@Renahzor said:
Just examples from this thread, and the some. Sf4, Forza Horizon, Fallout 3, Skyrim, WoW with every iteration, XCOM, etc etc. They'll keep doing it because keeping a game niche doesn't make enough money in most cases.
I agree with Renazhor.
Appealing to a broader audience isn't a bad thing either, it does bring down or even straight out remove more of the things that niche audiences enjoy in favor of what the vaster audience likes but the quality of the content that they have added or kept from their past roots has always improved or at the least, remained the same.
Examples are the combat in ME 2, The Elder Scrolls, and XCOM. While improving the combat of these 3 games, they all lost things that past "fans" of the series liked such as the number of units you used in XCOM or the combat directly in The Elder Scrolls (While I personally prefer the more actiony combat, I can somewhat see why others like the more "dice-rolly" combat of Morrowind).
On the other hand, there have been games that didn't work so well with a push for more of a mass appeal such as Resident Evil but that's hardly the majority.
And yes, we'll probably keep seeing developers keep doing it because it makes the most money.
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