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Developer Diary - Liara, Stasis and the Shadow Broker

Developer Diary - Liara, Stasis and the Shadow Broker  

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Now that Shadow Broker is out I wanted to write up a couple developer diaries on the design of Shadow Broker.This diary contains some very mild spoilers, so if you want a 100% spoiler free experience I recommend you play Shadow Broker first.
 
The major topics I'll be discussing in this blog post are creating Liara as a squad member, and creating her stasis power. I'm a gameplay designer, so I won't be talking about the story aspects of her character.  
 
Who am I? Christina Norman, lead gameplay designer for Mass Effect 2.
 

Liara as a Squad Member    

One thing the team really wanted to do with Shadow Broker was bring Liara back and put her in your party. This was no easy decision, because we had to put as much work into Liara as any other squad member, and her time as a squad member was limited to the Shadow Broker DLC. We also considered having her follow the player as a scripted NPC through Shadow Broker, but in the end we went with the choice we thought would be most satisfying to fans.  
We also wanted to give Liara different biotic powers than other biotic henchmen. We ended up giving her stasis and singularity, two powers that no other biotic henchman has. 

In ME2 singularity is only available to the adept. This was part of a more general strategy of ensuring the player always has access to a cool power that no one else has. Since Liara was a shadow-broker only character, we thought it was safe to break this rule, and help expose more players to the awesome AoE crowd control of stasis.
Stasis is an ME1 power which we wanted to bring back for a variety of reasons (discussed below). Liara had stasis in ME1, so she represented a great opportunity to reintroduce this power.  

Stasis and Biotic Combat 


No Caption Provided

Part of the feedback we've received on biotic combat in ME2 is that players want more options, particularly on higher difficulties where shields and other power-blocking resistances are common. In the core ME2 combat experience, biotic players must regularly use weapons (or the bonus power energy drain, or squad member powers) to strip shields so enemies are vulnerable to biotics. 

We wanted to add a new biotic power that would be effective versus shielded enemies. We didn't want that power to kill those enemies, as that would reduce strategic depth, and make existing powers obsolete. Stasis from ME1 seemed like a great fit. Stasis freezes a single target in place but makes them immune to all damage as long as they are frozen. This is a new way of dealing with enemies that doesn't invalidate existing powers. 

Using the bonus power system, we were able to then make Stasis available to Shepard. After finishing Shadow Broker, you can even start a new adept and pick Stasis as a bonus power at level 1. 

Personally I like stasis as a bonus power for any class as it solves a more general gameplay problem - the point blank Krogan. In ME2 if you close point blank with a shielded enemy you can melee them if they are a humanoid, but larger enemies like Krogan are unstoppable. Stasis fills this niche nicely by giving you an "oh crap" power that can save your life, and give you time to reposition.  

Balancing Stasis 

Early versions of stasis had a fairly long cooldown. We wanted to let Stasis work on even powerful enemies, but we didn't want the player to be able to lock enemies down indefinitely. The long cooldown ended up feeling really punishing though, what is the point of freezing an enemy with stasis if it blocks you from using other abilities for a long time? 

We adjusted the design to include diminishing returns. This let us make stasis have short cooldown, and a fairly long duration.
We weren't able to solve all gameplay issues with stasis. We weren't able to find a great way of communicating diminishing returns to players. Damage immunity is also difficult to communicate visually (the health bar communicates info, but we don't like relying on health bars). If we have stasis in ME3, we will want to work on those issues.
 

Stasis Technical Challenges 

Did I say Liara was as much work as other squad members? She actually ended up being much more because of Stasis!
 
Stasis is a very complex power compared to most powers in the game. In ME1 it was a source of bugs, and with DLC we didn't have the option of patching the game executable. When we first started working on Stasis we were actually advised by programming that it would probably not be possible. It took several weeks of creativity and hard work before stasis was functional and fairly solid.
 
Even so not every enemy in the game reacted well to stasis. Other fights became pretty boring when stasis was added. For this reason we did make several powerful enemies in the game immune to stasis. QA did several full playthroughs of the game, heavily using stasis, to help us find issues and make these decisions.
Back in ME1 we discovered during testing that most players are irritated by squad members using the stasis power. Regardless, we really wanted Liara to use stasis in Shadow Broker because it is her signiture power in ME2. To facilitate this, I wrote a custom AI for Liara that helped her user all her powers without irritating the player.
 

