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FakeKisser

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FakeKisser

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@jeust:It's definitely possible that this generation will see the same exact trends as we saw in the past (developers switching back over to a primarily console-based "economy"). However, there are a few things PC gamers can hold onto for hope...

  1. PC gaming took advantage of aging consoles, and some publishers/developers have been able to see, first hand, the money that is up-for-grabs in the PC gaming market.
  2. PC gaming now has a lot of DRM that most gamers accept, such as Steam, Origin, UPlay, et cetera. I know there is still pirating and still some controversy around that sort of DRM, but it still doesn't negate that a lot of paying PC gamers find the ease-of-use of Steam to be worth the price of admission.
  3. Console games are going to be built more like PC games than ever before. Since the PS4 and Xbox One are basically just PCs with closed software platforms, it will be even easier for porting. Essentially, if a developer is making a game for the PS4 or Xbox One, they are making a PC game. So, there is little technological deterrence to putting it out on the PC.

I honestly think it will come down to deals that Sony and Microsoft can afford to make to Publishers/Developers to get their games exclusive. I'm thinking we'll see less of that, all around, but I could be wrong.

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FakeKisser

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I think we're going to see something similar to what we saw on the PC. I used to buy used PC games via eBay or Amazon, until they all started requiring Steam or other DRM activation. Personally, I am fortunate enough that this came at a time I started making more money (i.e. got a real full-time job). I know it is not as easy for others.

However, with that trade-off, we also now see the big sales, because companies get more of the profit from each sale and can afford those continuing sales, long after a product "ships" (as opposed to before, when a game basically produced no real profits after a couple months as it transitioned to the second-hand market).

So, I fully expect that, if used games on consoles also start going away, we will see similar sales on the console marketplaces. That way, Microsoft, Sony, and Publishers/Developers can take advantage of the large consumer-base that cannot buy full-priced games but will gladly buy the discounted games.

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FakeKisser

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All electronics have this issue. As a gamer, I think it's just something you come to terms with, or you basically just accept it as part of the "price." ...Or you figure out a way to relieve us of the problem (i.e. entrepreneur).

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FakeKisser

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#4  Edited By FakeKisser

At the beginning of this year, I was super excited about getting one or both of the new consoles this fall. However, I was underwhelmed by both of the announcements. I'm still holding out hope on being excited, but I'm now thinking I may wait until next year to pick up one or possibly both of the consoles. It will obviously be about the games, but, on the hardware front, I'm definitely much more interested in the PS4.

That being said, I'm still primarily a PC gamer, and I'm thinking I will be building a new PC this fall. I'd love to see the PC being treated more like the "3rd console" this generation, in regards to the PC getting almost all of the same games this generation, just as I expect the PS4 and Xbox One will be getting mostly the same games. (I'm not counting WiiU, because I think will not get the 3rd party support the other consoles will get.)

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FakeKisser

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Its been tough trying to find a Syndicate group for Co-op, been dying to try it. Maybe we can get a Duder group together?

I've been trying to find a co-op game since I beat the SP a week ago. I only managed to get into one co-op match, and it was only with 1 person... So, yeah, I really would like to try it with 3 people. My Origin tag is FakeKisser if anyone wants to add me!

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FakeKisser

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#6  Edited By FakeKisser

How is mouse/keyboard support? I saw that they were working on it, but I still wonder if this game is meant to be played with a Xbox controller, since that's how it was originally designed/balanced. Anyone tried both mouse/keyboard and Xbox controller?

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FakeKisser

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#7  Edited By FakeKisser
@jozzy said:

@theimmortalbum said:

@jozzy said:

I really don't like the part where if I am stuck I don't know if the puzzle is impossible or that I am just dumb. Can someone tell me if Too many lasers is doable with just the blue gun?

Nevermind, got a little further somewhere else.

Without spoiling too much, there's a concept in the game that once you get, you'll instantly know what puzzles you will be able to do and which you won't.

Yeah shortly after I got that concept. Which is typical of asking a question on a forum right :)

I had to look at a YouTube video to learn that concept. :(

This is a game where I hate having to use hints, because I want to discover everything myself. However, I've had to use two so far just to figure out what puzzles I can or can't solve with my current tools.

