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laalipop

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laalipop

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#1  Edited By laalipop
@kishan6 said:
" @MystDragon3k said:

 Do I really need 15 versions of the same kind of Assault Rifle in my backpack when I already have the next  level of that rifle with me equipped?
Yes You do "
That's how I got my money. 
 
Give me level 60, or 100, that would be cooler. Essentially the old leveling system with the new battle engine. 
 
Also open up the world again... 
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#2  Edited By laalipop

That's why the slow down is so important, it gives you the time to line up the shot, which with the Claymore is vital and if you charge into someone with a little protection left, just enough for the Evicerator. Also that few seconds in invincibility is vital as well. Before you charge pick a target by very good cover. Charge, Shotgun down, and you should be able to get to cover just as your shields go down. You can charge to your next victim from there, since you get a shield return as long as you're not close to death you don't even need to wait for a health return. 
 
I also found that Squad Cryo Ammo does wonders to reduce the damage on you at once. You can even get lucky and freeze a collector as they're transforming, frozen Harbinger is better than...erm... a not... frozen Harbinger. 
 
I'll eventually get around to updating the post to reflect that the second sniper rifle is a reasonable.

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#3  Edited By laalipop
I had to edit my post because of a typo, I meant the Locust makes the AR and Sniper useless in my opinion, because of its range and power there is no real need for either, which in turn also makes taking the Claymore for experimental purposes a decent idea.  
 
Between the Locust and Evicerator I never had a real need to switch to anything else (I don't even use my heavy weapon too much.) 
 
I guess it just comes down to preference here, but I still think Claymore or Avenger AR/Geth Pulse Rifle is the best for this class. 
 
and finally... 
 
@innacces14:
 
 The only two classes I have any real knowledge of is Adept and Vanguard, and I know Vanguard WAYYYY more than Adept. This was more of an experiment for the community to get together and help people learn more about these classes, and hopefully get more people the Insanity Achievement. If you want to help and start other classes threads that would be great!

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#4  Edited By laalipop
@mewarmo990:  
 
If you use Charge right even on the high difficulties, crowds are not an issue. And I would be more prone to take an AR after the Kasumi download than before it. The Locust is very, very accurate, and makes actually both the AR and Sniper feel completely useless to me, I still side with the AR though just because if all else fails, it has a bigger clip than the Locust, meaning more ammo and a longer sustained attack, if that situation should ever arise.  
 
My other thing is that when you pick a class, you're given one ability that no other class can get that defines what the class is about. Vanguards are about getting in your face and going to town, so I personally feel having a shitty long distance offense is fine for a Vanguard.  If you want that balance or a to play long distance, Soldier or Infiltrator seem like better ideas to me.
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#5  Edited By laalipop
@FluxWaveZ said:
" @laalipop: I brought Garrus and Jack along with me to fight the Terminator and no one in my team died.  Zaeed wasn't even loyal to me and he didn't die in the climax.  I guess I'm just that awesome of a commander! XD "
I wrote it out wrong, the order that I had assumed everyone was loyal, the timer take out none loyal first. 
 
I was also exaggerating the time you needed, I only lost one of my non loyal during my Insanity run, which I didn't expect :)
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#6  Edited By laalipop

 My Adept, I have a thing for pale.
 My Adept, I have a thing for pale.


My angry Vanguard, when he does smile, a puppy dies. 
My angry Vanguard, when he does smile, a puppy dies. 
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#7  Edited By laalipop

 I'd like to inspire a line of threads that will discuss each individual class in detail. This includes the best weapons, more or less in the form of a rank system, what skills should be taken, in the form of builds and a top 5 list of people for your squad. I firmly believe these classes to be equal aside from learning curve, and by helping people understand the classes better, that means the playing field is a little bit level. I'm also not going to incluse spoiler tags unless it is deemed necessary.
 
 I chose Vanguard to start off with on for two very big reasons: First being that since I look at a lot of different forums I've noticed people are either quick to judge or don't understand the mechanic behind the class. The second is that I picked Vanguard as my first class choice and never once regretted it. 
 
Vanguards are feared for their high-risk high-reward combat style, closing quickly on enemies and destroying them at close range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in close for close-range combat. 
 
Vanguard Weapons: 


Shotgun: Evicerator or Claymore are your best choices, followed by the Scimitar, never use the first shotgun.


Sniper Rifle: Don't EVER take the option to use a sniper rifle, seriously if you take a sniper you're defeating the purpose of being a Vanguard.


Assault Rifle: If you decide against the Claymore like I did, replacing the SMG with an AR isn't a bad idea. I personally picked the Avenger over the Vindicator because if I want accurate I would just use my pistol. If you don't want to have someone with overload in your party either you can also take a pulse rifle with you too. Obviously you can't obtain the BR as a Vanguard to it's not listed.


Heavy Pistol: Carnifex Handcannon.I personally hate the thing, not enough ammo capacity for the few times I actually do use it. But it really does pack a massive punch for a pistol.


