@JJWeatherman: Thanks a lot! @iam3green: It's going to be soooo crazy :P @wolf_blitzer85: Yay for shmups! @harrypmgaga: Wow, thanks a lot! What is the site? I'd love to check it out! @Synthballs: We didn't have it here in Sweden before either, though I think they are expanding it at the moment... @Gamer_152: Thanks a lot!
I've done some more pretty cool stuff on the game in the last weekend. I've implemented 4 player multiplayer, multiple levels, moving enemies and crazy bulletpatterns. I'd say thats quite a lot for a weekend! The game is pretty retro, and each level starts by enemies moving into place and then start to spray bullets all over the place. Some enemies work as a shield for the shooting enemies and since you can only shoot straight up, you have to penetrate the blockade to get to the shooting enemies, without getting shot of course! Once all enemies are dead you move on to the next level. Oh and I almost forgot, there are loads of powerups! I'm having some trouble though. If you shoot all enemies that shoot back first, you end up with a lot of enemies left that just stand there and do nothing. It feels pretty pointless to kill them all when they aren't returning fire. And I can't have ALL enemies fire, that would make the game insanely hard. I'll figure something out, suggestions anyone? :D Here's another picture of some new enemies firing bullets at me!:
@ptc: If I could, I would release it for free. But 80 pts is the least Microsoft will allow so that's what I'm going for. @ThePhantomnaut: Oh it will be challenging alright :P
@kishan6: The graphics are temporary. As I said, I've only been working on it for a couple of days so I just threw something together to work with.
@buzz_clik: That's awesome man :P @ptc: It's funny you should mention that, I actually have a bit of contact with the developers of that game :D But yeah it will and already is looking a lot different from the picture, and it plays a lot differently from Decimation X.
Hello everyone! It's been quite some time since I last blogged here but I've been very busy in school finishing up for the summer. About 3 days ago I started making a new game that I intend to release this summer on Xbox Live Indie Games. It does not yet have a name, It's actually not even a game yet, more of a glorified tech demo. Even so, I thought I'll give a first look on it and perhaps get some response? :P Giant bombers are after all a very good an honest crowd of people! The game is a retro shooter on steroids! I've been on it for only about 3 days so it is no where near complete. I've just focused on making the game engine and optimizing it for the 360. Here's a pic of my and my friends stress testing the engine. It can handle A LOT more than this. On a one minute test I managed to spawn 0.8 million particles, kill 11 thousand enemies with over 44 thousand bullets! Needless to say, it's very fast!
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