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paradox121

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paradox121

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#1  Edited By paradox121

I love Spider-man as a hero, and Spiderman 2 on PS2 was awesome, but the last two games have totally put a downer on the franchise for me. He's now 'token comic book guy' that they roll out when they need to produce a two-bit superhero game.

So while it's great to see a move back to the open world format, I'm just a bit meh about it. Naturally they have to release it next year to tie in with the movie but if they'd spaced it out and came back in a big, Arkham Asylum style way I'd actually be excited.

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paradox121

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#2  Edited By paradox121

@PirateNeal said:

I'm really excited, think of it this way for those who are complaining. There really isn't a game out that would be that interesting for Jeff and Vinny to play though, so instead of waiting for Persona 5 or some shit and having no ER, lets just have some fun with doing a random ER of some game from the past. I have never played Crono Trigger so i'm excited. Plus Patrick kicks ass!

I agree that it's better to have something rather than nothing but as people have said, after VJ's last two runs you can't help but feel a little disappointed.

But then when you think about the logistics of doing an ER it's crazy. It's a total time sink, it has to be a game both people have at least a bit of a vested interest in, and you have to space it around crazy big releases.

I hate to be that guy, especially after being handed a new ER, but I still think Xenoblade is pretty perfect for them. Lengthy, crazy ass JRPG with tonnes to do.

But anyway, I'm looking forward to it because it'll be nice to have some consistent content. And at least, unlike Deadly Premonition, you now there won't be flat out dull episodes.

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paradox121

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#3  Edited By paradox121

@Sooty said:

@paradox121 said:

@Djratchet said:

@paradox121 said:

So Vita requires a $20+ add on in order to play some games even though arguably it should've been packed in from the start?

Huh.

Sounds familiar.

I see the connection you are trying to draw here, but a crapped out afterthought from nintendo (that probably isn't going to get a ton of support) is a whole other thing from simply not including a memory card. Especially seeing how games will have extra storage for stuff, and I imagine there will be at least SOME internal storage built in the Vita itself.

As for the battery life, it's basically what I got out of my PSP, but with PS3-level detail and features. I'm ok with that.

Nope. As far as I've heard there's no internal storage in the Vita, other than for basic application stuff.

I made the connection because it literally is a case of needing to buy an add on that some games may require, like the 3DS' second pad. Here's a direct quote from the Sony breakdown of things:

"Some PS Vita software titles may require the use of separately sold memory card for saving game’s saved data while some software titles are capable of saving it on to the PS Vita card itself. Please refer to the PS Vita game packages or game manuals for further details."

So because you need a memory card it's the same as the 3DS' additional analog stick?

Wow. I guess the PS2, PSP, original Xbox 360 Core models (no hard drive), Dreamcast and a host of other consoles are all just like the 3DS' situation because they need an additional 'add-on' so you can save your games.

Yeah that makes sense. Your logic is absolutely ridiculous.

Edit: the PS Vita can likely play games without a memory card, you just can't save. If Nintendo release any games that require the additional stick add-on then your logic is even more false as that's restricting you from even playing the game; where as the lack of a memory card probably isn't.

You'd seriously be fine with being able to play a game and not save? Sure, it's not directly inhibiting the gameplay experience, but I cannot imagine a single person being perfectly happy with not being able to save. Though as Eujin points out, most games will save to cart so it shouldn't be too much of a problem.

But I seriously can't see how you'd happily pick up a Vita and not bother getting a memory card. Over it's 4+ year life span at some point I imagine you're going to have to save other stuff to a memory card. I don't understand how it's so unbelievable to compare that to the 3DS, where some games may have an optional mode of playing using the 2nd control stick. Sure, I imagine in a few years time most games will flat out need you to have it, in the same way as in a few years of playing Vita you'll flat out need a memory card to fully appreciate the device, like how you don't 'need' a hard drive for a 360 but you do kinda need one nowadays what with DLC, downloadable games etc. I'm not particularly saying either system is gimped without the stuff, just they're both heading towards a situation where they borderline require you to buy these add-ons.

Also, surely Nintendo realising a game that requires the additional stick add-on is the same as Sony realising a strictly download only game. They're both entirely viable.

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#4  Edited By paradox121

@Djratchet said:

@paradox121 said:

So Vita requires a $20+ add on in order to play some games even though arguably it should've been packed in from the start?

Huh.

Sounds familiar.

I see the connection you are trying to draw here, but a crapped out afterthought from nintendo (that probably isn't going to get a ton of support) is a whole other thing from simply not including a memory card. Especially seeing how games will have extra storage for stuff, and I imagine there will be at least SOME internal storage built in the Vita itself.

As for the battery life, it's basically what I got out of my PSP, but with PS3-level detail and features. I'm ok with that.

Nope. As far as I've heard there's no internal storage in the Vita, other than for basic application stuff.

I made the connection because it literally is a case of needing to buy an add on that some games may require, like the 3DS' second pad. Here's a direct quote from the Sony breakdown of things:

"Some PS Vita software titles may require the use of separately sold memory card for saving game’s saved data while some software titles are capable of saving it on to the PS Vita card itself. Please refer to the PS Vita game packages or game manuals for further details."

