@artisanbreads said:
I didn't like the controls at the time so I get that, especially now, but don't say unplayable please. Tired of hearing hyperbole man. Saw someone in another thread say the gameplay part of a game was "amazing" but because he didn't like parts of the story it was "Hot garbage"
Not the best example, friend. The story, unique among game elements, can make or break a game, regardless of the quality of the rest of the package. Look at Deadly Premonition, the story is the only good thing it's got going for it, but it's so good that it makes up for how crappy the actual game is.
It really, really depends on the specific game in question, though. RAGE, for example, had a terrible, poorly-explained story, but that story also had almost no impact on the game, so while it detracts from the experience, it doesn't lower the quality much. On the other hand, Mafia II, to use another example, was all about the story, putting more focus on getting you to care about the characters and the world they lived in than it did on making the shooting or driving enjoyable, so when it ended in a depressing, unsatisfying way, it all but nullified the pleasure of having completed the game, and lowered the quality of the overall experience.
There are games whose pure gameplay mechanics are excellently done, but whose positive qualities are entirely countered by a weak, unsatisfying, poorly thought-out, or just plain bad story, and that's not hyperbole.
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