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fisk0

2020 is almost over and I think the only 2020 release I played was the C&C remaster.

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#1  Edited By fisk0  Moderator

I really liked Project Snowblind. Up until last week's UPF I thought I was one of the very few who had played Inca, turned out there were a few other fans in the chat.

There's one game I don't know the name of, and which I posted in the "what game is this thread" a few months ago that nobody seems to recognize, so maybe I'm actually the only one to have played that. Which is sad since I want to know what it was.

Other games that few seem to have played:

  • Rapid Assault (kinda poor first person vehicular combat game, one of very few games to have been published by IBM in the 1990's)
  • No Respect (a multiplayer vehicular combat game that was most notable for being the test bed for the engine that was later used in Outcast)
  • Corporation/Cyber-Cop (first person shooter/RPG hybrid for the Amiga, PC and Genesis, released two years before Wolfenstein 3-D)
  • Zero Tolerance (Corridor 7-esque FPS for the Genesis.)
  • Chasm: The Rift (late 90's FPS somewhat in the vein of Quake, but with more of a build engine feel to it, developed by the studio that later made Cryostasis)
  • Alpha Black Zero (low budget PC FPS from the mid 00's)
  • Exhumed (pretty much the precursor to Serious Sam - a build engine (slavedriver engine on consoles) FPS, set in space egypt with snakes, resurrected pharaos and M249's)
  • Project Firestart (System Shock-ish survival horror game for the C64, released in 1989)
  • Inferno: The Odyssey Continues (beautiful space combat game by DID, mostly known for their flight sims)
  • Severance: Blade of Darkness (spanish Dark Souls made in 2003)
  • Meridian 59 (early first person MMORPG, pretty similar to Daggerfall or Ultima Underworld, but with EVE style PVP everywhere)
  • Last Half of Darkness (Shadowgate clone in a haunted mansion)
  • Adrenix (something of a Descent clone, though using a more build-like engine, pretty detailed environments)
  • HeliCops (anime G-Police)
  • 7th Legion (RTS-CCG hybrid thing from 1997 with FUCKING RAD MUSIC. The game itself was kinda flawed though)
  • Stugan (Swedish Zork clone or parody from the early 90's)
  • J.A.S.F - Jane's Advanced Strike Fighters (let me tell you, you guys did the right thing not playing this)
  • Tunnel B1 (this was somewhat of a genre in the mid 90's, fast paced objective based vehicular combat games, that kinda played like FPSes, but were set on almost racing game like stages)
  • Bedlam (it's a straight up clone of Crusader: No Remorse. But there are few clones of that game, so it's still pretty rad)
  • SinkSub (shareware game that was popular in the Windows 3.1 era)
  • Pariah
  • Devastation
  • DeathDrome (multiplayer vehicular combat PC game by Zipper, the people behind SOCOM and MAG)
  • Gloom (Doom clone for the Amiga, though maybe closer to Rise of the Triad or Hard Reset than Doom. You only had one weapon with unlimited ammo, but it could be upgraded with power ups you found)
  • Perihelion: The Prophecy (dark, cyberpunk RPG by Psygnosis for the Amiga in the early 90's)
  • SimIsle: Missions in the Rainforest (a kinda odd game in the Maxis family, much more blatantly political than most of their games, and I really like it. The Tropico and Anno games seem somewhat similar, but you weren't a supreme ruler in this, instead you had control of a group of agents which you sent out on tropical islands to influence villages and either save or exploit the environment)

I also must be the only one who played Shattered Steel, since nobody else seems to recognize it's BioWare's best game.

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#2  Edited By fisk0  Moderator

I've sent a request for the EU clan, though at this point I'll only be playing the PS3 version (if anybody else does that). Did pick up that free copy of the PS4 version too, but I don't have a PS4 yet.

PSN name: fisknoll

Bungie.net name: fisk0

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#3  Edited By fisk0  Moderator

I don't live in the US, so I only remember the news broadcasts. I had just gotten home from school, when someone said on IRC that there had been an accident in New York. We had just gotten a TV package including some international news channels like BBC, Al-Jazeera and CNN, so I turned on the TV and moved it into my room a few minutes before the second plane hit.

I also remember seeing images from a highway near Pentagon shortly after it was attacked featuring some wreckage, so I never understood what the hell the truther's were going on about when they started claiming there wasn't any wreckage at the Pentagon site.

As I live fairly close to one of Stockholm's airports, a couple of hours after the attacks I started seeing and hearing military jets approaching, not sure if they were patrolling or just repositioning to other air bases. Our airforce was really small even at that point, so it probably made sense for them to move the few planes they had to bases around the major cities or airports.

Either way, the sound of jets flying over continued throughout the night.

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#4 fisk0  Moderator

@shatted said:

I work in a store that sells Minecraft merchandise - books, kits, figures, apparel, bobbleheads, etc. - if this deal includes all that stuff, then two billion dollars isn't a ludicrous number. To a generation of kids, Minecraft is a lot more than just a video game.

Yeah, not just among kids though, it's a game that has gained pretty widespread recognition in non-gaming circles. It's started popping up as a teaching tool in schools and stuff like that, at this point it's also been around long enough to most likely not be a fad either.

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#5 fisk0  Moderator

Where's the "GOG selling Amiga games" option? Because I'm really happy about them announcing that.

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#6  Edited By fisk0  Moderator

I want someone to make a Babylon 5 game. Like so many others here, I'm kinda leaning towards Volition to do it, since they both have pretty good writers, judging from the Saints Row games, and made some fantastic space combat games back in the early 00's - the Freespace series.

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I want Ubisoft's Valiant Hearts people to make a game based on Disney's Talespin (the rhythm game-ish flight-from-the-zeppelin section feels like something straight out of Talespin) and I kinda think From Software could do something interesting with the cyberpunk manga Blame!.

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#7  Edited By fisk0  Moderator

@fredchuckdave said:

.... It also doesn't have the extremely charming jankiness that Defiance had, nor the huge number of players in big fights. Jankiness is a pretty big part of MMOs actually, doing something that you feel like shouldn't have been possible via terrain exploits or pathing bugs or what have you, Destiny doesn't really seem to have those options with great frequency. It doesn't seem like you could solo a place that you shouldn't be able to because you fucked with the AI just right or something like that.

I think it's pretty harsh to find fault for the absence of jank!

I watched the stream today and have to agree with the overall feeling that Destiny didn't make a big impact upon first viewing. Perhaps it is a slow-burner ? Time will tell.

Some jank can be pretty good, such as being able to skyrim your way over steep hills. You could do that in Defiance, and I really enjoyed doing that. Defiance also had some ridiculous vehicle physics as well as a way more powerful boost, making the vehicles fun to drive and easy to mess stuff up with, what I saw of the vehicles in Jeff's stream had very little of that. The boosts only seemed good to give you some airtime off ramps, rather than something you could exploit to climb a vertical wall.

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#8 fisk0  Moderator

So, hey, Defiance just added a new area recently (after not having gotten any land expansion at all since launch, even through it's DLC up until now).

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#9 fisk0  Moderator

Oh man, that Half-life 2 mod for the Oculus Rift and hydra looks amazing. Seems like they're really getting there when it comes to intuitive UI and controls now.

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#10  Edited By fisk0  Moderator

If we go by games that actually try to present a story (thus excluding sports games and the likes) I'd probably say Blizzard. Infinity Ward is of course up there too.

I'm not fond of Rockstar's games either, but I think the writing tends to be at the very least alright in those, the issue with their games is that the actual game and the story presented in them don't mesh at all.