Hey Patrick, I intend to make sweet love to the words you write. That aside
I went to college for accounting, and understand budgeting, compounding, depreciation accounts ect ect. and people just don't get the cost of a project, any project. What I have noticed from people who buy video games (especially indie games) is they think that everyone works for free from their home. So the only cost is for an engine. (Which they incorrectly believe costs like, $100) They don't seem to take into account, payroll, supplies, rent, anything really. I understand they lack transparency, but it's also a lack of basic financial knowledge that dooms a lot of these projects.
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