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SpencerTucksen

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SpencerTucksen

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#1  Edited By SpencerTucksen

None that I LOVE. But I found Far Cry 2, Saboteur, and Kane and Lynch to be fun.

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SpencerTucksen

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#2  Edited By SpencerTucksen

I never was a fan of Chrono Trigger. Therefore, I am clearly a twat.

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#3  Edited By SpencerTucksen
@WiqidBritt said:

@Dallas_Raines said:

Huh, now I know why they never showed off gameplay in the trailers...it's because there isn't any goddamn gameplay. I have zero desire to play a CG fmv game.

because an entire game is represented by two boss fights.

Exactly the same for me. I'd rather watch a bad ass interactive cut-scene-esque boss fight than just keep hitting a guy a bunch of times and then a normal cut-scene appears. This way, there's some progressive shit going on almost constantly. And if you see my other comments on the first page, I felt exactly the same. Feels like Japan's answer to God of War and that people need to give it a chance. It's too boss fights. All of God of War's boss fights are heavy on QTE's and I don't see EVERYONE bitching about that. I'm not saying it'll be the next big thing, but it's got a damn good chance at being a serviceable game.
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SpencerTucksen

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#4  Edited By SpencerTucksen
@McGhee said:

Social Security is all ready screwed. The money they claim is being put away for your retirement is being spent.

And where do they get off thinking they have the right to take my money and save it on my behalf? I would imagine Ron Paul believes that people should be able to do what they want with their money.

That's like his whole campaign. "Everyone does their own fucking thing and that's that." is essentially what he runs off of.
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#5  Edited By SpencerTucksen

What kind of sick monster doesn't drink the rest of their milk? Really, I drink the last bit of the milk every time.....except with Mini Wheats because you'll fucking choke to death on the excess wheat pieces that remain. So, I just drink it until I almost choke on it. Lol 
 
@Dany said:

Of course. I ain't no monster.

See?! Only some kind of hell-beast doesn't drink the excess milk. I guess I could forgive the people who don't eat cereal in the first place because, well, clearly they had horrendous childhoods. However, for the rest that eat ONLY the cereal....it's just plain wasteful.
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#6  Edited By SpencerTucksen
@kingzetta said:
@DoctorSage said:

inFamous 2's Good Ending and Deadly Premonition's ending both jump to mind.

yeah I was tearing up with the infamous one
Same here! The fact that each ending made you go against someone you befriended during the game was rough. I always play through both endings in these types of games and I felt awful doing the bad playthrough and then that ending. I FELT like a dick, which I suppose is a sign of great character-building to where you get emotionally attached. Or, of course, I'm weird.
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#7  Edited By SpencerTucksen
@countinhallways said:

After about five minutes I was disgusted. All this is is a series of interactive cut scenes with massive button prompts and some quite nice looking imagery... some Dragonball Z-like exposition... some enjoyably awful dialogue... actually wait a second. I think I like this game (sic).

Once I had decided to embrace this for what it is, which is barely a game, I began to get into it. I reckon I will get it when it drops to like 30 quid. Which will most likely happen very, very quickly. But really, nothing wrong with some absurd animeeeeeeeeeeee action cutscenes now and again. If it turns out to be at least, say, 4 hours long, I will check it out.

I thought some of the imagery and scenarios seen in the demo were great. Sure they barely constitute gameplay, but knowing that, I would have no problem with playing this like some sort of interactive comic/movie experience. If it features more fantastic scenes such as that godlike fat dude fingering the Earth, then all the better.

Well, I'd say it's alright. I didn't LOVE it but the people flipping out about how there's a bunch of QTE's need to calm down and not make the assumption that the entire game is like that. See the below comment for the rest of why it's stupid to make that assumption.
 
@SuperWristBands said:

@Branthog said:

I just realized that I have been repeatedly saying that I am turned off by Kingdoms of Amalur: Reckoning, because of the shitty "I'm a twelve year old boy and I collect pokemon" art-style. I didn't realize until just this thread that I had mistaken two games for each other and that it's ASURA'S WRATH that I thought had a repulsive art-style that turned me off from ever even remotely considering playing it.

So . . . COOL! Now I can go put Amalur on my "maybe" list again!

I get that it is subjective and all, but I couldn't be farther from your opinion. I love the art style and until a few moments ago it was the only reason I was interested in it. Not a huge fan of quick time events anymore (thought they were good in RE4, haven't liked them since) but the "cheesy DBZ" stuff someone said earlier has got me interested too. Also, the art reminds me of Street Fighter 4, well the human looking people do anyway, which is great cause I love the way that game looks.
I like how it looks as well. And how can people judge an entire game and say "Fuck this" because two boss battles had a ton of QTEs. Again, I reference God of War wear the only real progress in those fights was in QTEs. For all we know, the rest of the game will be awesome. And honestly, I don't hate Quick-Time Events. They're not as tiring as bouncing around all over the place hitting Hades 100 times before anything happens.  This game just cuts more of the repetition out of a boss battle, as far as we know.
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#8  Edited By SpencerTucksen
@UltimAXE said:

I haven't had a chance to try it yet, but every single impression I've read about this game in general tells me that I shouldn't even waste my time downloading it. I'm a huge fan of third person character action games, which you'd expect Asura's Wrath to be, but I say "No thank you" to the QTEs that it apparently runs thick with. Put me in control of the crazy shit in the same way that Bayonetta manages to do it.

The parts I did play were both boss battles. That's all anyone got to see. They tried to make the game look more "epic" by having that grand scale but it gives the feeling that the rest of the game will be the same. I personally highly doubt it and think people should give it a break. The boss battles are basically interactive movies, to a degree, but I do still believe it has potential to be fine. I don't expect it to be God of War, but God War's boss fights are generally regarded as amazing, despite being (at least the only parts that further the battles) comprised largely of Quick-time events. I think it could possibly be the same case here.
 
@blueaniman93 said:

Asura's Wrath is more like an interactive movie than a video game. Pretty much the exact opposite of what I look for in a game.

See above.
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#9  Edited By SpencerTucksen
@Geo7877 said:

@BaneFireLord said:

I also liked the RDR ending, but for a completely different reason than the OP.

What's crazy to me about that ending is I bet a large percentage of the people who 'beat' the game never even saw it. You get no quest marker or any real indication that there is more to the story.

I know! A lot of people saw that and quit, only to never realize what the true ending was, and it was very satisfying. Single-handedly made me love the game again. 
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#10  Edited By SpencerTucksen
@Drebin_893 said:

I'm going to be crazy and say MGS4.

I'm surprised no one else mentioned it. Lol