Learning from Shadow Broker 

The counter intuitive thing about doing all this work for Shadow Broker is that the overall exposure of Liara as a squad member, and the stasis power, will be relatively low. Regardless, I see this as a great learning opportunity for us for ME3.
 
It will be useful to see how fans react to and use the stasis power. This will help us decide whether or not stasis should be in ME3, and will help us figure out what additional biotic combat improvements are necessary for ME3.
 
The AI improvements we did for Liara could also help us produce more customized AIs for squad members in ME3. By writing more specific logic for use of individual powers, we may be able to add more personality to individual squad members beyond their basic power and weapon loadouts.
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kitaekatt

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Developer Diary - Liara, Stasis and the Shadow Broker  

No Caption Provided
Now that Shadow Broker is out I wanted to write up a couple developer diaries on the design of Shadow Broker.This diary contains some very mild spoilers, so if you want a 100% spoiler free experience I recommend you play Shadow Broker first.
 
The major topics I'll be discussing in this blog post are creating Liara as a squad member, and creating her stasis power. I'm a gameplay designer, so I won't be talking about the story aspects of her character.  
 
Who am I? Christina Norman, lead gameplay designer for Mass Effect 2.
 

Liara as a Squad Member    

One thing the team really wanted to do with Shadow Broker was bring Liara back and put her in your party. This was no easy decision, because we had to put as much work into Liara as any other squad member, and her time as a squad member was limited to the Shadow Broker DLC. We also considered having her follow the player as a scripted NPC through Shadow Broker, but in the end we went with the choice we thought would be most satisfying to fans.  
We also wanted to give Liara different biotic powers than other biotic henchmen. We ended up giving her stasis and singularity, two powers that no other biotic henchman has. 

In ME2 singularity is only available to the adept. This was part of a more general strategy of ensuring the player always has access to a cool power that no one else has. Since Liara was a shadow-broker only character, we thought it was safe to break this rule, and help expose more players to the awesome AoE crowd control of stasis.
Stasis is an ME1 power which we wanted to bring back for a variety of reasons (discussed below). Liara had stasis in ME1, so she represented a great opportunity to reintroduce this power.  

Stasis and Biotic Combat 


No Caption Provided

Part of the feedback we've received on biotic combat in ME2 is that players want more options, particularly on higher difficulties where shields and other power-blocking resistances are common. In the core ME2 combat experience, biotic players must regularly use weapons (or the bonus power energy drain, or squad member powers) to strip shields so enemies are vulnerable to biotics. 

We wanted to add a new biotic power that would be effective versus shielded enemies. We didn't want that power to kill those enemies, as that would reduce strategic depth, and make existing powers obsolete. Stasis from ME1 seemed like a great fit. Stasis freezes a single target in place but makes them immune to all damage as long as they are frozen. This is a new way of dealing with enemies that doesn't invalidate existing powers. 

Using the bonus power system, we were able to then make Stasis available to Shepard. After finishing Shadow Broker, you can even start a new adept and pick Stasis as a bonus power at level 1. 

Personally I like stasis as a bonus power for any class as it solves a more general gameplay problem - the point blank Krogan. In ME2 if you close point blank with a shielded enemy you can melee them if they are a humanoid, but larger enemies like Krogan are unstoppable. Stasis fills this niche nicely by giving you an "oh crap" power that can save your life, and give you time to reposition.  

Balancing Stasis 

Early versions of stasis had a fairly long cooldown. We wanted to let Stasis work on even powerful enemies, but we didn't want the player to be able to lock enemies down indefinitely. The long cooldown ended up feeling really punishing though, what is the point of freezing an enemy with stasis if it blocks you from using other abilities for a long time? 

We adjusted the design to include diminishing returns. This let us make stasis have short cooldown, and a fairly long duration.
We weren't able to solve all gameplay issues with stasis. We weren't able to find a great way of communicating diminishing returns to players. Damage immunity is also difficult to communicate visually (the health bar communicates info, but we don't like relying on health bars). If we have stasis in ME3, we will want to work on those issues.
 

Stasis Technical Challenges 

Did I say Liara was as much work as other squad members? She actually ended up being much more because of Stasis!
 
Stasis is a very complex power compared to most powers in the game. In ME1 it was a source of bugs, and with DLC we didn't have the option of patching the game executable. When we first started working on Stasis we were actually advised by programming that it would probably not be possible. It took several weeks of creativity and hard work before stasis was functional and fairly solid.
 
