IO-Interactive just posted this letter to Hitman.com. It seems that they've heard some of the popular feedback from Absolution, and are going to try to make this game more along the lines of Blood Money. As a huge fan of Blood Money and a not-much-of-a-fan of any other Hitman game, this is great news to me. Did you guys like the direction Absolution was going in? Are you excited to see IO-Interactive talk candidly about things like "47's magic pockets"?
I honestly don't know about the magic pockets, is that where he can pull out random stuff cartoon-style like in most videogames or adventure games? If that is it, I don't want it to be realistic where he can only carry like four or five things on him.
We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels.
This gives me hope, because the best levels in Absolution are those open-ended missions. The linear chase missions were fun to see the pretty graphics ratcheted up a notch, but they felt like short filler levels with not much replayability.
Honestly, I'd be more excited for Kane and Lynch 3, love the characters and atmosphere of that series. Along with Hotline Miami and Spec Ops The Line, there aren't many disturbing shooters that fully take ludonarrative dissonance and "Your character will never be more righteous than the core mechanic allows" into full effect.
Watching his latest video, he killed that Iron Golem with ease. I love that he's playing the PC version, watching the other versions from Brad or Vinny, the graphics are not as sharp. He's my favourite Bomber anyway, and he delivers the most content so it's nice to see him play an action game and show how good he is generally.
Actually, I'd say many people who don't like indies bring up the pixel art style as a generalisation of them all looking the same. Any thread with indie stuff in it, you'll see people start saying those ignorant viewpoints.
At least these retro-style indie games don't all play the same as much as military shooters and have differentiated into mechanics, story, etc.
The Swapper > Moon, especially in terms of how much depth they go into the clones stuff and having one of the coolest endings to a game in 2013. It's definitely got a 2001 vibe too with the monolithic telepathic stones, loneliness, and haunting atmosphere.
Glad you played it, I even got frustrated at some puzzles and looked up the solutions but that's a personal thing that I won't fault the game over.
That was a beautiful OP, @eternalgamer2, I'm in total agreement with you. The Banner Saga and Broken Age are getting a bunch of praise but not a peep here. It's creeping in many other gaming websites like Gamespot:
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