So given that there seem to be enough bobbleheads to imply 13 skills, and in the crafting thing we saw that there were ranks in the science skill (but much lower numbers), would having, say, 5 ranks per skill and two tiers of points again, one every couple of levels for perks and a few per level for skills, really be that much of a difference? I mean, in previous Bethesda Fallout games, the important part of skills wasn't whether you had 36 or 37 lockpick, but whether you had 25 or 50 lockpick so you could open different safes. You could still have skill checks in conversations the same way as 3 and new vegas, but it would be like needing rank 2 barter, rather than 40 points in barter.
Anyone with me on this?
Log in to comment