I haven't played either series, but Witcher 3 looks like Polish Folklore Dragon's Dogma, and yes please.
Tidel's forum posts
Relentless cynicism comes from the top down. When treated with contempt, it is reasonable to respond with it. I absolutely agree than the tone in forum trenches can be aggressively negative, but I don't think it's completely unwarranted. As consumers, gamers are more savvy to PR spin than we're given credit for, and the big guys consistently fail to recognize that every inaccurate target demo, every bullshot, every Molyneux promise, every focus-tested robot line-read that presumes we are stupid, every nickel-and-dime scheme, every predatory action they take to part us from our money has a cost, and it is hearts and minds.
Shat bed, be the change you want to see in the world.
I have been a subscriber, but right now I don't have the means. Having gone from premium to free within the past few months, I've noticed that my participation in the site has dropped off a cliff. I come, I read, I forum browse, but without full access to content my visits are far more brief, and my already light participation in the community has evaporated.
I'm grateful for the Bombcast and the morning show. I love the Dumptruck. Patrick has been the site's saving grace for me as an unsubscriber, but I've been a fan of his perspective and content since 1UP -- and while I've had the Bombcast in my feed for years, I came to GB 'full-time' after the definitive fall of 1UP, so his inclusion felt, to me, like peanut buttering the chocolate.
I still love the site, still respect the hell out of the boys and still enjoy all the content I do get for free, but I've realized that the content I most want is that which I can't afford to access right now. And fair enough. If I could I would. But the longer I don't, the less attached I feel to the site itself. Half the time when I cruise by to check out what's doing, I see locked streams featured at the top of the page, and after a few months that begins to become the character of the site -- GB as a site is Members First. I don't see the invitation to participate, I see closed doors.
But maybe it's only a problem because I know what's behind those doors. Thing is, for everyone who doesn't, does the other content on the site inspire them to look? It's hard to see beyond myself here. Does this community grow? Do the boys need or want it to? Do you? Is the 'weirdness' that Jeff uses to describe the character of the site really just mean it is intended to have a short, specific reach? If that's the case, then the content gating is important to give people a sense of ownership over their participation. When I paid the toll, I made use of the club. Now that I don't, I don't. Maybe it's just that simple.
People are still talking about and playing Dark Souls like it's new. It's been two years.
Sure, Dark Souls II is coming out in a few months, but it's been like this the entire time since Dark Souls was released.
As far as cultural currency is concerned, Dark Souls is capital I Important in gaming, like few other games are.
Games I played:
DmC, Dead Space 3, BioShock Infinite, Dragon's Dogma: Dark Arisen, God of War: Ascension, Monster Hunter 3 Ultimate (3DS), Luigi's Mansion: Dark Moon, Donkey Kong Country Returns (3DS), Animal Crossing New Leaf, The Last of Us, Dragon's Crown, Diablo III, AC IV, Rayman Legends, Wind Waker HD, A Link Between Worlds, Tearaway.
I have some 2013 backlog games on hand (Fire Emblem, SM3DW) that might deserve a place on the list when I get around to them. Very few purchasing regrets this year, by design. I finally broke free of my own stupid relationship with press and forum hype and stuck to stuff that looked cool to me.
Everything that doesn't make my top ten deserves a place in honorable mention. I liked everything I played; I loved quite a lot of it. Normally I hate shooters, too, but two of my top games were both very shooty.
- BioShock Infinite (the best, smartest, most thrilling Disney film that Disney will never be brave enough to make; wonderful world, favourite 'twist' in a game)
- The Last of Us (the most emotionally grounded, narratively intelligent game yet made; elevates both Gameplay and Storytelling at the same time)
- Zelda: A Link Between Worlds (great balance of nostalgia and newness; improves a classic, sublime gameplay and soundtrack)
- Luigi's Mansion (charming, challenging and fun)
- Tearaway (beautiful, empowering; worth owning a Vita for)
- AC IV (WTF Ubi, how dare you make the best game in the series six entries in!)
- DmC (cheeky, subversive; gameplay to match NT's presentation chops)
- Diablo III (THE WAY IT WAS MEANT TO BE)
- Dragon's Crown (gorgeous, pervy, surprisingly fun)
- GoW: Ascension (the first MP mode I ever fell in love with)
List order not final; content subject to change. Good year for games for me.
Played in a straight line through, I found it more compelling than Ezio's story (caveat: I skipped both Brotherhood and Revelations). I loved the slow burn beginning. I thought it was brave, masterful game storytelling. And I liked Conner, dour though he was.
A lot of bloat, though -- never once touched crafting or otherwise fiddled with the economy, and barely did any of the side content. Except the ship missions; those were aces.
Still -- I thought it was great. Gamers are too absolutist in their criticism. It either fellates your soul or rapes your time. There's no room for okay, or even good, and god help you if you disappoint.
I hope Wii U can match the GameCube install base at least. Smash Bros. and Mario Kart will help. Metroid, F-Zero, Bayonetta for the core, Zelda U. Another price drop next year -- $199 is where I believe the system should be, from a market perspective. Marketing needs to happen in a significant way, and it isn't, which boggles my mind. Shame that they dropped the ball on the a second launch with the price drop and Zelda/Mario. Nintendo is the only one who can save itself from this perception problem -- but I do think the Wii U is salvageable. Whether or not Nintendo will do it is another story.
The company seems stuck. Blinded by the success of the Wii into misjudging why the Wii was successful in the first place. Yes, motion controls, which have proven to be a fad, but also timing -- Wii launched in a different world at the right time. Wii U seems like it was designed for that reality, ignorant of everything that's changed in the years since -- the quickened upgrade treadmill, the expectation of media capability, the sense that third party developers should participate in hardware design, not be dictated to; a device that costs nearly as much as a tablet but is 1/25th as useful for most people.
Sony has given the industry a master class in changing corporate behaviour and core perception. Nintendo needs that level of turnaround. Maybe not for the Wii U -- maybe the success of the 3DS can float them past it -- but definitely for whatever comes next. Floundering in the console space now, they are in the best position to have a short gen and get on the next big thing -- VR -- before the others can afford to. Or forgo home consoles and stick with handhelds for a while. 3DS is hands down the system of the year for me.