*****SPOILERS***** Okay, so I was wondering about Metro 2033's so called "good" ending, the one where you destroy the guidance system and let the Dark Ones live. This may be explained in the book (I haven't read it yet), but to someone that has only played the game how can this be considered the "good" ending? Throughout the game, you are attacked by mutants non-stop and early on in the game when you allow one of the Dark Ones to touch you (in a dream), you die. Nobody that you meet has anything good to say about the Dark Ones either. They are represented as nothing but evil. So why in the world would you take your only opportunity to eradicate them in the end, and after all that hard work, to save them instead? They say that they "just wish to understand us" and "just want peace"; but they have psychic powers, for all you know they're just playing mind tricks to help their survival. The game ends as if by your action of taking a pacifist stance you are creating an opportunity for peace between the Dark Ones and humans, but I simply see no incentive for the mutants to stop doing what they're doing at all. By kicking the guidance system off the tower I felt that Artyom basically doomed humanity, so I have trouble seeing how that is the "good" ending. Thoughts?
Yeah, this thread is a year old, but I just finished this game after getting from the THQ/Facebook promo and I need to post my thoughts SOMEWHERE. Basically, I totally agree with you. I have no idea what happens in the books, but strictly based on the game, the idea is F'n terrible. There's absolutely nothing to suggest the dark ones want peace. When every psychic encounter ends with you dying, or crawling on the floor, why the hell would anyone think to make peace?
Again, I have no idea if the book communicates this better, the game just has poor story telling, or the story is just terrible; but I didn't see any reason to stop pulling that revolver trigger in the last psychic sequence.
The lame campaign story keeps this from being in my GOTY list. BUT, the shooting and gameplay is damn fun. I'm really bummed that the multiplayer isn't better supported.
I'm going to guess it involves: a series of linear missions punctuated by travel scenes where you talk to members of your party, interrogating them about their past. Inevitably they'll reveal intimate details of their lives even though they barely know you. You'll pick up new members along the way, and maybe romance one or two of them. All conversation options will be either a nice guy response, a total dick response or a completely non-committal response.
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