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bassman2112

There are statuses on Giant Bomb?! Awesome ^^

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bassman2112

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@sparky_buzzsaw:

I think I'd tend to agree. "Best Story" is definitely a stretch. It is super innovative, and definitely cool; but best story? ... Nah......

I am happy it is being recognized for sure, and I hope being atop some of these awards will give it more eyes; but yeah, I do agree that it's a bit of a stretch haha.

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bassman2112

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#2  Edited By bassman2112

This is super silly, and also terribly acted. I love it. I also didn't know Ben was there, that's awesome! That would explain how he will sometimes bring up relatively obscure anime in the middle of conversations =) Thank you for this find!!

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bassman2112

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bassman2112

1212

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Reviews: 23

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#5  Edited By bassman2112

I'd say that if you like anime, it's probably a good fit =) I would also say this game is the most appealing to those who have previously played VNs, as up until a certain point, it is very much a normal VN. They can be kind of slow paced, so know that going in. Otherwise, I can't recommend it enough!

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bassman2112

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#6  Edited By bassman2112
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bassman2112

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#7  Edited By bassman2112

@ciremo2:

Sure! I'll do my best.

So firstly, my initial hour with it was off to a really bad start. I have a music degree, am a professional programmer, and have made games. One of the first things I'll notice in a game is the audio implementation - and Hollow Knight's is really bad. For an example, listen to the footstep sounds. For one, they are mixed extremely loud. For two, they used about 2 samples, which are repeating all the time. For three, these samples have zero randomization within their pitch (which is very standard practice when using a small amount of samples), so they get so repetitive that it is distracting. That's just the footsteps. There's also a huge variance in sample quality. Some of them sound like they came out of a library, whereas others (specifically the worms and a few other things) sound like it was some dude recording him making face-sounds with his cell phone. It 100% broke the immersion for me, and since it was like that from the very start, coloured my whole experience.

From there, I felt the gameplay was really bad. I had just come off of playing Steamworld Dig 2, which controls like a dream and has a compelling gameplay loop. Though I think HK does some cool stuff (specifically being able to heal yourself), there were too many caveats for me to enjoy it. The currency you collect was extremely fickle in its behaviour (I had some fly right through me), the jumping feels imprecise (I had a really hard time judging my jumps), the attacking feels imprecise (is my weapon going to hit? It looks like it is, but it didn't seem to), and movement in general didn't feel "good" to me (again, especially after playing SD2). Beyond that, I didn't really like the enemies. Yes, the boss designs were varied and fairly cool; but they weren't fun. That and the fodder enemies felt pointless, they were overly simple for the most part. I also think the death penalty was perhaps a bit too harsh, but I'm sure that just makes me sound like I'm "mad because bad" - but that was just a feeling on game balance.

This one is all me (and is 100% subjective); but I also really, really, really didn't like how it approached its whole attitude. It was really self-serious with its "grimdark" thing, and it felt like it was trying too hard. As someone who has played in numerous metal bands and watched people trying to "out-brutal" each other for like a decade, that whole thing is really old to me. Hollow Knight felt like it had that same attitude. "I'm going to try to be super dark and be trve kvlt." It made me roll my eyes more than anything else.

There is more, but they are way more nit-picky and minor. Hopefully that doesn't come across as bitter, it's sincerely how I felt about the game, and why I severely disliked it.

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bassman2112

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@joey_ravn:

I think you're missing the perspective of how much those events affect everyone around them. I have clinical depression, and I think the depiction was handled in a way which was very realistic (the way Sayori reveals it to you, as well as the impact it had on your character) - and which is far from harmful.

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bassman2112

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#9  Edited By bassman2112

I played it, and really hated it. I'm not one to use the word "hate" too often, but I felt strongly against the game. I thought the art was amazing, but everything else about it (mechanics, sound design, writing, etc) was actively bad, and I deleted it from my steam account since I'd played too much to qualify for a refund. If you guys want, I can definitely talk more in depth about my problems with it, but I just wanted to throw my two cents in and say that it wasn't really ignored, it just didn't hit some of us the same way.

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bassman2112

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I have clinical depression, and I find that sometimes games which are about the subject end up being a great way to recontextualize my own feelings, in a lot of ways. From the past year, there were three games in particular that I felt were effective for me to achieve this.

Night in the Woods

Hellblade: Senua's Sacrifice

Doki Doki Literature Club

All three handled mental health in a fairly realistic way, and also made it out to be "a part of life," and not trying to demonize whichever character was suffering from mental health issues.