could produce one of a bunch of ships. Each type of ship had different abilities and were weaker against some than others. Then you pit your ships against your opponents' as you try to take over his planets. My friends and I played this and it's sequel for years.

  • I'm gonna be honest, by this point in the list I'm starting occasionally throw in games I only kind of like. This is one of them. I knew this game was crap and didn't play it much. I think it was kind of a Cobra Command clone.

  • A simple but difficult game that I actually did enjoy quite a bit.

  • Loved this show so much that I played this crappy game for years, totally aware of how crappy it was, but just completely hyped about how I was playing a GI Joe game. My friends and I would argue about who got to be COBRA because we considered them to be overpowered compared to the Joes, especially the HISS tanks,

  • Not at all like either the NES or the Playchoice 10 game, though just as irritatingly un-straightforward with it's puzzle solutions as the others ware.

  • Weird game that I played for years for some reason.

  • I think most kids probably bought this game for the box art (not shown here for some reason), but there was a actually a fair to middling RPG hidden behind that Valkyries behind.

  • Pretty fun wild west shooter/platformer

  • I never played this until I started messing with C64 emulators. It's pretty funny, if you like the Young Ones.

  • Grab that Cavewoman by the hair and toss her as far as you can. Good fun.

  • This adventure game is so good, it should be canon. Best of all...no Shia.

  • Hey Epyx ripped off Questron. Oh well! We can always use more Questron. If I remember right, this game was actually better than Questron for some reason.

  • I was never as wild about this game as my friends but it wasn't terrible.

  • Build your monster and pit them against others. This game is a forgotten classic.

  • A pretty bad Q-Bert Ripoff with passable music. I played it a lot of for some reason.

  • This was actually a pretty good port from the Atari 2600 version. All members of my family enjoyed this one.

  • OMG scary alien!

  • An intense strategy game that I was too stupid to play properly.

  • I remember buying this from the budget pile at Clover for less than $10. The game play wasn't great, but I remember it creating a nice feudal Japanese atmosphere, which couldn't be too easy to do on the C64. It was a very slow paced game, like the book, and I never managed to get more than a couple of followers before running afoul of some samurai guy and getting killed.

  • A punishingly difficult game that has you, an astronaut with a jet pack, exploring the cavernous innards of a distant planet. The aliens move through walls and never give up. Plus, you have to constantly worry about your air supply. This was another budget game that brought me months of enjoyment.

  • I debated about including this because it's so well known on so many different systems, but I first experienced that horrible annoying bird on the C64 and that's what really matters here.

  • I used to drool over screen shots of this game in my imported issues of Amiga Action. I thought it looked like the greatest RPG ever made for some reason. I finally saved up enough money for it and imported the British version, only to find that it was more of a strategy game than an RPG. It also wasn't very good, but after all the anticipation and money that went into it, I felt compelled to play it for months anyway. I apparently should have waited for the sequel, which looks a lot more like the game I was expecting.

  • Probably one of the strangest games I've ever played and I've played Choaniki. I'm not sure what it had to with the band other than the slighlty homo-erotic imagery that would appear out of nowhere.

  • Another terrible game that was a waste of it's license.

  • This was a strange game, it has a lot in common with the Goonies actually. Two things stand out about it: Jumping on Trampolines and Branding a Donkey to get it to do something.

  • I loved Godzilla when I was a kid and this game allowed me to act out my fantasies of crushing large buildings with my foot.