@tennmuerti: So I went back to where I found Ralphie and Takayuki. Both were not where I found them initially or in the surrounding areas. I did find on the Steam forms for the PC version of the game, that they are aware of the issue and are working on a patch. They are just fixing some other stuff as well and putting it out once the console certification stuff goes through. Thanks for the suggestion though.
@starvinggamer: #5 has a slight streak of blue. Could be a strand of hair? And the way the character is standing reminds me of a victory pose of Remy.... just a theory. The 6th one is throwing me for a loop.
@starvinggamer: Didn't notice the triangles until you pointed it out. Bah! Oh, well. Now that you mention it, they all have slight details. I think the fourth from the left could be Ibuki since you can see the tips of the kunais.
I had a pretty decent job that I disliked initially, but actually grew to like. Paid pretty well to the point where I really didn't have to worry much about bills and such. I got laid off a few weeks ago, it just kinda bums me out now.
Long story short, I got the Directors Cut on PS4 and just really fell into it. I dismissed some followers to pick up new people, only to discover that the dismissed people never made it back to Ranger Command and didn't stick around where I dismissed them. I know that this was a problem after looking up some info on the issue, but haven't found anything about a patch.
Anyone know when or if a fix is in the works or coming soon? I've been really liking the game and find this issue as a big hinderance.
I have good memories with both games and while it did have some pretty sizable issues, it's charm, story, and the world really did pull me in in kept me in for the long haul. I really am interested in seeing what a modern Shenmue would look like and finally see where the story will go. I backed it, but I won't hold my breath until I get it in my hands.
It all depends on how well implemented it is. For example, I HATED it in Bioshock and Singularity where you were being talked to by all these characters and the guy you play as just seemed content and didn't say anything. I'm sure if you were really in those situations, you would have at least a few questions to ask like "Who are you?" and "What is going on around here?".
Fallout and Elder Scrolls actually had you talking to characters as a "silent protagonist". They gave you opportunities to initiate a conversation with the surrounding characters. If Singularity just had like a pop-up window that had some text you could choose to say to the main scientist guy, then I would've at least been able to related and connect to the story and the character more than just "blank, silent marine".
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