Huh, I had never really thought about it before, but that is quite true of Dark Souls. Of course, its aided by the fact enemies do not change location, and will often need to be fought again either due to death or passing through an area again after resting at a bonfire. Now, sometimes I think that's a bad thing, because there's something to randomly generated/placed enemies, and the importance of keeping a certain mystery about the game...
But in the case of Dark Souls, it is quite fitting, since its about improving one's performance...I think the more important thing to draw from Dark Souls is that each encounter is important, at least initially, since if you're unprepared or something catches you by surprise, any one encounter could result in your death. Of course they become less important--I think--about the encounters as you master an area, but it's kind of nice to show that growth.
I know this is probably weird to bring up, but I would say Journey has this sort of "memorable encounter" characteristic for me. True, it's not enemies, but each other player I would meet or the NPC "characters" in the environment all seemed quite memorable (or perhaps meaningful is a better way to describe it) to me.
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