Even so not every enemy in the game reacted well to stasis. Other fights became pretty boring when stasis was added. For this reason we did make several powerful enemies in the game immune to stasis. QA did several full playthroughs of the game, heavily using stasis, to help us find issues and make these decisions.
Back in ME1 we discovered during testing that most players are irritated by squad members using the stasis power. Regardless, we really wanted Liara to use stasis in Shadow Broker because it is her signiture power in ME2. To facilitate this, I wrote a custom AI for Liara that helped her user all her powers without irritating the player.
 

Learning from Shadow Broker 

The counter intuitive thing about doing all this work for Shadow Broker is that the overall exposure of Liara as a squad member, and the stasis power, will be relatively low. Regardless, I see this as a great learning opportunity for us for ME3.
 
It will be useful to see how fans react to and use the stasis power. This will help us decide whether or not stasis should be in ME3, and will help us figure out what additional biotic combat improvements are necessary for ME3.
 
The AI improvements we did for Liara could also help us produce more customized AIs for squad members in ME3. By writing more specific logic for use of individual powers, we may be able to add more personality to individual squad members beyond their basic power and weapon loadouts.
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Geno

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Edited By Geno

I haven't read over this yet, but I just wanted to say that you guys are doing a great job with the game and DLC so far. I think it could still use some improvements, but it's still an amazing game nonetheless.
 
I'm getting this DLC as soon as possible (it appears it's not up for the PC version yet?). Thanks so much for sharing this info with us!

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spacetrucking

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Edited By spacetrucking

I'm so glad you guys decided to address the biotic issue at higher difficulties. Also, Stasis was one of my favorite abilities in Mass Effect 1. I loved chain CC with throws, pulls, stasis and singularity. It reminded me so much of a Jedi Consular in the KOTOR games. Now I can finally get back to that Adept run on Insanity. 
 
Do you guys have anymore DLC planned for ME2 ? Or are you "not talking about it right now"...

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General_D23

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Edited By General_D23
@Killjoi: They've said that this is the beginning of DLC that'll tie ME2 and ME3 together. I'd expect at least a few more DLC packs of this size.
 
Anyway, best piece of DLC yet! Some nice little treats there. I'll have to create a new biotic for Stasis....sometime...in the future.
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Geno

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Edited By Geno

Yeah, I'd like to know the approximate plan for the rest of ME2's DLC as well. I'm on my "completionist" playthrough on insanity, and I want to finish the game with all the DLC. Would be helpful to know when I can complete the game, confident in knowing that there won't be any more new content that needs to be accessed before the endgame sequences. 

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OmegaChosen

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Edited By OmegaChosen

 Just got done playing SB and I have to say, job well done. Definitely my favorite piece of DLC so far(which I hope we'll see more of, partly because I've done every other thing in the game thus I can't do a mission to see how my investments are going. >_<) I was expecting her to be a scripted NPC but I was excited to see that she actually joins you as a party member, however temporary she may be.
 
On Statis: I never really used it during DLC and probably won't select it as a bonus power. That's mostly because I'm a Vanguard, however, and my style of play goes more towards killing things with as much impunity as possible, as fast as possible. Statis-ing someone and waiting for it to drop in order to kill them isn't really my style, though I'm sure other classes will find uses for it. Also, I never really had a problem facing Krogan point blank. If they charge, I'll charge right back. Besides, most enemies can't take two shotguns point blank, even Krogan(you'd probably have to throw a few elbow throws though).
 
On the subject of Vanguards, the first boss fight was most likely the most fun I've had in a ME2 fight the whole game. Two Vanguards charging each other across the map, never knowing when the other will jump away only to have the other show up a second later was excellent, especially when most boss fight relegate you to hiding behind cover in order to not die, effectively shutting down a Vanguard's main power until the boss is in the red. I hope to see more fights like it in further DLC and ME3.

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Edited By NoXious

Thank you for the write-up Christina! 

It really sounds like the tools for ME2 are vastly superior to the ME1 tools if you pile up all the knowledge that has been dropped on us the past few months. Is it possible that even more DLC will be planned for ME2 seeing as it's 'easier' to make now compared to ME1? I'd love to see DLC surrounding the last crew member not covered yet but I guess that's a lot of work considering it is a choice people could make.

Oh and is there some way to turn of the laser pointer "line" that the Phalanx has? It confuses me when I try and target. I'd like just to laser dot to be on my target...