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paradox121

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#5  Edited By paradox121

So Vita requires a $20+ add on in order to play some games even though arguably it should've been packed in from the start?

Huh.

Sounds familiar.

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paradox121

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#6  Edited By paradox121
@mracoon said:
@paradox121 said:
@mracoon said:

Comparing 3DS sales up to this point with initial DS sales, the 3DS has done pretty well all things considered. I mean the Japanese earthquake, general economic downturn and releasing in a non-hoilday season are all going to make a dent in sales so 4.32 million sold is nothing to scoff at.

I really wish this was pointed out more. The 3DS launch has been pretty amazing for many reasons; the late e-shop launch, the dramatic price cut, but most of all people being amazed that it both had an average launch line-up and wasn't selling gangbusters like the DS. It took the DS a good year and a whole hardware revision to get going. I'm in no way saying that that's what it'll take this time, but the way people forget about the DS' first year is pretty amazing. I can see why people would assume that the 3DS should've had some 'steam' coming off of the DS branding, but again you're in a saturated market that has either moved to mobile gaming or already has got a DS. I think the holiday season will definitely be telling, both for the 3DS and probably the Vita, but this weird perception among the gaming industry that the thing should be selling out constantly with a stock-filled library of games is a little ludicrous. 
Part of the problem is that Nintendo's own expectations were that it would sell gangbusters from brand recognition even if there wasn't any software to back that up. Another problem was that they were banking heavily on the popularity of 3D but, as can be seen by movie ticket sales, that isn't something people necessarily want.  I agree with you that the holidays will give us a much clearer picture of how the handheld market is doing.
I feel in many ways when the 3DS was revealed/shown off back at E3 2010 that was Nintendo's crescendo.  There's no doubting everyone went a little bananas. From a very simplistic view, being told you get to play Ocarina of Time on the go in 3D is a little mad. So, the games journalists went a little mad, the forum posters went a little mad, and Nintendo got greedy off of said madness by sticking a high price on the device. It's kinda crazy to think that the 3DS has sold at the level of the original DS but by today's standards that's enough for them to slash a third off of the price. I think generally, the trouble with 3D, though, is that it's a very 'cool' premise, but in practice unless you throw a spear at the screen every minute its not that amazing. That's besides the point though, the thing that will decide on the 3DS' success is software support. Which annoyingly is dictated by hardware sales. Which in turn is dictated by available software. The fun of the gaming industry, eh?
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#7  Edited By paradox121
@mracoon said:

Comparing 3DS sales up to this point with initial DS sales, the 3DS has done pretty well all things considered. I mean the Japanese earthquake, general economic downturn and releasing in a non-hoilday season are all going to make a dent in sales so 4.32 million sold is nothing to scoff at.

I really wish this was pointed out more. The 3DS launch has been pretty amazing for many reasons; the late e-shop launch, the dramatic price cut, but most of all people being amazed that it both had an average launch line-up and wasn't selling gangbusters like the DS. It took the DS a good year and a whole hardware revision to get going. I'm in no way saying that that's what it'll take this time, but the way people forget about the DS' first year is pretty amazing. I can see why people would assume that the 3DS should've had some 'steam' coming off of the DS branding, but again you're in a saturated market that has either moved to mobile gaming or already has got a DS. I think the holiday season will definitely be telling, both for the 3DS and probably the Vita, but this weird perception among the gaming industry that the thing should be selling out constantly with a stock-filled library of games is a little ludicrous. 
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#8  Edited By paradox121
@Ghostiet said:
@chrissedoff said:

0 hours, 0 minutes, 0 seconds, if you're smart

I wanted to link to vidiot's blog or write a lengthy piece about the game's storytelling, voice acting, atmosphere and screwing around with what the genre made us accustomed to and how it's all worthy of jumping through the hoops of mediocre gameplay, but then I've realized you're a tool and I would just make myself look like a moron for wasting my time on one.
I like you. 
I seriously don't know what it is about this game that makes everyone scoff and no one bother to play it. It's easily one of my favourite games ever, not because it has the best gameplay, but because it creates such a rich and vivid world with a beautiful score that you can't help but love it, no matter how tedious the combat and sidequests are. I wish people would give it the time of day rather than writing it off because of the quick look, or, even worse, simply because its a Japenese game at heart.
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#9  Edited By paradox121
@ESREVER said:

NIERNIERNIERNIERNIERNIER 
 
nier  I listen to that entire soundtrack daily.

Very much this. Its fun to find people who actually like Nier. It's like finding someone of your own species on an alien planet i.e. kinda rare :D 
Also, massive neglect for SMG/SMG2. C'mon people. 
  
    
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#10  Edited By paradox121

A bit left wing but: 
   

  
Closing credits to Shadow Complex. I thought it was a bit stereotypical pop-rock nonsense at first but its actually a decent, weirdly deep song. 
Also: 
  
  Really ethereal, touching, beautiful song that perfectly matches the game and its ending. Very movie-like end credits song too.