@dagas said:
" I'm surprised people haven't cought on the fact that every game is just a series of checkpoints where you need to get from A to B before you are killed by spawning enemies. There is very little in terms of tactics since the game is made so it constantly pushes you forward. It doesn't reward patience, but rather rushing.
I also can't understand how some people call CoD a "realistic shooter". If so then Need For Speed: Most Wanted is realistic since it has licensed cars and Ace Combat is a simulation since it has licensed planes.
I loved the first game, second one felt like more of the same, third one barely worth playing. MW spiced things up a little bit with a change of scenery and crazy story, but it was still the same gameplay since then it's more of the same again.
When it comes to MP it's just pull LT and then RT faster than you opponent. But people play it because of the unlocks just like people play facebook games or grind in MMO's. I swear people would watch paint dry on a wall if they were given points towards gaining a level. It shouldn't be called prestige it should be called junkie. Points have destroyed games. Facebook games, MMO's, gamerscore, online shooters etc they all have points and people play games for the points rather than the game. What troubles me the most is that despite the fact that I see this I still have an urge to level up in ranks, levels or get points in many games. At least I don't play facebook games I still have some dignity left as a gamer...
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Pretty much mirrors my opinions on CoD games. When I played CoD2, I was really frustrated by a lot of what I thought was totally fucking busted (what comes to mind was an easily accessible alley-way in one of the British missions that I thought was a great flanking opportunity, only to realize after dying trying to go through there a few times that it was in fact a Wehrmacht monster spawning closet). CoD4 polished it a little bit, but the infinitely spawning enemies with shitty AI made me shout "What the fuck is wrong with you, IW?" The perks system redeemed the multiplayer for me, but I eventually burned out on it, and had no interest in prestiging.
I will say that I have a better opinion of Treyarch's takes on the series. Even though they still use the same fucked gameplay model (which is something Treyarch really can't help), at the very least, the narratives they create aren't so totally up their own asses like MW2 was with Price spouting pseudo-philosophical bullshit.
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