Go kick the monkeys so they publish the PC DLC by the way! I can't get it yet :-(

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SteamPunkJin

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Edited By SteamPunkJin

I didn't read the article yet (keeping myself spoiler free as can be) but I'm hopeful at the return of Statis - was very very disappointed we didn't get it back in ME2 even though it was beyond broken in the first one. 
 
Ok...I peeked a little....

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Teclo

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Edited By Teclo

I feel really bad for saying this, after seeing all the work that went into it, but I don't think I've ever used Stasis. In ME1 or ME2. On difficulties up to Hardcore it doesn't seem like you'd have too many times when there's a single enemy that, if taken out of the battle for a number of seconds, would change the outcome of battle. On Insanity there are more times like that, but then it feels more like putting off the inevitable when you could be using some damaging skills instead. 
 
I can understand how this is a hard thing to balance because if there were commonly times where an incredibly powerful enemy was stomping around the battlefield with a load of minions, and the only realistic way to get through the situation in one piece was to Stasis him or her, you'd basically be screwing over the players who didn't have Stasis available through their Shepard or current party members. It's all down to the fact that those hard-earned skill points always seem to be better spent on some other skill rather than Stasis. Maybe if Stasis only had one level, merely an "unlock" level, and didn't require skill points to be pumped into it to be at its fully functioning best.
 
Anyway, thank you for your work on this DLC. I thoroughly enjoyed it (I'm just reading the post-mission dossiers at the moment) and consider it money well spent. Dead Rising 2 Case Zero makes it seem a little on the expensive side, but I think that's more because DR2CZ was so incredibly cheap. I've actually written a review of it here if you're interested at all.

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kitaekatt

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Edited By kitaekatt
@Geno:  You can keep playing after you beat the game, so there is no reason for you to not finish your completionist playthrough now. We won't introduce any DLC you can't play after the final mission, in fact our DLC often has content that is only accessible after the final mission.
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abstracti0n

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Edited By abstracti0n

An excellent read on the thought process of adding/implementing content to the overall game via DLC. I, for one, loved the Stasis ability in ME1 (especially on Shepard & on Master) when playing the hardcore & insanity difficulties.  It's nice to see that the team there at BioWare is also trying to evolve the already great tech through this DLC (as mentioned with the improved AI combat scripting).  Thanks to this diary I will definitely keep an eye out to see just how well Liara performs in combat.
 
Got the DLC loaded into my queue, can't wait to get home and see how it plays out.

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kitaekatt

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Edited By kitaekatt
@Teclo: If stasis isn't for you that's totally cool, some players like relying on pure offense to take down enemies, other players are more into control. 
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deactivated-5e49e9175da37

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Excellent diary, really enjoy both the transparency in design goals and outcomes and the insight into the creative process.  Both of which tend to be exceedingly rare in the video game industry.
 
Stasis seems cool, although my two main Shepards don't have biotic abilities... and I feel like I'm cheating to give a soldier a biotic or tech skill.
 
And here's hoping for Jeff Bridges in ME3.

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Edited By Kyreo

I would read this if I didn't want to be spoiled a bit because this seems very intriguing.

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Edited By NathanCarmichael

I actually found myself using Stasis quite a bit- not so much for the lockdown period, but during the fall down/stand back up animation after the effect ends, the target is vulnerable, even if they still have defences. Sort of like the stun effect of a combat drone. Particularly helpful during the bosses, as it gives you a couple seconds of uninterrupted shooting.  The 'resistance buildup' is actually helpful (up to a point, maybe five consecutive hits or so) because it means you get the recovery animation more often. Also noticed: on the second 'unique' boss, singularity produces more stun, and having two characters who can use it is amazing, but stasis recovers quite a bit faster. 
 From a non-gameplay standpoint, this is hands-down the most entertaining and well-integrated DLC I've seen so far for any platform with an internet connection. Great stuff!

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Edited By FluxWaveZ

Yeah, I'd want to read this as it seems very interesting, but I'm not going to because I really want to go into it without knowing much.  I also feel like waiting for future DLC to be released for the game so that I can buy them all all at the same time and play them in one big chunk instead of finishing one of them and then waiting impatiently for the next.

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Edited By ruffedgz

After reading this and seeing a lot of the nice DLC going to ME2, I might buy it this time instead of renting it. Looks like a lot of thought and effort was place into these DLCs.

