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dagas

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We need a new 2 dimensional grade system for video games.

Since people started to review games they have used a 1D system consisting of only one axis. Very much like the dark/light side in games like KotOR. What I would like to see is a 2D system with two axis. More similar to morality systems in more modern games it has two scales. The first one is on a scale from 1-5 says how good the game is from an objective view point (I know that true objectiveness cannot be achieved in practice, but it should be the goal). The second scale should be how good the game made you feel or how much it meant for you. There are games that are clearly bad games, but you love them still. Just as there are great games, that for some reason doesn't do it for you. 
 
You might say that some sites use a multi-dimensional grading system having story, gameplay etc in separate categories, however those are then baked into some sort of total score. I want the objective and subjective (I call them that even though that's an oversimplification) scores to be seperate and in fact it would be wrong IMO to try to turn them into one score. 
 
A few examples for me would be Dreamfall obj: 3 sub: 5, Gears of War Obj: 5 sub: 2, Mass Effect obj: 4, sub: 5 
 
This would make things more clear if the reviewer things it's a well made game or a game that he/she loves because of it's charm. As it is now it's impossible to distinguish between a well designed game that is still not that fun to play and a not so well designed game that still is fun to play both which might be given 7 out of 10 in the system most people use today even though they are clearly very different games. 
 
This could mess things up for gamerankings and metacritic, but that isn't necessarily a bad thing in my book since 75 % doesn't say much about a game anyway. 
 
EDIT: Sorry for the bad English, I could blame it on not being a native English speaker, but mostly it's because I'm tired and it just turned midnight here. I just needed to get that rant of my chest before I could sleep ^^   
 
EDIT2: So it seems most people think it would be a bad idea. Then I ask how else should be solve the problem I was talking about? For example, should I give Dreamfall a 7 because it's not that good gameplay wise and put it in the same score department as Tomb Raider and such games with better gameplay but worse story even though Dreamfall moved me emotionally more than almost any other game? The other option would be to give it a 10, but that seems just as wrong as it clearly is not a perfect game or even near being perfect. And any score in between would just be a poor compromise.
 
Do you at least understand my dilemma? 
 
The only other solution I have is to go the way book reviews are and not try to put a number on how good it is, simply explain what we like and dislike about it and why. Because it just seems wrong IMO to put a game I care nothing about, but that is a competent game and another game that I care very much about but that isn't really a good video game in the same category.

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penguindust

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Edited By penguindust

Didn't Gamepro used to include "Fun Factor" in their accumulated list of scores?  And doesn't Gametrailers still include some sort of intangible along side graphics, control, sound, etc?  I don't think any "subjective" addition score needs to be published since invariably, the objective and subjective review scores will be averaged anyway to find an "actual" score.

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darkmoney52

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Edited By darkmoney52

Honestly, I think the idea of being objective in game reviews should be ignored. Instead, just make it clear what you're preferences are so that I can get an idea of if your opinion is relevant to me. If you rate a certain game high but also note that you love Final Fantasy and hate Diablo and the Elder Scrolls than I would know that your reviews do not apply to me.

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gike987

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Edited By gike987

Why not spit it into technical and gameplay instead of objective and subjective. 
Technical  is for the graphic and bugs.
Gameplay is for how fun it is to play. 

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Jeust

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Edited By Jeust

Dagas that is a nice idea, but it has a big problem. Whatever angle you might look, grades are made to be easily understood by consumers.
 
I say embrace the subjectiveness of the question. 
 
Classify games according to and with: bad, mediocre, average, good and great.
 
There isn't the problem of considerating a game with grade "great" a  perfect one, as it happens with 100% or 5*'s, and it is comprehensible.

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ShaunassNZ

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Edited By ShaunassNZ

no.

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Icemael

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Edited By Icemael

Reviews already have a second dimension. It's called text.

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Johnny5

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Edited By Johnny5

I like how some people are just throwing out a "no" contributing jack all to the discussion. Its quite clear that review scoring at the moment is kind of iffy and its worth talking about.  I think the reason why the OPs idea is kinda bad is that the score is meant to be the quick glance option and people who want a more in depth analysis have the text, so that kind of defeats the purpose of the score anyway. (Consumers specifically as above, its a utility right?)
 
From my view I dont think we should aim to be completely subjective or objective but taking a strong middle ground and making a judgement based on the experience as was mentioned above. In regards to breaking it down, it still makes sense to include graphics if they did have an impact though right? 
 
Sites that use a concrete Gameplay, Sound, Graphics, Story etc rating system are flawed in that way. Like, if the game experience is a 9.0 regardless of the graphics being say a 6, then it shouldnt have an impact. You could mention it in the text but the overall score shouldnt change.

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pause422

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Edited By pause422

No we actually dont.

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sup909

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Edited By sup909

I disagree, in fact I think things should be simplified even more. Why can't we go to the ebert style of film ratings and just say thumbs up or down? At the end of the day all that really matters is a recommendation of buy it or not. The rest is all conjecture by an individual that may or may not hold similar tastes to you. I have played 8+ rated games that I hated and 7_ games that I loved. 

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delta_ass

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Edited By delta_ass

Objective reviews don't exist, because games aren't mathematical equations.

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Magresda

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Edited By Magresda

Here's the thing: When I read a review, I usually know all the basic facts about a game. I know that there are XX amounts of weapons, XX amounts of levels and that the story continues from the prequel. I'm not at all interested in reading a review that is basically a summarization of all the features of the game. What I want to know, however, is how fun those weapons were. I want to know if the levels were well-designed and paced, and I want to know if the story was captivating (Obviously that is just a few examples).   
Preferably I want this to come from someone whose opinion I respect, which is exactly why I come to GB. 
 
However flawed they are, I think most reviews need scores. Only the best writers can write a good review without scores, and every day I read reviews without scores where the author fails to summarize his feelings about the game. Sure, you can write several pages of good and bad points, but the important aspect is how they all come together. Did the numerous bugs ruin the experience, or were they easily overlooked in light of the addictive gameplay? A good writer can easily replace scores with a small paragraph, and yet so many fail to do so.  
 
That is why I prefer writers to just give a score. The problem is, of course, that many people then completely overlook the review itself in favor of just checking the score. But hey, that's not my problem. If they wish to submit to stupidity then that's their own loss.