Well it's about time someone gave EA a run for their money in tasteless/terrible/stupid marketing.
What I find most insulting is that someone actually got paid to come up with this shit. Tip for the next games marketing with a budget to waste, give a Kickstarter project or charity all the money you were going to waste on your dumb idea and send out a press release saying you did so. You'd get plenty of coverage and might be able to sleep at night for once.
The problem with a permadeath mode would that it would expose the mechanics of the story too much. Sometimes you make a decision which seems really important but ultimately the outcome is the same. This needs to be so to make development feasible and works great as long as you dont go back and change your decisions. Kind of a not wanting to see how the sausage is made sort of situation.
The expressions are comic book-ish but not comic. I really like the style of the game, there's occasionally a blackly comic element but on the whole it's pretty grim. A couple of the achievement names made me chuckle when they popped up.
I've just played through episode 2 in one sitting and it is absolutely fantastic however I found myself fighting my gamer instincts during the game. Over the course of both episodes there have been a couple of times where I've quickly quit the game after making a decision I regretted. It's sort of a reflex action I've built up from years of trying to get the "right" ending. In the minute or so it takes to load up again I've decided to make the same decision again and live with my choices. In this episode it was trying (and failing) to stop Clem eating the meat. For some reason I got him to shout ITS PEOPLE, I think maybe I've seen Soylent Green one too many times. So sorry Clem, I fucked up, and I'm sorry, but there's no going back.
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