Sunjammer's forum posts
Gah i feel kind of dumb now. Letting this shit get to me so hard. I was getting the Sixaxis vibe all over again. Rumble is a god damn marvel of lateral thinking, when they removed that and discarded it as pointless it was driving me up the walls. Tactile feedback is something i basically burn for personally and professionally, so i get mighty riled up whenever someone throws the notion out there that we somehow don't need physical response from the world around us. That's such an internet generation concept, where people have more of a social life on Facebook than they do in their home town. Buy a skateboard in-game and never get the pleasure of putting griptape on a fresh deck.. Sigh :) Anyway back in the 30s when i was young...
Natal is no disaster. But it's scary as hell to me that there is a generation of gamers fostered who will never have felt that physical muscle memory connection. It's pretty magical, the things you can teach your hands to do on their own.
I was going to make some really tasteless comparisons to letting AIDS run rampant because there's always gonna be someone with it that is gonna be selfish enough to propagate it, but yeah. VIDEO GAMES!
As for my scepticism about the unit itself, that comes from having done some mocap work in the past, and knowing that the fewer sensors you have, the less accurate your data, and the less accurate your data is the more you make up for it with either oversampling, filtering and interpolating, or you spend a hell of a lot of time cleaning up/filling in the data afterward. It's not about processing data. It's about the data being processed; A stereo camera can't realistically supply enough.
At this point in time, Natal for the use they show in that video is as realistic as the Wiimote being used for 1:1 swordplay.
I accept (read: love) that there are comic books, and i don't think anyone ever said HEY GUYS, FUCK BOOKS, THIS PICTURE-AND-SPEECHBUBBLE IDEA IS HELLA SMARTER! Like others have said, this kind of gameplay is a subgenre onto itself, and hooray for that! But the notion that this shit is the way forward is ridiculous and offensive.
It's an interesting trend though. I'd like to see this kind of stuff evolve separately from other games, so our current "core" games can work out how to handle storytelling and interactivity in as good a way as possible, and the controller reinvention process can go on separately without necessarily having to infringe on the way games are done as a whole. And then eventually merge for great awesomeness, hopefully with the best of both worlds.
Touch, sight and hearing are all equally important in conveying a perception. You can't just take one away and not have it make a big difference.
Hell yeah i take games seriously. 24th year of playing them and counting, 8th year of working with them. There is an art here that i love, and removing tactile response is like translating your favorite novel into SMS language.
I'm all kinds of pro new technology. The dicks are the people who are removing tactile feedback. That's my main beef. I'm all for new motion control methods, but i basically DEMAND that i can actually feel some sort of response. I don't think it's crazy to imagine people holding random household objects when playing a tennis game using the Natal just to get a sense of weight in there, or that there will be a peripheral market for "junk to hold", such as gun peripherals that the Natal will pick up etc.
This has sort of become derailed. I don't really mind a new EyeToy style addon, as much as i'm not going to buy it there's certainly a market segment for that kind of thing. The notion put on by MS and their partners however is that this is some sort of brilliant new advance in controller technology that will change how people play games, and to that i say people have flailed around in front of cameras for quite a while, and that this sort of tech actually REMOVES integral parts of the game playing experience that are, for me at least a big part of why i keep coming back to it.
It feels good to press a button and see a system respond.
It feels good to drive off the track and hit the gravel and have the controller rumble in your hands.
It feels good to grab a controller tightly when you're playing a scary game and it's a tense moment.
It feels good to physically hand the controls over to a friend.
It feels good to pull a trigger, hear the bang, feel the rumble, see the enemy fall.
It feels good to gently nudge a stick forward to move closer to an edge without overstepping.
These are positive vibes i personally feel when playing games, and things that i connect emotionally to the controller. This is why users argue over which controller feels the best, which sticks are the best, button layouts, yadayada. They connect physically with the way they play the game, where the goal is effectively to eliminate guesswork between the player and the way the system responds. This is the absolute ESSENCE of control scheme designs.
I simply don't want to guess wether a gesture will be picked up or not. So give me a super sensitive, super analog motion sensing controller that actually responds to me physically. Give me a sense of touch in games. That is what we are missing for the circle to be complete. Not REMOVING it. Two steps forward, 3 steps back. Damn you, dick scientists.