" Also, authorizing the use of power suit abilities crosses the line when you reach the lava environment. "
You're absolutely right if you want to project real world logic to the world of Metroid, but it's a game first and a story second. I suppose we could go back to the alternative of finding parts of her suit randomly scattered through the caves, but it seems equally nonsensical to me.
And the reason I feel like it stands with the best Metroids is because I feel like it passes my most important sequel test, which is making me wish the new ideas were in the older games. I felt that way about New Super Mario Brother's wall jump, and how I wished I could retroactively add it to Super Mario World. My point isn't that Super Mario World needs a wall jump, but it's a mechanic I thought was so fun that I missed being able to use it. The fact that it's close enough to the source material to make a comparison in my brain and also makes me pine for a recent addition is usually a sure sign for me that a sequel done done it and done it good.
edit: I realized I forgot examples of the new features I wish I could retroactively add to Super Metroid: I LOVE the dodge move, it actually reminds me of Bayonetta's witch time minus the slow motion. Also I think the first person stuff is pretty damn good. I think a lot of the trouble people seem to be having stems from thinking they need to pop into first person and then quickly back out to move. Once I fought through this reflex, I learned that most of the first person segments are set up as rail shooters, so instead of assuming you need to get out of first person to dodge, it's actually much simpler and more fun to simply shoot down the projectiles and things of that nature. I can see how something like that isn't going to be readily apparent to everybody at first glance.
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