Confirmed: Medal Of Honor is the best game ever made
By natetodamax 10 Comments
You heard it here first.
The idea for this blog is pretty old. During my brainstorming period that frankly lasted several weeks, I revisited Halo: Combat Evolved, got back into the groove in Persona 3, and ate some weird mochi balls. Now, I believe I am ready to sit down and dedicate the next hour or so of my day to some in-depth writing about neither of those. Rather, I'll be looking back on my luscious experiences with Bungie's latest purple alien murder simulator and Rockstar's open world game, Grand Theft Horse (known to some as Red Dead Redemption). Oh, and this will totally contain ending spoilers for Red Dead Redemption.
A friend of ours that delivers Chinese food to us recently took a trip to Asia, and when he stopped in Japan he picked up some of these..... things. I don't even know what they are. Frankly, the guy is so unpredictable that they might not even be from Japan. Only evidence that I have that it came from there is one of those wetnap things (the little moist towels) that has Japanese characters all over it.
So anyway, I decided to taste these anomalies and write about them. There are five different treats, and there's at least three of each. Here's an overview:
So today I finished Perfect Dark, which I bought off the Xbox LIVE Marketplace shortly after it came out. Okay, well, I didn't completely finish it. But I think I'm on the last mission, and that's good enough for me because......
...... Holy crap, this game is painful.
Really, the only good thing I got out of it was the memories of Goldeneye 007 that came back to me as I played it. Now that I think about it, Perfect Dark also made me love today's first person shooters even more. It made me love the fact that developers aren't making games like it anymore.
So a few minutes ago, a bunch of cops arrived at a house across the street (well, across the street to our right) and shortly after six shots were heard. The thought that someone could be dying or dead just a few hundred feet down the road was pretty intense. We found out just a few minutes later that it was actually just a small animal (probably a raccoon) that likely set of an alarm in the house.
But that is completely irrelevant to this blog. I just felt like sharing it. This Gaming Update is brought to you by the fine makers of Bioshock 2. Well, not really. I did spend a lot of time playing the game recently, though. But rather than playing the single player, I spent a few hours with the multiplayer which actually turned out to be a lot of fun. I had spent about 8 hours playing it previously but had some issues with it. You see, the thing about Bioshock 2's multiplayer is that it requires you to experiment with guns and plasmids to figure out what works best, for you at least. You can't just go into the game and start smokin' everyone you come across. The guns are horribly underpowered for a reason. It's pretty clear that the developers made the guns surprisingly weak to force you to use plasmids; I cannot think of any other reason why this would be. And while the weapons do lead to some frustrating moments where an enemy should have died after you unloaded a clip into them, it's strangely satisfying when you combine a plasmid and a weapon and discover that the combination is extremely effective. For a long time now I've been using the Electro Bolt with the Pistol, which I originally thought was a terrible weapon. By hitting an enemy with the Electro Bolt, they are stunned and are unable to move or shoot. All it takes after that is a few quick shots from the pistol and they go down. Stuff like this can also be learned from other players instead of just trial and error; I discovered the effectiveness of the Electro Bolt + Pistol after getting destroyed in a match by someone wielding the godly powers of both.
So if anyone is struggling with the multiplayer (I know I did for a while), here are some useful combos:
I think I want to talk a bit about Assassin's Creed 2. I first played it back in March but didn't get a chance to beat it, for we had rented it. But mainly, I didn't beat it because I hated it. I hated pretty much everything about it. The climbing, the fighting, the mundane and psychologically arduous errands I was doing for people in the first hour. It seemed like everyone I came across wanted to get rid of me since they sent me out on all these stupid jobs. But a few weeks ago, I "borrowed" the game from my brother and decided to give it another chance. For a few minutes I still had the "Why am I even playing this game?" mentality, but soon grew out of it when the game went from the boring run-jobs-for-dumb-people structure to the let's-actually-stab-some-dudes-and-witness-plot-twists structure. Because it had been many months, I knew nothing about the story. I didn't know who the "conspirators" were, what they were doing or planning to do, and why they needed to be eliminated. But it didn't really matter all that much to me, for I found the game enjoyable to play after all that time of writing it off as boring. The lack of a return date for the game gave me some more freedom to explore the neat little economic system and do some side stuff in addition to main storyline missions. I even managed to complete all of the Assassin Tombs, which proved to be challenging yet entertaining platformer sequences requiring crackerjack timing.
