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Artie

I genuinely cannot believe the only way to search concepts/games in Giant Bomb's wiki is to pick a letter and scroll through dozen...

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Gears of War 2's Campaign sucks

Gears of War was amazing
Gears of War was amazing

Gears of War 2 came out last Friday, and ever since the Triple A title dropped from store shelves into our disc trays its been getting considerable praise. The original Gears of War is a hard act to follow. The first game combined an excellent single player campaign with a fantastic multiplayer component (which later was dragged down to a "ok multiplayer component" but that's a different story). So how do you improve something that's nearly perfect? As Cliff Bleszinski said at GDC earlier this year, you make it "bigger, better, and more badass." I won't say that Epic failed to deliver on the promise entirely, but I honestly do not understand anyone who found the campaign to be anything more than "satisfactory."

Let's set up a comparison first. The easiest game to relate Gears of War 2 to is... well, Gears of War 1. The original game opened with a quick intro as Dom breaks Marcus out of prison. These two partners are forced to escape the prison before it gets shelled by allied bombing runs, and along the way they have to kill a few Locust, and get dangerously close to a corpser. After the blockbuster break out, the game's first Act introduces the player to many gameplay designs. You fight behind cover a lot, have a run in with wretches, get introduced to franchise favorite Augustus Cole, evaporate some seeders, save Baird's squad thanks to a rail gun sequence, and finish it off with a bang by taking down a berserker.

Even when Gears 2 does something new, it doesn't stick around for long
Even when Gears 2 does something new, it doesn't stick around for long

After Act 1's astonishing first impression, we're treated with the best Act in the entire game, if not one of the best levels of all time. Act 2 combines gorgeous lightning visuals, simple but tactic-required gameplay elements (the Kryll) and ends on climatic battle where the player helps the stranded fight off the Locust. Unfortunately the preceding act was extremely disappointing. Act 3 attempted to incorporate horror themes, and strayed too far from the core gameplay. Players had to rely on dodging exploding wretches, and master frustrating mine cart sequences if they wanted to access to the remainder of the game. The third act’s boss was also laughable. Luckily Act 4 kept the player top side as opposed to sticking underground, and put the player back to urban fighting in the city’s streets. Finally Act 5 was the climax of the game, having players deal with a Berserker on a train, rush to the front before all the carts were disconnected, and finally kill General RAAM.

It’s hard not to spend at least two paragraphs on Gears of Wars’ original campaign, because it was so perfect. Alright scratch that, Act 3 was the most disappointing abortion of a level in video game history, but everyone has faults. Gears knew when to change up the pace, when to have a climatic boss battle, and when to stick to small skirmishes. Overall the experience was delightful, and everyone adored its phenomenal level design. The few problems Gears’ single player had were forgivable. The occasional unskippable radio sequence where players had to walk slow for 30 seconds or even a minute, and of course, whenever a checkpoint was placed before an annoying dialogue sequence or cut scene. We figured everything would be improved in the sequel.

Every new character in Gears 2 is forgettable
Every new character in Gears 2 is forgettable

Well it wasn’t.

A lot of people have not finished Gears of War 2’s campaign, but the game just falls flat in its execution of providing an entertaining experience. The first Act of the game is a borefest. Even if you choose to skip over the elongated optional tutorial, that won’t help speed things up to the good parts. The first twenty minutes of the game is running around listening to radio chatter, watching cut scenes, being introduced to character before you even get a chance to reload your weapon. Apparently Epic figured that you were tired of watching cut scenes, so split the action up by going straight to an on rails vehicle sequence.

If there’s anything more annoying in a video game, is when you get a game over, and it wasn’t your fault. The Derrick combat is flat out BORING. You’re tasked with shooting Nemacyst when you should be shooting Locust in the face. The game changes the pace before you have time to get sick of the core gameplay. There are a few sequences that require you to use a mortar or shoot at tickers in the dark for fifteen minutes, but that’s not what I wanted to do in a sequel of Gears of War.

Worst. Enemy. Ever.
Worst. Enemy. Ever.

After Act 1 ends the game doesn’t get any better. Without spoiling anything, you spend the majority of the game underground, the one place that everyone hated being in for the first Gears game. When you’re not underground you’re either in the belly of a beast that’s clearly just a tech demo to show off what Unreal’s engine can do, or you’re in some old laboratory that eerily reminds me of Act 3’s abysmal design.

