@MrCandleguy said:
I just saw this game on steam and know nothing about it, the idea's seem cool. But I want to know anyone's experience with the game.
I pre-ordered and played the beta. It's kind of insane how much that game has changed over the past six months. Arcen is phenomenal with post-launch support of their games. I'm pretty sure AVWW will feel like a completely different game by this time next year.
I don't really know how to describe this game. If you've read what Arcen has said about AVWW, then you're not far off.
1. If your character dies, they are dead forever (but might come back as a ghost to attack you)
2. You lose whatever personal upgrades you applied to that character, but items in your inventory and enchantments/spells you've collected stay with you.
3. Large portions of the world are procedurally generated
4. You need to collect resources to upgrade spells/settlements
5. You need to complete rescue missions to attract people to your settlement.
The actual feel of the game is interesting. Platforming is pretty reasonable. "Enchantments" are basically like armour that can be applied to your character and give them passive buffs. Happily, one of the first enchantments you find negates fall damage (though it begs the question on whether you're ever going to take it off.) One of the major complaints I've seen so far is that a large portion of enemies are glowing sprites that shoot glowing sprites, and all of your spells look like you're shooting different glowing sprites at the glowing sprites while dodging THEIR glowing sprites. Though, having seen later stages of the game, there are other, more varied designs, and said glowing sprites seem to be the game world's version of rats, effectively.
I haven't had time to really delve into the settlement stuff, and I'm curious to see if there are missions beyond "go here, kill monsters, rescue person, kill more monsters, talk to person at your settlement."
At any rate, describing AVWW is hard. Going deliberately against established conventions of game design for different genres seems to be Arcen's wheelhouse. AI War is, far and away, unlike any strategy game on the market. Just as Tidalis takes a pretty weird spin on the "match 3" sort of genre. AVWW kind of takes some cues from stuff like Metroid and Minecraft and roguelikes, but it really never comfortably fits into those genres. As a result, some of it might feel broken. (For example, fully exploring every randomly-generated house in a specific territory is kind of tedious and actually something that they warn against during the tutorial, but you're guaranteed to find at least some resources in nearly every house.) They use a lot of RPG tropes, but there's no actual weapons. You can just cast spells - most of which have a cool-down time until you can get some upgrades.
As mentioned above, I really think it's worth trying the demo before picking it up: http://arcengames.com/w/index.php/avww-downloads
Also, I guess there's a bit of a foofurah about the graphics. Personally, I think they improved upon them immensely. Yeah, some of the animations still look a bit weird and it's possible this sort of thing isn't your graphical thing, but it's not really something I'm worried about.
It's occasionally pretty awesome, also a little nuts and maybe sometimes a little broken, but I can't fathom where or how I'd find an experience like it. Which, yeah, could be a double-edged sword.
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