@MrKlorox: S.T.A.L.K.E.R. scared the ever-loving *shit* out of me, though I don't claim to be particularly hard to terrify.
I think the scariest game I ever played growing up was actually Myst. Even recently, when I went back and played it through Steam, I still could tap into that same youth-bound fear. I think it's because you're alone (essentially) in a place you do not belong in. You're constantly on other peoples' turf uninvited, and looking (in the case of the linked worlds) much like the people who previously came through and wrecked everything (as I saw/still see it). You know that, given the way the game controls, that you are absolutely at the mercy of any person might you encounter (more true in Riven and *especially* Myst III, which I could never bear to even really start). There are no weapons of any sort, and there are action controls. Combined with the great atmosphere (certainly for the time) that the series created, I have had a hard time matching the pure frights I got from playing Myst (again, though, it's not like I've actively sought out too many competitors).
I think Ben "Yahtzee" put it best at the outset of his video on Amnesia(the point begins building about 53 seconds in): "All a good horror game needs to do is hand you a piece of sandpaper and shout encouragement as you vigorously massage your own undercarriage." The best horror simply provides your brain a space where it can prey simultaneously on any preexisting fears you bring to the table. It's akin to the complaints people make about books-turned-movies, really. Books connect with people primarily because they give your mind room to fill in the details, and people construct very vivid pictures within the framework the author provides. When you turn that into a movie, the whole environment is forcibly locked into a single vision provided by the director. People who say "the book is better" are really pointing out that the director's vision didn't match their own (usually-- there are, of course, many flat-out *bad* movie adaptations out there). Bad horror games are like that, I think. When you lock a horror story into a single or narrow method of bringing the frights, you're going to miss out on what makes an experience truly terrifying: the lumps of electrified fatty tissue in our skulls, and the scared little persona locked inside.
Lordy, that was long for a first comment. Oh, well.
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