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There were only two ways for the Resident Evil series to go after Capcom had exhausted the Racoon City outbreak storyline: a more mature, paired-down refinement of the series' core concepts a la the 2002 Resident Evil remake, or just bat-shit absurd everything-but-the-kitchen-sink anime stuff, like Code: Veronica. The paired-down remake didn't win out, obviously, and the next decade of Resident Evil games would be dominated by louder and louder titles, culminating in action-blockbuster straight-to-DVD animated films and the whole Resident Evil 6 debacle.
My point is, pretty much everything terrible about the aughts-era Resident Evil series can be traced back to this game. That's not to say that Code: Veronica is bad, but that it lacks any kind of coherent identity the way the originals did. It swerves between classic Resident Evil b-horror and anime mythology at random, producing sequences of mind-numbing stupidity and weirdly fascinating cinematic absurdism in equal measure. I mean, I don't *love* Code: Veronica - in fact, replaying it I was frequently pretty annoyed at it - but it's an extremely interesting game in its own right.
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