I find it to be a very interesting premise, and quite immersive as a game. I have several huge gripes with the game design. There are a lot of design decisions that hinder my enjoyment greatly. You can carry medicine, a water bottle, flasks, and potions in your book, but you carry all plants in your left hand. You can only carry 4 plants at a time. Why can I synthesize plants into medicine, pills and shots, but I can't fashion a backpack out of something? And you won't let me place pants in the book, but the book can have all that stuff in it. Maybe this happens later on, but I doubt it. The majority of my gripes come with the fact that they've created their own engine. I applaud their hard work, but at the same time I have to say that if you set out to create your own engine, you should be quite aware that people have grown accustomed to a certain quality of animations, graphics, and user experience. There are several free options that would perform better than what they have.
The animations of your hands and arms are just very below par for a game released in 2012, even if it's done by 2 people. Look down to see your hands and arms. Left hand, no watch. Press right click, your wrist magically has a watch on it. Swinging your weapon is always the same animation, and you can't aim it. You can aim it horizontally, but it always occurs at the same height. You can't aim your swings low, you can't kill wildlife, you don't even need to EAT. In a game where I'm fighting for my survival, I would expect to at least eat. You persist off medicine and water. You find fruit all over the place, but it's used as a weapon. You find sticks on the ground and they immediately catch fire and turn into a torch. The game is conflicting on its own design by giving you realism and survival gameplay on one platter, and the opposite on another platter.
User experience is below par, but take that with a grain of salt. As an indie game developed by a team of 2, there's quite a lot that has to be done. There are issues here, but they might not stick out to everyone.
This is the type of game that you should play if you find yourself a fan of games like Amnesia, but definitely keep in mind the fact that it is made by a team of 2. Don't expect the same level of polish, but enjoy it for the great effort they've made with what they have.
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