After putting in quite a few hours into the game I was starting to wonder why loot never really changed. I kept getting loot as rewards for doing things and there are plenty of other means of getting it, but 35 hours in I still felt like I was basically as strong as I was 5 hours in.
...
Now while that's fine and all and there's nothing wrong with a game that doesn't overplay the loot-role, but it's a problem when they are not just selling you access to more loot for real money, but also random loot. Buying loot-boxes in this game is basically just giving away your money, it doesn't give you any advantage in-game or anything fancy and shiny to look at. It's also one of the only things in the game that is visibly pushed as a microtransaction and all it is is a random chance at insignificance.
So ye, don't buy loot in this game. And, as already implied, if you were interested in this game for it's loot hook, stay away.
1. Loot progression in this game exists in two ways (lateral and vertical) and these ways are not apparent to people who are just starting out. Yes, all weapons of a subgroup (like sawed off shotguns) have very similar base stats however one must realize that when you pick up a weapon it is incomplete. Weapons are basically templates that give players a foundation to build upon.
These foundations are all fundamentally similar (at times identical) and a weapon's quality seems to dictate how much variance it can have from other weapons of a subgroup by allowing it to have random properties like rate of fire, weapon damage, clip/mag size, etc. Where most white weapons are identical to others in their subgroups purple weapons will frequently have different bonuses applied to the template which allows players to choose which foundation they want to build their weapon on thus influencing the way the way the weapons vertical progression plays out.
A weapon's vertical progression is is determined by the quality and function of the mods you choose to use. To give an example, my favorite weapon that I have collected in the game so far is one of the hip fire smgs. I like it because the foundation bonus is a boost in rate of fire which is not a stat you can boost through weapon mods. A weapon fully modded with low grade mods will be significantly better than the same weapon with no mods. A weapon with high grade mods on the other hand will be significantly better than the same weapon with low grade mods.
2. I don't understand what your problem is with the real money loot boxes. We are not forced to buy them, in fact we can get them for free by playing the game... additionally we are not deceived into believing the loot boxes are guaranteed to give out upgrades every time we open them. It's called gambling and people do it all the time. It's not a very intelligent way of spending money in my opinion, but it is their money to spend if they so desire. When a person gambles they are not guaranteed a big payout, they are guaranteed a very tiny chance to win a big payout. The same applies to the loot boxes, you are not guaranteed an upgrade but rather the chance of getting an upgrade.
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