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normalpants

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normalpants

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#1  Edited By normalpants
@Sarumarine said:

"  Also, authorizing the use of power suit abilities crosses the line when you reach the lava environment. " 
 


You're absolutely right if you want to project real world logic to the world of Metroid, but it's a game first and a story second.   I suppose we could go back to the alternative of finding parts of her suit randomly scattered through the caves, but it seems equally nonsensical to me.   
 
And the reason I feel like it stands with the best Metroids is because I feel like it passes my most important sequel test, which is making me wish the new ideas were in the older games.  I felt that way about New Super Mario Brother's wall jump, and how I wished I could retroactively add it to Super Mario World.  My point isn't that Super Mario World needs a wall jump, but it's a mechanic I thought was so fun that I missed being able to use it.  The fact that it's close enough to the source material to make a comparison in my brain and also makes me pine for a recent addition is usually a sure sign for me that a sequel done done it and done it good. 
 
edit: I realized I forgot examples of the new features I wish I could retroactively add to Super Metroid: I LOVE the dodge move, it actually reminds me of Bayonetta's witch time minus the slow motion.  Also I think the first person stuff is pretty damn good.  I think a lot of the trouble people seem to be having stems from thinking they need to pop into first person and then quickly back out to move.  Once I fought through this reflex, I learned that most of the first person segments are set up as rail shooters, so instead of assuming you need to get out of first person to dodge, it's actually much simpler and more fun to simply shoot down the projectiles and things of that nature.  I can see how something like that isn't going to be readily apparent to everybody at first glance.
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normalpants

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#2  Edited By normalpants

What a great game-- every review that knocks the game for Adam authorizing her use of powerful weapons is totally missing the point in my opinion.  I didn't think any of the story bits were cringe-inducing in the least and it is certainly light years better than any Metroid story until this game.  Definetly not a new industry standard, but it does the job.  Also, a Nintendo story's purpose is not to get in the way of the game, and I feel like they nailed it from that perspective.
 
But where the game shines is its gameplay and how polished and tested everything feels.  The platforming, boss pattern recognition, puzzle solving, difficulty, exploration and everyhing else you would expect from a 2D Metroid is all here but evolved in mostly unexpected ways.  It can be frustrating at first, but the clunkiness you're experiencing is learrning a new, fun way to play a different style of game.  Getting used to the controls was also jarring at first, but as I became more comfortable, I found myself wanting to play more games that used a similar style and then realizing there is absolutely nothing like Metroid Other M.  It is almost oppressively innovative, but I also felt it held my hand just enough for the game to make its thesis clear and blow out from there.    
 
I have a feeling that when the release day review dust settles and people give the game a little time to breathe, we're going to look back at Other M as possibly the best Metroid game in the series-- it feels like a massive evolution of Super Metroid in ways that Joe Gamer would never have been able to predict.  It's easy to form a knee-jerk response to this game based on preconceptions of what we expect from our Call of Duties and Red Dead Redemptions (still great for different reasons), but all you have to do is give Metroid Other M a few hours of your time to make you a believer. 
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#3  Edited By normalpants
@Bucketdeth said:
"I have a Go, I liked it at first but now I wish I had went with the PSP 3000.  When did you purchase your Go? "

I bought it when they started to offer three free games with purchase-- can't remember when that was
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#4  Edited By normalpants
@TooWalrus: 
 
It's currently available on PSN for 19.99
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#5  Edited By normalpants

I feel like I'm constantly wading through mountains of negative posts about the PSP Go so I felt compelled to write something about how much I love my PSP Go.  I had a 3000 before I purchased a Go, but I have always hated the UMD format.  Load times felt slow, the discs and the drive felt clunky, so I ended up downloading the majority of my games.  All PSPs previous to the Go felt cheap to me, and I never really got used to the wide form factor.    I traded it in for a Go a few months ago, and I am astonished at how much I play it compared to my old PSP and how much better it is than the previous systems.   The system feels well put-together, much closer to an iPhone than the previous PSPs, which reminded me more of a Gameboy Advance. 
 
You still shouldn't buy it if you have a lot of UMDs or are planning on picking up used UMDs at Gamestop or whatever, but for gamers that like their libraries tucked in a tidy little corner and want a system that is of a higher standard of quality, you can't really do much better.  And yes, it's still more expensive than the disc-based PSPs, but that extra cash more than makes up for the difference in quality in my opinion.  It's a sexy little machine and I am so glad I picked one up.  If you think you'd like to play games on the move, I really think it's at the top of its class, at least until the iPhone gets actual controller buttons.   
 