Just when the game starts to get fun, it ends. Act 5 is literally the best part of the entire game. It’s the definition of what Gears of War 2 should’ve been. If you want a clearer hint of that, the demo shown off at E3 2008, it’s from Act 5, actually it’s from the last 10 minutes of the game. You know how at the end of thedemo they teased riding a Brumak? Well five minutes after that, the game ends.

What annoys me the most about Gears 2 is the return of so many elements that everyone despised from the original. There are more radio transmissions then ever, checkpoints are fewer and farer between, with more cut scenes spliced in between, and exploding wretches return with the new name “tickers.” I don’t see the point of bringing back gameplay concepts that everyone hates. Are they trying to lose fans? Maybe they’re pressuring us that we shouldn’t care about single player because it’s clearly a multiplayer game? There are so many tiny adjustments they could’ve made to this game to make it bearable.

Perhaps it's best the game stays multiplayer focused
Perhaps it's best the game stays multiplayer focused

That being said, Gears of War 2 is a fantastic multiplayer game, and any praise regarding that aspect of the game is fully deserved. However the single player experience, even in co-op is mediocre at best. I’d also like to mention that the game is a lot easier than it was before. You can spend the entire game out of cover on the Hardcore difficulty and have no problem. This may have been an attempt to make it more accessible, but my mind is boggled by how easy “Casual” must be at this point when “Hardcore” is a walk in the park.

Does anyone agree with me?

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86 Comments

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Blinck

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Edited By Blinck

damn

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napalm

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Edited By napalm

Somebody doesn't appreciate good game and level design when they see it.

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EpicBenjamin

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Edited By EpicBenjamin

I agree totally with Psynapse, the story now has actually...... well, story in it. And it's actually emotional.

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mordecaix7

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Edited By mordecaix7

Don't agree.  I love it except for that stupid tank level.

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Snail

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Edited By Snail
PureRok said:
" Amazing, I know, after how bad the first one was."
PREPARE FOR FLAMING!
Seriously dude... Who the fuck didn't like the first one? It was repetitive sure, but it's an alien slaying shooter what the hell did you expect? Care to elaborate on that?...
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PureRok

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Edited By PureRok

Well, I could have told you this game wouldn't be any better than the original. Amazing, I know, after how bad the first one was.

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Snail

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Edited By Snail

Get ready for the FLAMING!

Unless everyone disagrees with the guy... Then there won't be any flaming because we are all on the same side...











































Where is Levio when you need him?!
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Vecta

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Edited By Vecta

Sorry but I'm going to have to disagree with you on this one...

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TEAMHOLT

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Edited By TEAMHOLT
Artie said:
"I think most of the "tl;dr" comments are because all blogs have to be posted in a forum now, and all recent topics go to the main "forum" section so a bunch of random people who don't read my blog get in here."
Having your blogs show up in the forums is totally optional. Just ignore the prompt to do so after you submit your blog.
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HandsomeDead

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Edited By HandsomeDead
Artie said:
"I think most of the "tl;dr" comments are because all blogs have to be posted in a forum now, and all recent topics go to the main "forum" section so a bunch of random people who don't read my blog get in here."
I doubt it. I read it and i'm sure many others did. Just no one agrees.
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deactivated-61665c8292280

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I'm not going to argue with your opinion, but you say some things about both Gears titles that I think ought to be challenged.

Artie said:

"After Act 1's astonishing first impression, we're treated with the best Act in the entire game, if not one of the best levels of all time."
Really?  You hold Act 2 in that high a regard?  Even in the narrow focus of the shooter genre, that statement elevates Act 2 to the peak of Halo's "Silent Cartographer", and the Strider battles of Half-Life 2, not to mention some of the more memorable scenes from games like Goldeneye. 

Artie said:
Act 3 was the most disappointing abortion of a level in video game history, but everyone has faults.
Again, keeping the discussion confined to the realm of shooters, this statement places Act 3--which is, in my opinion, one of the more interesting acts in the original Gears of War--alongside the likes of Halo's "The Library" and Halo 3's "Cortana"; both of those missions are widely regarded as some of the most repetitive and tedious examples of negligent level design in modern first-person shooters.  Act 3 at least does what it can to vary the environments, and I'd go as far as to argue the lackluster driving sequence of your lauded Act 2 is more frustrating than the lambent wretches of Act 3. 