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Edited By Cornman89

Great write-up, and great DLC. I always wondered what my Vanguard looked like to all the mooks I Charged into, and now I know--terrifying. I feel like ME has always had an issue with boss fights, but I really enjoyed that one.
 
I'm also going to have to confess that I didn't use Liara's Stasis power half as much as her Singularity. I seem to remember you could damage frozen enemies if you fully upgraded Stasis in ME1, but no such luck here, so I always felt like I could be doing something more productive--plus it just feels too good to have Liara drop a black hole and then explode it gloriously with Unstable Warp! Best thing in the whole game.
 
Looking forward to finishing the DLC with my other two Shepards, and whatever else you guys have planned. As long as Bioware keeps putting out quality DLC, I'll keep buying it.

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fishmicmuffin

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Edited By fishmicmuffin

I didn't get any of the other DLC to this point because I didn't feel as if it was a huge advance in the story, but reading reviews of the DLC makes me think otherwise. As such, I can't wait to get home and get it! Coming from a computer science background it is also interesting to hear a little bit about the programming side of a great game such as ME2. I am looking forward to hopefully seeing more on that subject in the future! 
 
 *cough* long developer diary for ME3 *cough* 
 
=]

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Edited By Yummylee

I didn't use Stasis once during my playthrough, but it was on Veteran mode where most enemies where already stripped down to their health. I'm sure I'll make use of it, aswell as these tips, when I go through on higher difficulties!

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Geno

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Edited By Geno
@kitae said:
" @Geno:  You can keep playing after you beat the game, so there is no reason for you to not finish your completionist playthrough now. We won't introduce any DLC you can't play after the final mission, in fact our DLC often has content that is only accessible after the final mission. "
Will the information still be carried over to the my ME3 file? I believe that ME1 only made a ghost save right after the end of the last sequence for import into ME2, so that's why I'm asking. 
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Edited By haydenshafer

Ms. Norman, 
 
First off, Lair of the Shadow Broker is the standout, best sequence in all of ME2. The battles were engaging, providing a full spectrum of mechs, vanguards, heavies, and engineers to take on. I always like it when a variety of enemies are present; it helps keep my strategy on its toes. 
 
I played through on Veteran as an Adept with Garrus and Tali for the first part, and then Garrus and Liara. 
 
Stasis was a great power in ME1, so I was thrilled when I saw it on the squad screen for the first time. I found it very helpful in dealing with the rocket drones while Garrus' Overload was recharging. It really provided lots of new options for dealing with high-shielded/armored/barriered enemies. For instance, I used it on the Asari Spectre boss fight to slow her down while my Warp recharged. I could already tell that this was going to help me later on when fighting Harbinger drones. 
 
Thank you for including Liara as a squadmate. I'm sure that was a ton of work, but I really appreciate it. 

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Edited By Euey

I'm echoing a lot of the other comments here but definitely the best piece of DLC yet & that first boss battle was just tremendous fun. I did end up using stasis pretty regularly, both to deal with flanking enemies during some of the lengthier firefights  & also, like Nathan, just to run up & empty a couple of clips into dudes as it wore off. Nice to have it back, gotta say. Also just like to mention that I really appreciate you taking the time to post this kind of stuff, it's always interesting to get some background into the design decisions behind the gameplay, especially in a project as complex as Mass Effect 2. I hope you consider doing something similar for any further packs that might be heading our way. Thanks!

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Glak

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Edited By Glak

Wait, this came out!
Holy sh!t, I gotta download this!
Also, just wanted to say I loved stasis in ME1, I think with Bastion, you could shoot them while in stasis, which was pretty awesome

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hallwaygiant

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Edited By hallwaygiant

Really enjoyed Shadow Broker, as others have said, it was incredibly solid and absolutely the best DLC made thus far. 
 
Always interesting to hear about balance decisions too. :)

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Edited By Death_Unicorn

Some of the things I most loved about this piece of content were the amazing boss fights, and just the jaw dropping scenery when going on to the Shadow Broker's ship. Getting into a foreign world is one of the main reasons I love Mass Effect. I also really enjoyed the driving sequence, seeing as I am not a Mako hater, I did not mind the controls but just loved driving through the city.
 
Finally, about Liara, it was great to get her back in the squad for a short amount of time. Even though I did not romance her, it felt good to have another old friend on your crew. Overall, I love this DLC, and I hope more awesome content like this will appear in the future and maybe in Mass Effect 3.

