So the list causing the problem for me seems to be EasyPrivacy. Disabling the list itself is a workaround. But the solution would be to add this to the custom filters of whatever ad blocker you are using:
@@||static.giantbomb.com
That's two at symbols and two vertical strokes (shift+backslash) before the string you want to whitelist. This should allow Premium users to keep any custom blocked elements or custom styles for giantbomb.com without breaking the tracker that makes videos work.
Let's check in with how Sony feels about this in 12-18 months. These consoles haven't even been out a year, so OF COURSE the catalog of games isn't very big yet. If EA were to round up all those old DOSbox emulated games they sell on GOG, and emulate them on these new pc-based-consoles, the back catalog of games would increase more than 1000%. The value proposition would then be a no-brainer.
edit: Honestly though, these services that offer "free" things are probably just going to lead to a bunch of entitled bitching when the monthly selection happens to be weak.
Can I play it with a 6 button arcade stick? Or does it require the greater number of buttons/analog inputs that a controller has? If the first is true, I'm going to buy it right now.
EDIT: After asking on the Steam forums, it seems there are too many inputs required for a basic 6-button stick thanks to the d-pad being your items. However an 8-button stick might work once they implement the ability to rebind controller buttons, which is supposed to come in the first patch.
No matter how much I agree with their politics, I find it impossible to call myself a "liberal" when their talking heads try their best to make citizens of southern states look like toothless inbreds. People are NOT homogenous, even if they reside within the same political boundaries (ie state) that some true scum fucks also inhabit. Fuck a generalizing bigot, regardless of his political affiliation. I'm talking to you Dave Lang,
Cool. Does that mean PC ports of games that used the rumbling triggers in the console version (drawing a blank on any examples at the moment) will work as originally intended? Also does the headset support the higher sample rate that the controller is capable of? Or is this just an official re-jiggering hackjob of the existing 360 drivers?
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