As with a lot of puzzles (in videogames or otherwise), it is often the case that people that think one way versus another have an easier or tougher time solving certain puzzles. When I was in college (majoring in Psychology), I saw several different puzzles in which certain very intelligent types of people (such as engineers) had a much harder time than others, simply due to the way their brain functioned. We can teach our brains to think certain ways (doing a lot of puzzles can do this), but some people are also just naturally a certain way.

Anyway, maybe I write all this to make myself feel better. :P

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FakeKisser

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#8  Edited By FakeKisser

Definitely, one of my top 3 most anticipated games, at this point.

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FakeKisser

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#9  Edited By FakeKisser

@Laivasse said:

Great piece, Alex. I was delighted to see that you were bang on the money in backing up Kris Graft's piece. The game industry has no place in a discussion about how to reduce the likelihood of gun massacres - because there is already nothing our industry can do to lessen their likelihood. This 'discussion' is taking place in bad faith, because the actual content of the discussion is irrelevant. The purpose of this debate, in the first place, is to make game industry figures behave as if they carry some kind of responsibility for violent crime in society. Participation merely lends legitimacy to these hostile external perceptions.

The reason we are locked into this recurring cycle of scapegoating is twofold. Firstly, these things work themselves out of the public consciousness over a span of generations and, as you say, it's been a relatively short period of time since the last bout of scaremongering. Indeed, comparatively speaking, it's been a relatively short time since video games came into existence. There are probably still some people around who believe comic books are a threat to the moral fibre of our youth. We will have to wait a while before perceptions of gaming match those of eg. comics, where the hysterical viewpoint is marginalised and therefore carries no political capital.

The second reason is gaming competes as a scapegoat with another industry which has more political clout. This is something that may or may not change.

Finally, I disagree with you that our behaviour within gaming communities will have any bearing on changing public perceptions. Those people who are quick to demonise and ridicule gamer stereotypes tend to do so either maliciously, for their own validation of ego, or irrationally, out of an uninformed fear response. People hurling insults at eachother over XBL are fairly pukeworthy, but they're not the root of all our ills. Youtube comments are some of the nastiest cesspools on the net, as well as being a higher profile forum than most gaming communities, but you don't see media pundits using YT comments to characterise the average consumer of media. Regardless of if we're all boy scouts and girl scouts, perceptions won't change because there is very little experiential crossover between our communities and the critics of the medium. Stuff like this is more a matter of slow generational perception shift. However, you are right in calling for more a more strident philosophical stance from industry figures, since these can help speed that perception shift.

I'm going to quote this, because I was going to write a similar response. However, I'll just follow-up and say that I think the last part of this article is unnecessarily snide:

"We have made major strides in recent years at diversifying this medium, both in terms of the kinds of games we play, as well as those who call gaming a personal pastime. But we've done this quietly, internally, and in a way that has clearly had no major impact on how those outside of our core group view us. As a result, here we are, however many years later, still facing these same issues, these same stereotypes, these same political push-backs that feel like they should have dissipated into obscurity long ago.

I guess I just find all of that a little bit sad."

I believe there are people in the industry trying to help the perception of games. No matter how you feel on the "Games as Art," the exhibitions in DC and NYC are helping to change perceptions about videogames by showcasing games that are not all violent. Many game designers are concerned with the perception that "videogames = violent media" and art trying to change that...from indie game designers on up to David Cage. I know your comment alludes to them, but I think you too easily dismiss these as being "internal." The fact that these games exist and are getting more press should be viewed as a positive - not just criticized for the fact that they aren't the biggest sellers, right now.

Honestly, I feel a more appropriate ending to this article is to talk about what you want to do to help change perception and how we, as a community can help more. Otherwise, the article just sounds like you are mostly just lambasting people without offering much idea on what we should be trying/doing, even if it is just your opinion. You did talk a bit about that in the middle, but that should be your conclusion, not just that you're sad that others aren't fixing the issue.

I'm sorry if this sounds too harsh. I really don't mean it to be. It is a good article. Above is just my opinion on how I think it could be better and lead to better conversations that lead to progress.

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FakeKisser

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#10  Edited By FakeKisser

Great article. So, it looks like Crytek is just going to hire a bunch of Vigil's talent, which would leave Darksiders floating. Perhaps someone can buy the license and carry on the legacy, but that could be good or really bad...