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alwaysbeclothing

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Edited By alwaysbeclothing

Stasis was a very useful power for my hardcore run!  The fact that it punched through shields and the like made it even better.  What amazed me was that Liara's cooldown was no joke.  She could hit with warp so often while I was still waiting on Miranda's.  In any case, I loved the DLC, can't wait for Mass Effect 3, getting all the achievements in Shadow Broker delayed me from starting the Dragon Age DLC that dropped today.
 
Still, fascinating look into the dev process.

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rjayb89

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Edited By rjayb89

It wasn't fun being evil in this DLC (unfortunately, I had one bar full on Paragon so I probably missed something).  Hopefully all those Paragon interrupts will prove to be entertaining when I get to them in my Paragon playthroughs.

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Teclo

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Edited By Teclo
@rjayb89: Actually, that's a good point. It didn't really occur to me because even though I was playing it with my Renegade Shepard, it's the Shepard that had a relationship with Liara and so is nicer to her, but you have a point there. There was no real room for Renegadery (uh...) apart from at one point. Three words: shoot the hostage. That was pretty cool.
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rjayb89

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Edited By rjayb89
@Teclo: I was also nice to her, but I didn't want to turn her down and that achievement so playing nice had to happen.  Good thing I have a much more Renegadier playthrough on my PC (I have four in total - two Paragons, two Renegades; two of each on both platforms the game is on).  I'm sure I'll have at least one of those blanked out options selectable the next time I play and be less apologetic to Liara, but otherwise a great DLC pack, especially for those who appreciate the mythos of the series and this game's characters and at the same time provide some insight as to where the series will go.
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MasterOfPenguins_Zell

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I really enjoyed this content. I used Stasis a bunch on
 


 
I would love to run a mission with Wrex next. =p 
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Floppypants

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Edited By Floppypants

Just wrapped up playing it with my Sentinel on Insanity (decreasing the difficulty from Insanity feels like cheating at this point, too easy).  I have to say that this is easily the best Mass Effect DLC I've played, and in several ways better than the main campaign.  BioWare just keeps improving and improving, bravo.  I can't wait to play through all of it again when I go trophy hunting on the PS3.
 
Regarding Stasis specifically, I tried to make sure I got some use out of it.  It was handy for isolating the more dangerous enemies that were using biotic barriers.  I noticed a few times that when Stasis expired that the target would fall down, which made them an easy kill.  I doubt I'd take Stasis for Shepard instead of my trusty Reave, but I could see myself taking Liara on missions outside of the Shadow Broker campaign (edit: nevermind, I can't, that sucks).  It's very cool for a character to bring a crowd control ability like that.
 
Anyway, thanks for the awesome game.  I'm off to find out what happened to Morrigan.

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Horry43

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Edited By Horry43

Thanks for this write-up. It's interesting to see how the sausage is made over there. 
 
Also, I felt like a fool when I was outside the Shadow Broker's room and just realized I could allocate skill points to Liara's abilities ><

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jackelbeaver

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Edited By jackelbeaver

Really enjoyed using Stasis, although for some reason I wasn't able to use it on a new character (pc player, female adept, no import) after unlocking it for my "main shep" (main shep can use it from a research terminal, new-shep can't).  Do I just have to redownload the pack to fix this bug?  The 13 other powers show up in the character creation screen but not Stasis...
 
 
Also I have to say that getting Liara as a temp squadmate was defenitely a welcome surprise, prettymuch everything about this DLC was lavish, down to the countertops and sink in Liara's kitchen.
 
 
The two bosses and the vehicle segment were some of the most surprising moments of the dlc.  Fighting a character with Biotic Charge was an amazing experience...I'd love to hear about what went into designing those bosses and the chase minigame.

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Implodinggoat

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Edited By Implodinggoat

For what it's worth, I love stasis and I'd love to see it make a return in ME3, preferably as Liara's bonus power (FYI: I'll be pissed if she doesn't return as a squad member in ME3).  The ability to instantly incapacitate an enemy with protection is really useful and the short recharge duration keeps you from being apprehensive to use it when you need to.  It makes a really nice compliment to the other biotic powers since so many of them require you to get an enemy's protection down before they become effective.  I found it extremely useful for incapacitating high level enemies while I picked  off their low level allies (thus allowing me to focus on them once they come out of stasis) and as a save my butt power when I was getting lit up by an enemy and needed to run for cover.  It's a particularly great power for Liara or for an Adept since it adds a very useful ability; but keeps things balanced by maintaining the biotic's weakness against shields.
 
