[BEGAN: Some Humble Week in August]
[FINISHED: December 29th]
I love Etrian Odyssey like a crazy person, but I wasn't in a hurry to play this one. Partly because it came hot off the heels of Etrian Odyssey 4 (so it felt too soon to start another), partly because it was just a remake of the first game, and partly because I was kinda iffy on the idea of them adding their own everyday-JRPG-style story mode to a game that was very unique for not having one of those -- it told a more subtle tale with just enough to keep you engaged while having enough room for imagination to make the adventure a very personal one for yourself. To... like, actually roleplay.
Which is just a long way of saying "I ALREADY HAD MY OWN HEAD-CANON, HOW DARE THEY MAKE THEIR OWN. NOOO!!" But I digress.
As it turns out, it's not "just" a remake. They did a lot of smart things with this game, and I'm having a lot of fun. I expected the game to have the exact same dungeon layouts as its original, and they seem to try and convince you of that themselves as the 1st Floor is a perfect replica, but it turns out to be a rope-a-dope. You go down to the 2nd Floor, it looks like you remember... but then, wait... did this hallway turn like this? Was this how this was shaped before? Wait... no, this is different, I think... OH GOD, WHAT IS THAT MONSTER I HAVE NEVER SEEN IT BEFORE.
Turns out, from the 2nd floor and on they have entirely redesigned the game's levels, added new enemies, and just generally done things to vastly improve the flow. And that was cool to discover. I'm still getting that injection of nostalgia from familiar sights, yet at the same time everything is completely different, and it's basically like playing an entirely new game. Heck, there's straight up an entire new dungeon full of new bosses that you get sent to regularly between stratums, which was also a big surprise. There's lots of little fanservice-y stuff (not the bikini kind) throughout the game, like getting a lot more dialogue and development from the NPC's you know from before. It's neat.
As far as the story goes, it's kinda whatever. It has intriguing elements, but it also sort of ruins the major revelation that the original game had going for it. The characters aren't amazing, but not offensive either. But while it may not inherently terrible, I could've still done without it. It's not worth the trade-off of losing the customizable party I felt like I had complete authorship over. I'm still curious to see what Untold 2 does with it though.
In closing: yay!