SMG: Locust from Kasumi's DLC by a longshot, but the one that you get from picking up Tali is definitly a good choice too, assuming you didn't pick up an AR. 




Vanguard Builds:


I have images of two builds that I have found to do rather well, one if pure close combat, you have to either AR or Heavy pistol down enemies out of range of charge or rely on your squad, the other build gives you shockwave and pull to allow for those distance fights, but sacrifices your ammos to do it.




    

No Caption Provided


Reave will Deal with anything charging at isn't a good idea to do *CoughharbingerCOUGH* or assist with stuff out of reach. But the real focus here is making you a krogan in a human body. Give your squad cryo ammo and gives yourself inferno, they freeze enemies, reducing the fire on you while out of cover, plus adding the damage you deal (frozen enemies take more damage).You having Inferno Ammo stops health regen, stuns unarmored enemies and, if you have the Evicerator, adds more raw damage to enemies with armor. I found myself only having to jump to cover if I got a little ahead of myself (or didn't see the Krogan in the corner.) It's a fantastic build, is also the build I used to get through Insanity.



No Caption Provided



An older, but still good build of mine, gets rid of the ammos for pull and shockwave, whic allows for a bit more distance and using shockwave helps stun and pull enemies out of cover. To compensate for lack of ammo types, Warp Ammo was added instead of reave, you could probably take level 1 of something and just max Inferno ammo, but I felt that more damage to everything but shields is the better deal.




Top 5 Squadmates:


5: Grunt: He is just a powerhouse and is good for any class to have.


4: Thane: Brings three good things, distance fighting, throw, and warp. You're up close, he can watch your back with that sniper of his, his throw is a nice compliment to your pull, and you should never say having warp is a bad thing :)


3:Garrus: Overload for shields, Concussive blast for barriers and a sniper rifle. Plus, its Garrus! you gotta love Garrus!


2: Miranda: Warp and overload, need I say more?


1: Zaeed: Why Goddamn not? That inferno grenade of his is a fire attack that splits off into 5 other fire attacks, why would you not want to use that on a Krogan? Concussive blast drops the barriers of those pesky collectors. The guy can take a hit pretty well AND he has a sniper rifle. It was him and Grunt who got me through the collector's ship on insanity, The man has my respect.




General tips for Vanguard:


The biggest thing I see is people talking down about how stupid charge is because you end up out of cover right in fray, people don't understand that the Vanguard has the ability to do that.


1. Charge has a shield return, an abusable one at that.


2. Charge gives you about 4 seconds in invincibility coming out of it.


3. Has anyone actually seen what a fully upgraded Claymore spread does to an enemy on Insanity? Hell even the damage the Evicerator does!? Your shotgun is your primary weapon, and it is one hell of a weapon.


4. You have to pick your target carefully, I'm going to repeat that, YOU HAVE TO PIC KYOUR TARGET CAREFULLY! Charging to the collector in the back in not a good idea. I personally pick the one that is standing next to the cover I want. Charge to the enemy, shotgun them down, if you still have shields move onto the next closest one and charge when your shields drop. If your shields drop and your biotics are still on cooldown, move to that cover you decided on before. The two biggest things you needs to decide when choosing a target are: 1. Am I going to be a sitting duck afterwards and 2.Does my target have some kind of barrier/shield/armor? If the answer is yes, then you're good to go! Thats right, you want them to have a form of protection, because then they just stumble back, leaving them right in your face and unable to shoot. Give them a few good shots from the Evicerator or one shot from the Claymore and they're done.


5. Play on at least Hardcore, when you go any lower not enough enemies have shields/barriers/armor for you to utilize Charge properly, making it hard for you to land kill shots.




This is all I got right now, I just got off work and am tired so please excuse any gramatical errors and anything that doesn't make much sense. Please give me some feedback and discuss other thoughts you have about the class!    
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#8  Edited By laalipop
@Azrail said:
" i did it first try not to be a jerk just get loyalty all ship upgrades and chose the right people for the job "
You can still lose someone, 
 
Either send Mordin back with the crew, Take him with you, or leave all of the heavy hitters (Grunt, Garrus, Zaeed) to hold the line and be quick about finishing off the terminator. Your speed at the end seems to have an effect on if people live through that fight, as well as who's down there. Mordin is almost guaranteed to die if you leave him there, followed by I think Tali, Kasumi, Jack, Miranda, Jacob and so on. This is assuming that they are all loyal, if they're not loyal they are not making it out, end of story. 
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#9  Edited By laalipop
@JJWeatherman: No, it's not, in fact my first run through I only did it to probe Uranus.
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#10  Edited By laalipop
@sickVisionz said:
" @RockinKemosabe: I wish I had a video of it.  She started climbing crates, then she started flickering and landed on top  of that.  I guess there's an invisible polygon that extends from the top of that other crate.  But the best head scratcher ones of her are these which don't make sense for a variety of reasons:

No Caption Provided


No Caption Provided


 Taken on Horizon
 Taken on Horizon
"
 
 
I'd like an explanation of exactly you managed those.