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dasakamov

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dasakamov

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Then again that dude seems like the penultimate asshole.

Having met Zak Baggins once, he's actually a pretty cool, down-to-earth guy and probably only an asshole to ghosts.

Also, I'm sure the show loooooooves to play up his aggro-bro persona because all "reality" TV is garbage like that. :b

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dasakamov

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Edited By dasakamov

@forteexe21: It's certainly possible the game was simultaneously in development as the fan-based similar game, but there's a long history of Nintendo threatening fan-developers who aren't making profits off their projects, and then (coincidentally) an official Nintendo version of an extremely similar game being released very shortly after.

I suppose my biggest issue is how unneccesarily vicious Nintendo is toward fan developers. Contrast Nintendo's "That's OUR IP, you scumbags, and we'll destroy you in court" with with Sega's approach of "Well, legally we have to shut you down, but what you did was pretty cool! We may have some job openings for you on one of our teams!" and it's not hard to see why people don't always accept Nintendo's responses at face value.

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dasakamov

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Edited By dasakamov

It's a bummer that Nintendo is so rabidly hostile toward fan-developers - aggressively suing them for copyright infringement is unfortunate but understandable, but straight ripping-off the work of indie developers who had released their software as a "free, for fun" product and charging money for it is outright malicious.

https://www.npr.org/2020/10/05/919178106/super-mario-35-evokes-nintendo-s-strained-relationship-with-fan-developers

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dasakamov

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@therealturk: Like I said in a previous post, I last played the OG games back in 2016. Regarding this game, I suppose we'll just have to agree to disagree. :)

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Edited By dasakamov

@therealturk said:
The standard TIE in that game is super-fragile. Four or five hits from an X-Wing will kill you. A capital ship will one-shot you.

So, again - just like in Star Wars Squadrons. :)

Honest question: have the people who are complaining about "tanky TIE fighters" and "boring symmetrical balance" actually played the game? We can look at the hard stats to show how different the Republic and Empire are:

X-Wing: 1,200 Hull + 800 Shields; 145 Speed; 160 Accel; 75 Maneuver. Default Primary DPS 450.1.

TIE/LN Fighter: 1,550 Hull, No Shields; 150 Speed; 211 Accel; 80 Manuever. Default Primary DPS is 480.

So, just like in the old-school games, the X-Wings can slug it out with their recharging shields, but aren't winning any races or agility contests.

TIE Fighters are glass-cannon ballerinas and need their advantage in speed and their insane maneuverability to play to their advantages. The rest of the ships follow the same basic guidelines (with their own unique traits.)

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that game actually did have the standard, shieldless TIEs.

So, just like Star Wars Squadrons, then. ;)


No they weren't. When was the last time you played TIE Fighter?

According to my GOG account, back in 2016.

Didn't realize you were going to assume I meant *literally*. I don't have access to the code for either game, so I'm not able to compare the stats of the ships of two seperate games made made 15 years apart. What I meant by my comment is, just like in Star Wars: Squadrons, TIE fighters in..."TIE Fighter" can taken multiple direct shots from enemy ships and still survive, because if they exploded from a single hit like they did in the movies, that would make for a very poor video game experience.

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Edited By dasakamov

@goulash_enjoyer: The TIES in 1994's TIE Fighter were just as durable. As it turns out, most players wouldn't have fun if they exploded the instant an enemyl ship looked in their general direction. As it is, the fact that Republic craft have shields and Imperial craft do not (but the TIES are much faster and more maneuverable than their Republic counterparts) nails the feel of the old games pretty well.

This is a bit like complaining that Storm Troopers in Star Wars Battlefront can survive more than a single shot, and are actually capable of hitting a target 30 feet in front of them. ;)

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Edited By dasakamov

@neverwant said:

Will valve ever make anything ever again?!

Wasn't Half-Life: Alyx a Valve game? And although this is just a DLC, I believe Valve developed it, as well.

@ssully said:

I used to play so much Left4Dead 2. Honestly this bums me out thinking about how much Valve has squandered of these last 10 years.

Given that Valve is one of the most dominant companies in the industry thanks to Steam, I wouldn't say they "squandered" the past decade in the slightest. ;)

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Edited By dasakamov

@foggen: It's more like, "when Star Wars was filmed in 1978, the only actors we could get to play the Imperial roles were older British white men".

There have been, post original-trilogy, creative minds behind Lucasfilms/Lucasarts who have explained that the Galactic Empire IS racist, but in a very literal sense - that is, they view the Human race as superior to all other "alien" races (which is reflected in in the bridge crew's disgust when Darth Vader hires the alien Bounty Hunters to track down the Falcon).

Other than that, though, the Empire saw Humans as Human. As long as you made the cut in the Imperial Academies, they didn't care a whit about your gender or ethnicity.

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Things like TIE Fighters having no internal atmosphere to cut costs

To be fair, the original trilogy never explained the mechanics of spacecraft other than "it's like WW2 but with pew-pew lasers"; a lot of that stuff was refined and expanded upon later on. I mean, hell, even when the original X-Wing/TIE Fighter games came out I was like, "Wait they can shoot missles too? I mean, it makes sense, but they never did that in the movies except for exactly-one-time-the-plot-demanded it".

All that said, aside from the crazy launch issues Squadrons had when it was first released, I've been having a blast. A lot of little design choices definitely feel like a deliberate nod to the LucasArts space-sims, like the "talk to your squadmates for role-play-purposes before missions" and the post-prologue "Scan these unarmed cargo ships for illegal contraband" Imperial mission. :D