Artie said:
If there’s anything more annoying in a video game, is when you get a game over, and it wasn’t your fault. The Derrick combat is flat out BORING. You’re tasked with shooting Nemacyst when you should be shooting Locust in the face. The game changes the pace before you have time to get sick of the core gameplay. There are a few sequences that require you to use a mortar or shoot at tickers in the dark for fifteen minutes, but that’s not what I wanted to do in a sequel of Gears of War.
This isn't even a cohesive paragraph.  You make one point in the first sentence, and then diverge onto some tirade about boredom.

Artie said:
There are more radio transmissions then ever, checkpoints are fewer and farer between, with more cut scenes spliced in between, and exploding wretches return with the new name “tickers.” 
Firstly, the cutscenes and radio interactions are all integral to the story this time 'round, and secondly, you can skip them by pressing the "back" button.  Yes, even the radio transmissions--they aren't masking load times, now. 

You're complaining about the checkpoints?  I guess I don't see the basis of your argument here.  I figured frequent checkpoint-ing to be a good thing.  Look at Call of Duty 4, whose checkpoint system, based mostly on arbitrary positioning and timing and not some objective factor, is about as close to broken as you can get without calling your game Dead Rising.  Gears, in this sense, is emulating Halo, or even Half-Life, and the frequent checkpoints nullify the tedium in dying--which, on the harder difficulties, will happen often--and keep the player in the midst of the action. 

Also, Tickers = Lambent Wretches?  Not quite.  The melee feature, that is, the fact the player can send them rocketing away before they detonate, adds a welcome dynamic to the gameplay.  You couldn't do that with the Wretches, which is probably the foundation for your gripe with them. 

I'm sorry, man, but this post takes a few too many logical liberties to be a compelling argument.  I respect your opinion, but it just doesn't appear to be well-founded. 
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daniel_beck_90

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I did not even attempt yo read your poor Blog , you are totally wrong

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Roger_Klotz

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Joker

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Edited By Joker

I think the campaign in Gears 2 is much more better in Gears 1.

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Unreal_dro

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Edited By Unreal_dro

Gears2's campaign is amazing

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Psynapse

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Edited By Psynapse

Artie, great post, its good to see what other people think of the game. Unfortunately, I don't agree with your post what-so-ever, and i know alot of other people wont.

I played this through with a mate over co-op and now i'm playing it again with my partner, she absolutely loves the game... Hell, the part with doms wife made her cry.

I love the whole franchise, Gears 2 is better than Gears 1 in so many ways. From riding Ravens to riding on Brumacks, it endless carnage... Not once did i get bored with the campaign. Hell, even the Vehical sequence in this game was great, and compared to Gears 1 was a complete masterpeice (not saying it was perfect).

It seems to me as though you missed the point of the storyline and what it was actually trying to accomplish. It looks like you just rated Gears of War 2 on its gameplay alone (which is strong enough to stand on its own in my opinion). You didn't touch on the fact that the story was extremely well put together and really pulled you in and makes you care about the characters and the decisions that they make.

- Tai with his beliefs and struggle with the Locust Torturing, the fact that even he can be effected by it.
- Dom and his wife Maria.
- The obvious loving/caring relationship that Marcus seems to have for Anya.
- The way that Carmine tries to impress everyone, and gives it his all to honor his family.
- The Locusts fight for survival
- Marcus and more ties to his Father, is he still alive? What part does he actually play in all of this?

Those were just a few of the things which really stood out to me in the storyline.

The gameplay was just outstanding, from new guns, to the improved cover system, and even the riding of the brumak. You can't falter the game.

I agree that this is just your opinion, and this was mine, i'm not saying that everyone will agree with me... but i wanted to give my 2 cents.

Cheers.

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GioVANNI

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Edited By GioVANNI
HandsomeDead said:
"Nope."
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BraindeadRacr

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I don't know man... You complain too much... Did I just say that?

