The music in Bugbear games tends to be heinous. I very much recommend muting it and replacing it with your own playlist. Better and/or more appropriate music makes it a significantly better asshole driving simulator.
Game is absolutely incredible so far. Playing on a 2080 and Occulus Quest via PC Link. I can't believe how good this game looks and plays. I'm not that into VR, but I think Valve knocked it out of the park. I still don't buy into a VR future, but I think this is as good as it gets with current tech and Valve probably knows this (thus the heavy investment in brain control tech that Gabe has been discussing in recent interviews).
As good as the game is, I don't see Jeff vibing with it. It's more survival horror than even HL1 and that's never been Jeff's thing. FYI, those planks you can just rip off with your hands. I like how the game doesn't hold you hand, even if it means some stuff like not knowing that or occasionally getting stumped. Jeff is much better at aiming than me and had way more resin than I had so I like how everyone will have their own experience given VR's challenges.
I think if the game wants to encourage the player to figure things out on their own, it should provide solutions that incorporate what the player would think of, that incorporate what the game presents as a possible solution. Half-Life is kind of famous for bashing things with crowbars, and first person shooters in general have conditioned us to bash things, especially wooden things. It seems blasphemous to present the player with a pipe and not let them use it to bash away some planks blocking their way.
Intuitive solutions that seem like they'd work, should work. Otherwise it's just disappointing when it doesn't and nothing happens.
When it comes to removing planks so that you can move past them, it shouldn't matter how the player accomplishes it. It's not a cheesy exploit that ruins the game design if you were to bash the planks with a pipe instead of shooting them or removing them with your hands.
For colors used to guide players through the game or represent interactive items in the game world, they should perhaps let players change that as part of a standardized accessibility featureset. It's really kind of strange that there's no standard for this stuff. And that developers don't seem to consult with people who would use these settings? Feels like preferring just the HUD elements to shift colors rather than the whole game, would be a pretty common preference.
So far the consensus I'm getting is that while it may not be revolutionary, it basically takes anything VR has ever done well, and does it all really well while also excelling at being Half-Life.
And it's a large budget, full 10+ hour narrative game. AKA a regular ass single player game. Is that still rare in the VR space? I dunno.
Here's to a sequel I'll hopefully get to play. And hopefully in less than 13 years.
Gunpla sounds like you stopped saying a word midway through it. Are you trying to say gunplatypus?
I made a model out of sprues once. Was a car, so I guess I did a carpla? The hardest part aside from everything else was to paint it. I have no idea how you make it look like not splotchy ass. Granted I was like ten, maybe I'm better at it now.
Also, moisturize. With frequent washing, your hands will eventually take on the texture of a parking lot. Could eventually cause cracked skin, and that's no good in these burdensome times.
And be mindful of cuts and sores on your hands in general.
vibratingdonkey's comments