@seppli: Good points, you might be right. I admit I want them to do the bundle before launch so I can buy it instead of just the console. If they can't get the bundle out before launch, it will be that much harder for me to buy a Vita knowing I missed out on paying $100 for it.
This would be a great idea if it were already executed, or announced real soon and available for preorder before launch. If they wait until after the PS4 launches and all the early adopters have made their purchase, I think they lose a lot of potential buyers of that bundle.
Big baseball fan, I wish they would just stop caring so much about doping. Big muscles don't give you the hand eye coordination to catch up to a 95 mph fastball. What they do is turn singles to doubles, doubles to home runs and make the game more exciting. It's not like entering a cheat code where taking a little human growth hormone gives you sudden baseball skill; you're slightly stronger and your muscles recover a little faster in an insanely long and arduous season.
Why shouldn't a player be able to weigh the pros and cons of various drugs and their effects and choose to use them or not? Remember Sosa and McGuire going after the home run record? That shit was exciting and helped bring baseball back from the grave after the player strike of the mid 90s.
Baseball is still awesome, but this crusade against doping doesn't make the game better, or more "pure" or whatever else. Just about everyone was doping back in the day. Baseball has a long and storied relationship with drugs.
Cool feature, this is the way you get people to start buying digital: provide features and benefits that aren't possible with the physical medium. Although I have to say I can't see this being a total game changer just because matchmaking rarely takes long enough to really get going anywhere in a second game while you wait.
I think the problem is developers in general have been too lazy to make them interesting.
The original Dead Rising is a great example of a game that is improved by the achievements it has; they help lead the player towards new and interesting ways to play the game they might not have done on their own. Unfortunately, that type of effort put into the achievement system never became the norm. Instead all achievements tend to be are mile markers in story progression.
I don't care about getting achievements like "Beat Chapter 1" or "Get 10 Headshots". However, a surprise achievement popping up because I did something crazy, unique, or otherwise awesome is still really cool. The latter just never seems to happen much anymore.