@AhmadMetallic said:
...like my cousins, and my work colleagues, game development DID get "dumbed down" and focus more on the wow effect of cinematics, cool chase sequences and graphics rather than substance.
I don't really want to turn this into a broad argument about game development, because I know I'll win, and you know you'll win, so we'd just end up hating each other over a video game.
But all Blystad indicated in the quote was that they were trying to remove the monotonous parts of gameplay. How is opening a door, finding nothing then getting discovered and restarting the level substance? He said there's still plenty of ways to achieve your goal, it'll just be less "What's in here...oh nothing. Here? Nothing again...where the f*ck am I?". You can still go back and replay the level in a different way. To me, that sounds like the franchise is improving on a weakness.
Also they're adding a romantic subplot. Isn't that substance? That adds a new dimension to the character, no? 47 is great, but he was never much more than an excuse to play Hitman...he's a memorable character, but only because he's a bald, killer clone.
As for voice actors, they were probably working on something else. Would you really want them to delay the game 6 months because 'Diana' had another commitment?
What lacks substance is half the posts in threads like this. They cry about how things are ruined without even seeing what's been changed. Like I said, there's nothing wrong with saying "I don't like the direction this game is going because of this and this..." but crying out how the developer has betrayed the fanbase and how they've sold out (side note: games were always made to make money) just makes me hate "whiners".
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