I like the idea. I might suggest they keep the numbers hidden so that they still ultimately pick and choose as they like, but it could be a helpful tool for them in times where they're stumped for something to do.
I'll be honest, I don't comprehend the insane amount of hype behind this. Admittedly, I wasn't a big fan of the older Banjo-Kazooie platformers, but even if I were, I don't feel like anything significant has really been shown here that isn't just purely leaning on nostalgia.
I was/am a massive fan of the original Banjo-Kazooie games but I gotta be honest, this project doesn't feel quite right to me yet. Feels like it's driven by equal parts of nostalgia and bitterness, and as a HUGE N&B and VP fan I'm having a lot of trouble getting behind a project where one of it's major tent poles seems to be rumblings about how crappy Nuts & Bolts was and how Rare hasn't made a good game since the 64.
@gunstarred: To be honest I must be one of those hardcores because the more I run through the track list the less and less filler I'm seeing. Had a tough time leaving off So Fine and Yesterdays. "Ma friends, they always come through fer me, yeah!"
I'll admit Coma is kinda bad, but it was pretty fucked up weird back in the day. I think Breakdown has some of Axl's melodies and as a drummer Locomotive has to be there :)
If Use Your Illusion was one album consisting of all the best tracks off the double album it would've been pretty amazing in my opinion - and still pretty long.
Right Next Door to Hell
Live and Let Die
Double Talkin Jive
Garden of Eden
Knockin on Heaven's Door
Breakdown (probably my fave GnR song of all)
You Could Be Mine
"Genius" gets thrown around a lot, I wouldn't personally use that term, but I do think that the chemistry between Axl and Slash created some brilliant music that neither can seem to re-create without the other. Havin' Izzy hangin' around wasn't hurtin' em either.