Also, I think you nailed Liara's set of combat powers, they fit her character perfectly, they're extremely useful in a wide number of situations and yet she still didn't feel overpowered.  Warp is always extremely useful for any biotic and gives her a great direct damage power, stasis gives her an ability which is helpful  for incapacitating protected enemies and singularity is a blast for taking out large groups of unprotected enemies.  I paired Liara with Garrus during LOTSB and had a great time using a combo of Garrus's area overload to bring down a group's shields and then nailing them with Liara's wide singularity to send the whole group flying through the air.
 
When you bring her back as a squadmate for ME3 (I'll be devastated if she doesn't come back) I highly recommend giving her the exact same set of powers and weapons; because I found her to be one of the most useful and very possibly the most fun to use (singularity really is great fun as a squad power) squad member in the whole game.
 
PS:  Since you already put the work into developing her, I'd love to see her added on as a permanent squad member, post suicide mission, particularly if you guys plan to release any major (disc sized) post suicide mission DLC expansions in the future.  If nothing else it would make another great selling point for the LOTSB DLC, since it would give players more opportunity to use a really fun new squad member.  
 
On a side note, I know this is probably a long shot since it would likely entail an unholy amount of programming; but have you considered the possibility of adding her as a squadmate pre suicide mission and scripting the game so that an explosion during the approach to the Collector base incapacitates her before you board the base, making her unavailable as a squad member during the suicide mission and thus ensuring she'll survive into ME3?  I know its probably not happening; but I like her character and as I said I think you nailed her power set to such a degree that I had more fun with her in my squad than I did with any other squadmember.

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nirokogaseru

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Edited By nirokogaseru

Kitae, i made a completionist file before lair, if I continue to do all my DLC on that file, will it all transfer to ME3?

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BoOzak

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Edited By BoOzak

Really enjoyed "Lair of the Shadow Broker" it was very cinematic and intense. Like others though i'm a more up-close and personal gamer so I dont know how much use i'll get out of stasis.(although I did find it usefull in the dlc) Currently on my 3rd playthrough as an Infiltrator (played through LotSB with my main, Vanguard) and I could see how such powers would be usefull, might opt for adept in my next playthrough.
 
..& looking foward to having more personalised AI, I always find that's one of the things lacking from most shooters and i'm glad you're addressing it in ME3 ;)

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kyrieee

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Edited By kyrieee

Nice read =)

I loved Shadow Broker (had been anticipating it more than any actual game release for the rest of the year :P); even in the DLC you keep the variety that permeated the main game, Fantastic! The only thing I take issue with is the price. 10$ = 1/5th of the PC retail price, for all the DLC it's up to over 30$ =/. I will pay it because I love your content but I will curse under my breath =D

More on topic though I did find stasis useful, moreso than singularity which isn't as overpowered as it was in ME =(

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delta_ass

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Edited By delta_ass

I didn't level up or use Stasis  at all, because Stasis gives the target damage immunity. This seems a really silly thing to give to someone you're trying to kill. It's not useful for the task of murdering people. If Stasis locked down a target and let you shoot them, I'd certainly use it. But as is, it's just not a good allocation of resources. I'd rather level up Liara's other abilities, which do damage or crowd control to enemies without giving them damage immunity.

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deathstroke75

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Edited By deathstroke75

Great article.  I never really used Stasis much with her in ME1, but in this DLC I found it useful.  Much like you said, in a repositioning situation, it was very handy to freeze the target....get some distance and continue the attack.  Rinse and repeat.  very happy with the DLC and Liara as a whole, great work.

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phantomzxro

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Edited By phantomzxro

great read look forward to playing this!
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cc_zero

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Edited By cc_zero

A great diary entry and an awesome DLC. Thanks a lot for all the hard work you folks put into it. :) 

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Pragos

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Edited By Pragos

Ok, wasn't going to post at first, but I noticed how there were only a few people who said they really used the stasis power. I have an adept shepherd and stasis was absolutely essential to beating this dlc on insanity.  
 
However, I actually only really liked it with a squad member using it. When I play my adept, I actually still like to use my guns quite a bit, so I keep my extra power as warp ammo. But, having liara with that ability as a back up was exactly the support I needed.  
 
