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project343

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project343

2897

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30

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User Lists: 16

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project343

2897

Forum Posts

0

Wiki Points

30

Followers

Reviews: 0

User Lists: 16

#2  Edited By project343

I heard that it follows Dr. Ned's philosophy of not having New-U stations. To be honest, that completely unsells me on this DLC. I was on the fence, but no teleportation means no purchase.
 
Can you confirm?

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project343

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#3  Edited By project343

- Shadowrun was good 
- Bioshock 2 is an improvement over the original in every way
- Bayonetta isn't sexualized enough, especially approaching the end of the game

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project343

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#4  Edited By project343

Needs moar mp3 clips. Also, Vinny varies between an airy giggle to a lighter Brad 'hahaha.'
 
But in all honesty, Ryan's laugh. Contagious.
 
If you need a point of reference:
 http://media.giantbomb.com/podcast/giantbombcast-022310.mp3
(@32:35--a solid sample of laughter)

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project343

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#5  Edited By project343

If I buy this game, it won't be for the gameplay or story. It'll be for the cultural experience. They shouldn't be cutting out content that (I feel) is one of their biggest selling points.

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project343

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#6  Edited By project343

What do we know about the name? So far, both the logo and the name itself are leaving a lot to be desired. It sounds like it still hasn't been officially named, and the current title is simply a placeholder.

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project343

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#7  Edited By project343
@mano521 said:
" looks pretty fun, but im afraid that claw will just be some kind of gimmick "
A gimmick, with regards to video game criticism, is a bullet-point feature to sell a game. In practice, gimmicks aren't fully realized or do not impact the overall experience. At worst, a gimmick is detrimental to the experience, despite the concept being used to market the product.
 
Here's what we pretty much know about the claw:
- It's integral to the gameplay, having its own button on the controller
- It's fun
 
If you listen to the latest Bombcast (I believe is where this is covered), Ryan has an overwhelming positive preview of the game. It noted that the claw is used for stunts, character movement (in combination with the parashoot), vehicle transitions, and a direct-combat mechanic.
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project343

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#8  Edited By project343

Different voices, but allow me to separate their radio personalities for ya'.
 
Ryan: podcast host, mediator to topics, jokingly upset if things go astray, typically has a lot of "me too" responses to points made by other Bombcasters, perhaps the most representative of a general, non-hardcore audience. Less referential than Jeff, but more descriptive.
 
Jeff: knows a lot about games, either makes a profoundly historic reference or is simply profound, very obscure, has more a tendency to derail conversation into film/television territory, loves fighting games, loves campy. I would label Jeff as the most critically accurate and respectable of the Bombcasters. I, personally, feel that Jeff is more energetic and comical.
 
Or at least, that's my deduction. If you were to give me a manuscript of each episode and ask me to identify the speaker, I could probably do it. Been following them since prior to Giantbomb.

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project343

2897

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User Lists: 16

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project343

2897

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Wiki Points

30

Followers

Reviews: 0

User Lists: 16

#10  Edited By project343

Bayonetta. Bar none. Batman is too much of a brawler for me, as much as I love the stealth segments.