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ViciousReiven

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ViciousReiven

983

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#1  Edited By ViciousReiven

If anything my recent upgrade makes me just wish new consoles would come sooner, sure I can play some very pretty games but it's not really doing it for me.  

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ViciousReiven

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#2  Edited By ViciousReiven

First off while the PS2 versions did try to run at 60 they failed miserably, the slowdown in the original ZOE2  was horrid  (1 wasn't that bad, but it was more sparse), go replay it, it's really not that hot.
Second, the difference here is while these do drop frames they don't appear to actually slow down, that's a huge improvement no matter how you look at it. 
Third, they certainly don't look worse, textures are identical if not better, factor in you're not running interlaced on a sub-HD screen and you don't have the same ugly PS2 jaggies, I don't see how you could possibly think it looks worse.
  
If you want to blame them for anything then they could have done better with the PS3 version and the missing effects seems kinda dumb, but   I'd say this is a much better version all around.  

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ViciousReiven

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#3  Edited By ViciousReiven

It seems weird and fucked up, but you just know Ryan would fucking love this.

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ViciousReiven

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#4  Edited By ViciousReiven

Maybe you're just bugged, I've had literally no issues with responsiveness.

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ViciousReiven

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#5  Edited By ViciousReiven
@Hailinel said:

@ViciousReiven said:

IMO All games that have problems that are fixable should be given a pass knowing that it will eventually work out, it's the ones that have fundamental problems that should be faulted.

Just because problems are theoretically fixable doesn't mean that they'll be fixed, or that they should be excused for having such issues. PS3 Skyrim players know this too well.

    
If a problem is fixable and nothing is done about it then you can throw all the blame you want, but when a developer acknowledges problems and do their damndest to fix them I see no reason why it should change someone's opinion on the good game.
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ViciousReiven

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#6  Edited By ViciousReiven

IMO All games that have problems that are fixable should be given a pass knowing that it will eventually work out, it's the ones that have fundamental problems that should be faulted.

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ViciousReiven

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#7  Edited By ViciousReiven

I think the game itself clearly reflects what I'd like to say right now: 

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ViciousReiven

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#8  Edited By ViciousReiven

Absolutely, not only do I adore some of the people who now work there from other places, but they've been making some fantastic articles for The Verge for quite awhile now that you just don't see in many other places, that kind of behind the scenes meet the developers sort of thing that just barely gets touched on by many big name game sites. 
On top of that I find what they've shown of the design to be very pretty, something I don't think 95% of websites I visit are, which while not important still means something to me.  
I don't yet care for their reviews, but only because I haven't had the chance to get to know about most of the personalities, I'm sure once they get some video content going it'll sink in.

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ViciousReiven

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#9  Edited By ViciousReiven

Majestic (the old ARG the Bombcast used to talk about) 
Panzer Dragoon Saga (Saturn emulation still kinda blows, and getting a real Saturn for one game is super dumb) 
Gravity Rush (I ain't getting a Vita until a price drop damnit!) 
.hack//Fragment (Never came out in America, Japanese servers have been gone for a long time anyway) 
.hack//Link (will probably never be translated) 
Shadow Tower Abyss (never released outside Japan) 
 
Practically any game that doesn't have invert options for the camera, I can't readapt to standard for some reason, combined with OCD makes it impossible to play a bunch of great games :(

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ViciousReiven

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#10  Edited By ViciousReiven

Not really, it makes total sense in context to the game itself, which can't really be said about a lot of games, RPGs especially.