And Pixeljunk monsters is sooooooooooooooooooooo nice in the portable format.  I am so addicted.   
  
Any other Go lovers out there? I can't be the only one.....
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#6  Edited By normalpants
@AuthenticM: 
 
Thank you so much! Perfect timing too :) You've saved me a lot of money and headaches
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#7  Edited By normalpants

I want to know if it is legal to allow my friend to download PSP games I have purchased on the Playstation store to his PSP and play them as if they were his.  I'm finding mixed results online and I'm hoping someone has dealt with this issue.  If I can legally do this, how does one accomplish such a task? I'm working with a pretty strict time limit here so hopefully someone will be able to answer my questions somewhat quickly :) Thanks!
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#8  Edited By normalpants

DLC is a great concept, but how many games have actually released content that is worth the investment?   I loved the idea of all games adopting an mmo-style business model to keep me interested in the games I loved but completed, but I can think of very few circumstances where I was satisfied with the purchase.  Fallout 3's DLC had some neat ideas, but largely felt like b-sides to the main game's side one.  Also, the fact that each one was entirely cut off from the main game world was disappointing.   
 
Like every human with a soul, I loved Mass Effect 1 and 2.   The first game had one "major" DLC pack, which was essentially one 45 minute long mission.  Not worth it.  With the sequel came promises of a better DLC model, but it's still overpriced and short, although definetly higher quality than the first game's DLC.   
 
Borderlands probably has the best DLC in recent memory, as far as hours and gameplay additions.  But anyone who has ventured to doctor Ned's will remember the awful framerate issues, and brains dropping before you picked up the quest.  Mad Moxxi was boring, and while General Knoxx was chock full of content and contained a welcome level increase, it felt like none of it was playtested and was simply rushed out the door to keep people people playing.   It also prevented you from having any more fun in the original game on your main because the entire original game didn't scale with you.  Sloppy and rushed.  Oops. 
 
These are the best instances of DLC I can think of.  There are other infamous cases like Oblivion's horse armor and POP 2008's DLC ending.  How about paying for talent points in Dante's Inferno?
 
The problem with DLC is that in order for it to be worth the purchase, it has to be integral to the main game, and yet it will make your audience angry if the DLC is too integral to the main game.    I haven't played it yet, but it seems like Alan Wake may be toeing this line closely.   
 
I hope I'm forgetting some cases of awesome DLC because I would like to think that at least a few game companies have released worthwhile content, but I'm coming up with nothing.  I promise I won't buy any shitty DLC anymore if you guys won't. 

 

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#9  Edited By normalpants
@thehuntsmen5434 said:

"Yea I can see what you mean. Good point that everything else going on really is irrelevant.  I guess I'm just used to old school RPGs where everything and everyone is involved, and pointless events can happen that doesn't relate to the main storyline.  And yes I do want change in my games also, whether for good or bad.  If square wants to take this approach, and it ends up bringing in even more of an audience then more power to them.  Its not like their old games are vanishing off my shelf, could just always pop them in whenever.  "


I was a PC gamer growing up so I don't have the affection for JRPGs that a lot of gamers seem to have.  Played Chrono Trigger, Secret of Mana, and a handful of DS rpgs and could take or leave all of them.  FFXIII is the first JRPG that has truly hooked me, and that is definetly not due to the story or characters.  I hope Square sees to what extent these things have become obstacles for what seems to be a growing portion of gamers and strips away the bullshit to focus on things that actually make the game fun. 
 
I think it's still possible to have a robust story in a JRPG, but I'm afraid most people have forgetten the most overused and truthful platitude when it comes to writing: show, don't tell. 
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#10  Edited By normalpants
@Alphiehyr said:
 
Constantly switching the discs is also a bitch too I presume? "

Disc switching it pretty painless actually.  Once you insert the next disc after completing one, you will never need to insert that disc again unless you start a totally new game.  I had originally installed all three discs to the hard drive, but I was able to delete discs off of the drive after I had finished it.  Maybe there's a part in the endgame that will require a disc swap, but so far it's been smooth sailing.  Mass Effect 3 could learn a thing or two :)