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Lies

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Edited By Lies
Artie said:
"I think most of the "tl;dr" comments are because all blogs have to be posted in a forum now, and all recent topics go to the main "forum" section so a bunch of random people who don't read my blog get in here."
Blogs don't have to be posted in a forum. Just navigate away when it asks you to choose a forum to cross-post in. The blog will still post to your profile, just not to the forums.
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Artie

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Edited By Artie

I think most of the "tl;dr" comments are because all blogs have to be posted in a forum now, and all recent topics go to the main "forum" section so a bunch of random people who don't read my blog get in here.

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pill92

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Edited By pill92

Artie ,i have to hand it to you,your a great writer and make good points but i disagree.  While the Gears formula did not stray to far from the original it was still fun and the new <spoilers> make it a very enjoyable.

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Gameboi

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Edited By Gameboi

So far, I'm enjoying it more than Halo 3... and I loved that.

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tmontana1004

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Edited By tmontana1004

Not even going to read. I laugh at people who take gaming this seriously.

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wefwefasdf

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Edited By wefwefasdf
systech said:
"I have the right to say this: you are completely and utterly wrong."
Yes!
Tru3_Blu3 said:
"Gears of War2's campaign was epic. I am quite disappointed by the fact that there were no Berserkers and the Hammer of Dawn was only seen near the ending, but that's fine."
Yes!
Prime20 said:
"Your by your self on this one bub."
And Yes!
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AthleticShark

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Edited By AthleticShark

Wow look at people's comments. You my friend don't care about other people and don't care about what people think, so major points for writing this in the first place.  You shouldn't have to in the first place. I agree on some stuff. My biggest complaint is that it is too much like Gears 1. I liked Gears 1 and stuff worked...but 2 years later I am still tired of it, I need something new not just " improvements" AKA Rockband 2.

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Coltonio7

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Edited By Coltonio7

Replay it with a friend on local multiplayer, much more fun.

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deactivated-5f9398c1300c7

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Gears of War2's campaign was epic. I am quite disappointed by the fact that there were no Berserkers and the Hammer of Dawn was only seen near the ending, but that's fine.

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Xandurson

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Edited By Xandurson

I haven't played it but my friends say they're pretty disappointed with the campaign as well.

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Absurd

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Thumbs up for taking the time to write that out, Good luck!

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Systech

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I have the right to say this: you are completely and utterly wrong.

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Prime20

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Edited By Prime20

Your by your self on this one bub.

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Jayge_

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Fine, fine writing from one of TalkXbox's finest, folks.

/sarcasm

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Pibo47

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Yeah.....whatever.

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Discorsi

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Edited By Discorsi

Dude Act 3 was the best part of Gears 1.  The rest was just meh except for act 5. Gears 2 campaign was awesome although some of the vehicle sequences, I'm looking at you stupid tank level, were lame and so was the final "boss."

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Nope.

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Artie

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Edited By Artie
Gears of War was amazing
Gears of War was amazing

Gears of War 2 came out last Friday, and ever since the Triple A title dropped from store shelves into our disc trays its been getting considerable praise. The original Gears of War is a hard act to follow. The first game combined an excellent single player campaign with a fantastic multiplayer component (which later was dragged down to a "ok multiplayer component" but that's a different story). So how do you improve something that's nearly perfect? As Cliff Bleszinski said at GDC earlier this year, you make it "bigger, better, and more badass." I won't say that Epic failed to deliver on the promise entirely, but I honestly do not understand anyone who found the campaign to be anything more than "satisfactory."

Let's set up a comparison first. The easiest game to relate Gears of War 2 to is... well, Gears of War 1. The original game opened with a quick intro as Dom breaks Marcus out of prison. These two partners are forced to escape the prison before it gets shelled by allied bombing runs, and along the way they have to kill a few Locust, and get dangerously close to a corpser. After the blockbuster break out, the game's first Act introduces the player to many gameplay designs. You fight behind cover a lot, have a run in with wretches, get introduced to franchise favorite Augustus Cole, evaporate some seeders, save Baird's squad thanks to a rail gun sequence, and finish it off with a bang by taking down a berserker.