For one, it gave me the edge I needed over the bosses. Won't go into more detail, but being able to freeze one was at once very useful and VERY satisfying.  
 
It also helped when someone was flanking around the side while i was dealing with someone directly in front of me (on a side note, I've pretty much decided all of you had evil smiles on when you were planning out the waves of enemies. Hard, but in a good only-a-gamer-can-find-entertainment-in-this kind of way. Very exhilarating) I could freeze the guy to the side take care of the person in front, and finally meet the stunned enemy to the side with a heavy warp when they finally woke up.  
Also a good power to take out key enemy units, which in this dlc were the engineers. Having them frozen at the beginning allowed me to take out 1-2 smaller fry who could still get in the way before finally dealing with the engineer. And as you've already mentioned, it's a great "Oh SH**" move when you got a boss charging you. 
 
The one thing that's kind of negative that I have to say about it is even though your team did take steps to try and avoid being able to lock down opponents indefinitely, someone already mentioned how the stun is still useful and leaves the enemy vulnerable. I may be shooting myself in the foot here for ME3 (and this is all hoping that this power is in ME3) but I say the more you use stasis, even the stun gets negated. That would've definitely taken out the tactic I was using before and would have made me think of something else. But all in all, love everything about this series, and love the work everyone involved did on this dlc, liara, and stasis. Now to go twiddle my thumbs until the next dlc comes out.

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HitmanAgent47

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Edited By HitmanAgent47

I really liked the content, the story seems to complete the hint of the shadow broker and I can't picture it being any other way. Also i'm glad the newer character model of liara still looks as good. I thought she looked different however in cutscenes she is every bit as good looking.

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arteen

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Edited By arteen

I always thought stasis was a somewhat worthless power in Mass Effect 1, but I found it invaluable in ME2, since the combat is so much deeper that being able to incapacitate a single enemy for a short while (and bypassing shields, armor and barriers) makes a world of difference.

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Implodinggoat

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Edited By Implodinggoat

 As I said I like stasis; but I do have a few ideas for improving it.

1:  Have the duration increase AND rate at which enemies become immune decrease for each level of the power unlocked.

2:  Make it more clear to the player how the enemy immunity works
(Give me the numbers you're using.)
 
3:  The Evolved Versions Are Underwhelming:  As in ME1 Stasis is an ability which has a lot of upside from investing a single point in it, which is unto itself a plus in my opinion; but fully evolving it to level 4 doesn't seem like a good return on investment.  So here's how I'd tweak it...

  • Evolved Version 1, Stasis Field:  Gives the Stasis Field a 3 meter radius.  Giving the player an ability to lock down a a small cluster of enemies.

  • Evolved Version 2,  Flux Stasis:  Lets players deal a diminished amount of damage on an enemy in stasis, say 30% (subject to play testing) of the weapon or power damage they would normally deal.  This would give the player a way to unload on a helpless opponent; but since their damage output would be greatly diminished, doing so comes at a cost since it will suck up their ammo and since they will have difficulty killing the target before the effects of stasis wear off.
 
PS:  On a side note, I think it would be wise to remove the level cap for ME3 and with it the limit on talent points for Shepard and his squad.  The leveling system isn't quite deep enough to provide really deep character building (which I personally don't have a problem with) , so you might as well let the player max out all their powers and keep rewarding them with level ups.  Alternatively you might impose a level cap on the players first play through; but allow the player to max out all their powers and their squad's powers by starting a new career from an imported end game save file, thus imposing the same character building limitations as in ME2 on the first play through and rewarding the player who completes a second play through.
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Edwardryu

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Edited By Edwardryu

I never played ME 1. so I can't really commend on it. but in ME 2, Stasis is somehow important power to stop enemies especially big one like heavy mech, or scion. it's really good combination with singularity. because when enemy falls down after stasis time runs out, it is still trapped in singularity for more seconds. so damage is huge. it also can be combined with drone as well. it's not a big biotic power to give enemies huge damage. but it's very helpful in terms of combat tactic.

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probablytuna

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Edited By probablytuna

I haven't played the new DLC yet and I was not a big fan of stasis in the first game (Mainly because I wanted my squad-mates to use more offensive powers and by leveling up Stasis I can't max out other powers). Hopefully after reading this and trying out the power in the DLC I will change my mind. In any case, good work on the game and all the DLC so far and thank you for bringing back Liara!!