My biggest issue with Assassin's Creed 2, which I also found rather annoying when I first played it back in March, was the climbing. For some reason, Ezio hates me. Whenever I "tell" him to jump a certain direction, he jumps in the other. Whenever I try to leap from one building to a next, he finds it amusing to instead jump into the nearby river or, if he really wants to be funny, take a leap of death into the streets below. There was one occasion where I synchronized a viewpoint and when I went to jump off into the hay bale at the bottom, Ezio pounced off to the right and died on impact when he slammed horribly into the ground. Fortunately, these incidents weren't too common, so they didn't drive me completely insane. Besides that, I was really disappointed with the lack of music in the game. Specifically, I mean the lack of battle music. While the guards in the first game were very unforgiving, the song that plays when being chased it astounding. It really gets the adrenaline going and is goosebump-inducing. So why wasn't there something like that in the second game? Maybe there was, but I didn't hear it. It was even worse when you engage in a fist fight with the antagonist at the end, and the entire scene is completely silent except for the dialog and the muffled punches. It was honestly one of the weakest final boss battles I've ever seen, mostly because there was no music. I'm a sucker for awesome video game music, and Assassin's Creed 2 really let me down there.
And what even happened at the end? It was totally awesome playing as Desmond and stabbing dudes (his kill animation was pretty cool) in the face with a "hidden" blade, but it got me thinking.... is the sun going to be the antagonist in the next game!? That wouldn't make much sense, would it? Final boss battle has Desmond stabbing the sun with a really long space blade or something. Now that would be incredible.
Finally, within the next two days (hopefully tomorrow) Persona 3 FES will be arriving in the mail. I was really interested in doing a text-based Endurance Run type series of blogs, similar to what I did with Dragon Age: Origins, but since there is already a user doing one I'll probably keep them on my profile should I actually commit to it. I have a feeling people would get annoyed if there were a bunch of blogs appearing under Persona 3.
With all that said, we reach the end of this Gaming Update. Hope everyone had a fantastic hump day.
Until next time, children.
In many ways, the multiplayer of Medal Of Honor is very familiar. If you've played Modern Warfare 2 and Bad Company 2, you've played this game. Developed by DICE, the multiplayer combines the animations (from reloading all the way down to the weapon bob) and graphics from Bad Company 2 with the fast paced gameplay and customization of Modern Warfare 2. In a way, the lack of originality seems like a big hit to the quality of the game. But then again, the two popular first person shooters from which this game gained much inspiration are great, so what's to hate?
Regardless of how upset you may be at the "unoriginality", it would be imprudent to say that Medal Of Honor isn't a fun game to play. And that's what may be a selling point for people. It's fun to play, and that's one of the things that has got me excited to see the final product. Playing the beta, however, I couldn't help but notice all of the similarities to Modern Warfare 2 and Bad Company 2. So, I aim to point out the similarities that I noticed in this blog, so that you, my ever so faithful reader, can truly understand where this game gets its ideas.
So I was originally going to write up another Gaming Update today but I was too busy editing the wiki. And besides, that blog would mostly consist of me ranting on Call Of Duty and Bad Company 2. Nobody wants to read that. But anyway, two years ago on this day I created this account. Since then I've become top poster and have accumulated over 23,000 wiki points. That's pretty awesome.
So instead of a long blog post, here's a quick bullet point list of things that come to mind.
So today, I finally "finished" watching the Persona 4 Endurance Run. But the thing is, I didn't really finish it. I found myself skipping through lots of episodes that consisted of mostly combat or grinding. I skipped through fusing, I skipped through all the Naoto S Link convos (sorry Naoto, I love ya, but we got to catch the killer), I skipped through *some* story sequences. But I am satisfied now that I've finished it.... this means I'll be able to spend more time editing wikis (still havent gotten on the front page of Top Wiki Editors like I wanted to) and I'll have more time to go out and exercise now.
This can only mean great, great things. But anyway, I almost cried at the last episode. It was sad. Like, really sad. I'm so glad they did that feature.
Carry on.
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