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Storms

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Storms

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#1  Edited By Storms

 Gotta love the people saying "Oh, she isn't that under-dressed". I HAVE HAD SEX WITH PEOPLE WHO WERE WEARING MORE CLOTHING. How much more under-dressed could she be
 
This has nothing to do with prudishness, it's just dumb. I can excuse a lot of things because this is a sillier type of fantasy game than I'd usually play but this completely eliminates my suspension of disbelief every time I see it.
 

@ArfArfPsycho

: Your knowledge of armor is lacking. Chain mail can stop some stabs and pretty much all slashes -- not even katanas phase chainmail, I've seen this with my own eyes. The legendary weapon of the samurai can cut through a car, but chainmail pattern is impervious to any slashing attack.
 
Even leather armor is like an extra half inch of  tough skin and would be pretty good protection against something like a bit of flame or a glancing blow. Hell, a silk shirt would be better than a bra and panties as armor. Now, if it was as you say, and she was relying on never getting hit, it would indeed be a different story. But as you progress through the main quest, you see her engage in direct brawls all the time. 
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Storms

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#2  Edited By Storms
@RedCricketChase said:

Dude seems like he's straining pretty hard for that Armond White spot.

I see what you mean. Hype tends to make me want to find flaws in something too but I knew the second I popped this game in and heard those first few drumbeats that I wasn't going to be able to hate it. And then it went into the cinematic opening sequence and just got better from there. Between discussing existentialist philosophy with wise old dragons and drinking in the dark beauty of Blackreach, anyone who would rather get their jollies in being contrarian is only depriving themselves of a greater joy.
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Storms

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#3  Edited By Storms

Getting stronger over time is one of the mechanics that makes RPGs fun. That said, it's just one of them, and a small one. It might matter more in Diablo, where there are precious few other points to playing. It barely matters whether you can one-hit everything or everything can one-hit you, it's besides the point. The point is setting interesting goals for your current character and then stopping either when you achieve them or it no longer interests you.

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Storms

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#4  Edited By Storms

My favorite armor depends on the character I'm playing. If I'm a patriotic Nord, dragonplate armor. If I'm a noble Breton, Ebony armor. If I'm a psychopathic marauding killer, Daedric armor. For light armor, it's harder... most of it is ugly. 
 
@Chavtheworld@Neurotic:  
 
Every friend or loved one you kill should increase the life-steal enchantment of the Ebony Blade by two points, up to a max of 30 points (pretty powerful). I don't believe there's any way to track your progress, but it should amount to 10 kills to get to max.

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Storms

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#5  Edited By Storms
@Hizang said:

@pweidman said:

Should this have taken almost 4 months to happen?

Absolutely not, it has fouled me on that company entirely and sadly made me almost not like the game. I played it at launch, but when I found the issue I stopped playing assuming it would get a patch later in the week. Weeks passed and I got more and more angry, after a month I stopped getting angry and just stopped caring. When the patch came out a few weeks ago I didn't even care to much, so much time had passed that the time seemed to have passed for that game. I even tried to get back in it but I couldn't, so last night I decided to start again with a fresh character and at long last I am back into the game that I wanted to play 4 months ago.

NO WAY IS THIS ACCEPTABLE!

I hope Bethesda do this the right way next time they release a game on the PS3.

You seem a bit entitled. 
 
"Yes, you updated the game after release incredibly by sending data through tiny wires across the continent to what would have been a supercomputer 20 years ago but which I just use for entertainment, fixing an unforeseen problem that a minority of players experienced when you could have left it alone but you DIDN'T DO IT FAST ENOUGH". 
 
These things take time. It takes time to find problems, then create a solution, then to test your solution, then make corrections, then hand it over to Sony and wait for approval... Then it gets sent out to millions of people through the miracle of the internet and you find problems with your solution that you NEVER COULD have found on your own and then it starts all over again. Bethesda worked their asses off on this game and if they could have released it in a better state, they would have -- anyone can see that Skyrim was a work of love. You hate that it took 4 months for Bethesda to come up with a solution -- it took them 4 months after release, with millions of people playing them game and giving them feedback. How much longer would it have taken with just the couple hundred people who work at Bethesda poring over the code... "THE ELDER SCROLLS V: SKYRIM 12-12-21"
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Storms

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#6  Edited By Storms

@Zenaxzd: If you found out more about the dwarves in Dragon Age than any race in Skyrim, that has to be your problem. Skyrim goes ten levels deeper in depth about absolutely everything in it than any aspect of Dragon Age (except perhaps the main story), so if you don't know tons of things about a race such as, say, the Argonians, in TES; it's because you purposely avoided it or are just a pretty oblivious person. And the story was great. People need to stop saying "it wasn't a good story because I skipped it" like that makes the story anything less than wonderful. Your analysis is similar to a person opening up "Great Expectations", seeing that it starts with the word "My" and then skipping the rest and trashing the story.

Heroes that are born with the souls of dragons.

The Thu'um.

The 7000 steps.

The Greybeards.

The Snow Elves.

The World-Eater.

Sovngarde.

There is absolutely nothing wrong with a story like that and in fact if you can get over the cinematic story-telling gimmicks that the creators of other games use to dress up mediocre or even bad stories, it would suck you in and drag you along like it did for me. It's one of a million other things that set the tone and atmosphere of this, the greatest game I have ever played. If you can't figure out for yourself why Skyrim is so loved, then there's probably nothing anybody can say about how the feel of this massive, open, detailed game-world makes almost everything else seem trite that could help you figure it out. The best way I can sum it up is that so much work was put into Skyrim that it feels like more than a game, more than corridors rushed down like in Fable and even Dragon Age -- more than kicking people in the head in Batman. From the moment you step out into the world and everything is before you, it just makes the heart of most people swell. "I can do anything! I think I'll play as realistically as possible, work at the sawmill and run from threats! No, I'll be an assassin with a giant two-handed axe! No, I'll be a silver-tongued rogue!" as opposed to "I will be Nathan Drake, I will shoot people and that's that".

Other people... just somehow don't get it. There's something wrong with those people.

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Storms

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#7  Edited By Storms

The quests actually turn out to be wonderful, with just a few MMO/WoW-style fetch quests thrown in.

Blowing the budget on blowjobs for R.A. Salvatore turned out to be a brilliant move.

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Storms

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#8  Edited By Storms
@ModerateViolence said:
He's issued a statement consisting entirely of farts and whistles.
LOL'd hard. 
 
It was an... amusing feature in the fist Fable. Now it's just been exposed as a cheap and silly replacement for the work of dialogue.
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Storms

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#9  Edited By Storms

Hi, Free American, here. There are still some bugs. Baddies tend to die in awkward positions (between two rocks, on top of something too narrow, etc.) and freak out a bit. The ones from the demo have not returned, though. Audio mostly works flawlessly, except a couple times when Lorestones freaked out on me and faded out at the end. Dialogue doesn't skip anymore but again we have the problem of the ends getting cut off some times. 
 
The camera is great, no problems there. Graphics; only a little pop-up that's barely noticeable. 

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Storms

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#10  Edited By Storms

Some textures are low, some you're paranoid about and others are just Skyrim not loading them fully because it doesn't think you can see them.