Even when Gears 2 does something new, it doesn't stick around for long
Even when Gears 2 does something new, it doesn't stick around for long

After Act 1's astonishing first impression, we're treated with the best Act in the entire game, if not one of the best levels of all time. Act 2 combines gorgeous lightning visuals, simple but tactic-required gameplay elements (the Kryll) and ends on climatic battle where the player helps the stranded fight off the Locust. Unfortunately the preceding act was extremely disappointing. Act 3 attempted to incorporate horror themes, and strayed too far from the core gameplay. Players had to rely on dodging exploding wretches, and master frustrating mine cart sequences if they wanted to access to the remainder of the game. The third act’s boss was also laughable. Luckily Act 4 kept the player top side as opposed to sticking underground, and put the player back to urban fighting in the city’s streets. Finally Act 5 was the climax of the game, having players deal with a Berserker on a train, rush to the front before all the carts were disconnected, and finally kill General RAAM.

It’s hard not to spend at least two paragraphs on Gears of Wars’ original campaign, because it was so perfect. Alright scratch that, Act 3 was the most disappointing abortion of a level in video game history, but everyone has faults. Gears knew when to change up the pace, when to have a climatic boss battle, and when to stick to small skirmishes. Overall the experience was delightful, and everyone adored its phenomenal level design. The few problems Gears’ single player had were forgivable. The occasional unskippable radio sequence where players had to walk slow for 30 seconds or even a minute, and of course, whenever a checkpoint was placed before an annoying dialogue sequence or cut scene. We figured everything would be improved in the sequel.

Every new character in Gears 2 is forgettable
Every new character in Gears 2 is forgettable

Well it wasn’t.

A lot of people have not finished Gears of War 2’s campaign, but the game just falls flat in its execution of providing an entertaining experience. The first Act of the game is a borefest. Even if you choose to skip over the elongated optional tutorial, that won’t help speed things up to the good parts. The first twenty minutes of the game is running around listening to radio chatter, watching cut scenes, being introduced to character before you even get a chance to reload your weapon. Apparently Epic figured that you were tired of watching cut scenes, so split the action up by going straight to an on rails vehicle sequence.

If there’s anything more annoying in a video game, is when you get a game over, and it wasn’t your fault. The Derrick combat is flat out BORING. You’re tasked with shooting Nemacyst when you should be shooting Locust in the face. The game changes the pace before you have time to get sick of the core gameplay. There are a few sequences that require you to use a mortar or shoot at tickers in the dark for fifteen minutes, but that’s not what I wanted to do in a sequel of Gears of War.

Worst. Enemy. Ever.
Worst. Enemy. Ever.

After Act 1 ends the game doesn’t get any better. Without spoiling anything, you spend the majority of the game underground, the one place that everyone hated being in for the first Gears game. When you’re not underground you’re either in the belly of a beast that’s clearly just a tech demo to show off what Unreal’s engine can do, or you’re in some old laboratory that eerily reminds me of Act 3’s abysmal design.

Just when the game starts to get fun, it ends. Act 5 is literally the best part of the entire game. It’s the definition of what Gears of War 2 should’ve been. If you want a clearer hint of that, the demo shown off at E3 2008, it’s from Act 5, actually it’s from the last 10 minutes of the game. You know how at the end of thedemo they teased riding a Brumak? Well five minutes after that, the game ends.

What annoys me the most about Gears 2 is the return of so many elements that everyone despised from the original. There are more radio transmissions then ever, checkpoints are fewer and farer between, with more cut scenes spliced in between, and exploding wretches return with the new name “tickers.” I don’t see the point of bringing back gameplay concepts that everyone hates. Are they trying to lose fans? Maybe they’re pressuring us that we shouldn’t care about single player because it’s clearly a multiplayer game? There are so many tiny adjustments they could’ve made to this game to make it bearable.

Perhaps it's best the game stays multiplayer focused
Perhaps it's best the game stays multiplayer focused

That being said, Gears of War 2 is a fantastic multiplayer game, and any praise regarding that aspect of the game is fully deserved. However the single player experience, even in co-op is mediocre at best. I’d also like to mention that the game is a lot easier than it was before. You can spend the entire game out of cover on the Hardcore difficulty and have no problem. This may have been an attempt to make it more accessible, but my mind is boggled by how easy “Casual” must be at this point when “Hardcore” is a walk in the park.

Does anyone agree with me?