@TruthTellah said:
@SuperB said:
@TruthTellah:
The third-person games, are the arcade 2D lateral and vertical development, made with sprites or bitmaps, create and animate sprites manually with the traditional system, at present, increasing the resolution of everything, which means return to redraw settings and characters as 2D bitmaps at higher resolutions (HD 1080p). And development games 2.5D, ie with 2D gameplay but polygonal or 3D games with fixed or scroll prospects?
Why there's a lot of interest in games in the third person?
Why a thing will not replace the other?
Wait, what? That isn't what third-person means. Though, I apologize, but I can hardly understand what you are saying in this comment. If English isn't your first language, it's all good; I'll try to be clearer.
A first-person game is one where the perspective is in the first-person, aka. emulating your vantage point. You are supposed to be the character. Examples: FPS, Portal, Call of Duty, Elder Scrolls: Skyrim, etc.
A third-person game is one where the perspective is in the third-person, aka. you looking down upon a separate character. You are controlling or influencing a character or many characters, not acting as a character. Examples: Most Platformers, Strategy Games, Puzzle Games, RTS, Tetris, Mario, etc.
First-person games may one day be taken over by virtual reality setups, as it is a natural progression over time, but third-person games will still exist, as there are many experiences in gaming that simply can't be achieved from being in the place of a character. So, no matter how big a part of gaming virtual reality may one day become, it won't ever be all of gaming. There will always be third-person gaming.
So, when in the future, have the ability to recreate an advanced Virtual Reality, in which we are totally immersed in it, as the film suggests Enter the Matrix, where the playing field or simulated experience is that reality or virtual. Is it possible that even at this point, also have side-scrollers games with 2D gameplay lateral or vertical, and people playing them as well as the concept or style arcade (platformers, beat'em up, shoot em'up, and subgenera run and gun and fight Vs), which today mark games as Hardcorp Uprising (Contra), R-Type Dimensions, Raiden IV, Ultimate Ghost'n Goblins, Sonic 4, ..., is now distributed through of digital download platforms such as minor or second product line, when compared with 3D gameplay games or 3D Full graphics. And if you do not see then as a thing of the distant past, something very retro, like the arcade game concept, preferring forms of gambling and more complex game mechanics (3D gameplay)?.
In the era of video game consoles, 32 and 64 bits, with the boom of polygonal graphics, and 3D game mechanics, many people thought That 3D is 2D but better. It might also be argued That the mechanical or lateral and vertical development, are very simple and limited in play, and That This Type of fixed screens do not allow much showmanship...
I'm sure you mean well, but I feel like I'm talking to someone through a very poor translation of some sort. I'm pretty sure we're not even talking about the same thing.
Will Virtual Reality possibly be big in the future? Sure. Will it replace all other kinds of games? Not at all. Even if it's in a virtual simulation, people will play from the third-person perspective in many different games. People want that Matrix-y first-person experience, but they also want third-person control and scenarios where being something isn't the best way to do something. So, is VR probably part of the future of gaming? You bet. Is VR going to take over gaming any time soon? Unlikely, but we'll see. Though, even if it became dominant, people would still be drawn toward third-person style games alongside that. One does not replace the other, now or at any time in the future.
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