WinterSnowblind's forum posts

#1 Edited by WinterSnowblind (7613 posts) -

What a lot of people do not know is that the Rare of today is radically different from the Rare of then. Even if they were given the green light on a Conker or Banjo title, that talent has walked away.

This isn't a little known fact, it's something repeated in almost every Rare discussion that comes up. Now what people actually don't know, is that the same is true of every other major game developer these days too. People have lives, they get older and move on. The same people don't continue to work at companies for decades, you know?

@hailinel said:

@extomar said:

Looking back at the history, Microsoft really overpaid for Rareware.

And grossly mismanaged it. They made the games that they did for Nintendo because Nintendo was constantly looking over their shoulder. Microsoft apparently just assumed that Rare was just as capable of the magic they worked on the SNES and N64 without such supervision.

I'd argue that Kameo, Nuts & Bolts and Viva Pinata were just as good as anything they ever put out on the SNES and N64. The only problem was there wasn't an audience for the games.

#2 Posted by WinterSnowblind (7613 posts) -

@liquidprince said:

Poor choice for them to release this on the 3DS first in terms of sales. If they released it the other way around, it may have been an incentive for some people to go out and buy a Wii U.

How is exactly is that? The 3DS version will likely act as a "demo" and raise awareness of the franchise among the Internet jaded and Nintendo newcomers alike after the mixed Super Smash Bros. Brawl.

I've seen this said a few times and I'm not sure where the idea comes from. If the 3DS version was limited in some way or had a much smaller roster, I could maybe see the point, but it's exactly the same game, with all of the same modes, options and characters. The Wii version might have some kind of single player mode that the 3DS one is lacking, but that's going to have to be pretty special to get people who already own the game to run out and buy another copy of the same game and an expensive system to play it on.

#3 Posted by WinterSnowblind (7613 posts) -

@themasterds: You have no idea how much a certain group of fans are trying to spin the Ridley reveal into something that means he could still be playable. Didn't you notice how unnaturally he moved? almost as if.. HE WAS BEING CONTROLLED BY A PLAYER?!

Captain Falcon,Ness and Jiggly will almost definitely be back though, ai don't see them cutting the classic reps.

#4 Posted by WinterSnowblind (7613 posts) -

@reisz said:

This is just not the paycheck for me to be doubling down on MMO's but it's totally on my Radar after playing that beta. I'm really surprised how much disdain there is for the game out there. Calling it Elder Scrolls Online my have been a mistake, people can't seem to make up their minds on what their expectations should be.

As an MMO, it has some pretty unique features and is generally a pretty solid experience. As an Elder Scrolls game, it doesn't come close to providing the type of gameplay or features you'd expect and feels like a shaky knock-off made by a second rate developer trying to emulate the series.

#5 Posted by WinterSnowblind (7613 posts) -

Is that Star Wars: The Clone Wars show any good? Been hearing a ton about it since the last season is out on Netflix?

Also, about how long does it take popular anime (Attack on Titan, Kill la Kill) to get dubbed releases? Wouldn't mind being able to enjoy the art of AoT without having to read text all the time.

Yeah, if you're a Star Wars fan, the Clone Wars is worth watching. The quality dramatically increases as the show goes on and while the episodes vary from being good to pretty mediocre, it largely makes up for those prequel movies, even retconning the medichlorians into something a thousand times less dumb, but still making sense in the context of how they were explained Episode 1.

#6 Posted by WinterSnowblind (7613 posts) -

@hailinel said:

No, to put it simply. Games like the Final Fantasy series, or Xenosaga, Dragon Quest, or Persona wouldn't be the experiences that they are if they didn't take the time that they do. It's not that Bravely Default's designers don't take your time into consideration. It's that you personally don't have time for Bravely Default. And it seems odd to ask this specifically of JRPGs when games like Skyrim and the like can be time-sinks that are just as long, if not longer. Even multiplayer shooters can eat up hundreds of hours of a player's time.

That definitely depends on the game. Things like Dragon Quest VII were clearly padded out for no reason other than to make the game seem "big" and I personally feel Final Fantasy IX would have been a stronger game if it had just ended on the second disc, instead of going into all of that convoluted cloning business after the main plot up to that point had finished. But there are definitely other games that would suffer greatly from being cut down.

#7 Edited by WinterSnowblind (7613 posts) -

I was pretty surprised by the game. After hearing so many negative comments, I expected the game to be really bad and it's not, there's some genuinely pretty good stuff in here and it deviates enough from typical MMO tropes to not just feel like a WoW clone with an Elder Scrolls skin on top.

That said, it does just feel like a really low budget Skyrim. Everything is much more restricted, the gameplay mechanics are clunky, the exploration is severely limited by the genre and you'll lose any sense of immersion as soon as you enter the first town and see a hundred other people standing around naked, jumping up and down on the spot or running into a wall trying to figure out how to get to the other side of a building.

But to sum it up, I think it's going to be hated by the majority of people, but will probably sustain itself with a small group of dedicated players who really love it. The monthly fee is definitely the biggest stumbling point, I expect a F2P transition quicker than Old Republic.

#8 Edited by WinterSnowblind (7613 posts) -

@darji: With the way you try and spin sales numbers into victories/defeats, you'll make a pretty good PR guy someday. But for fucks sake. Seriously.

It's a critically acclaimed game that people should be excited about. What more do you need?

#9 Posted by WinterSnowblind (7613 posts) -

@selfconfessedcynic: That's getting needlessly deep into something that's always been simply explained in the games. Legendary Pokemon = rare "unique" Pokemon. If you want to argue that Mewtwo doesn't count because he was created, the same could be said for many of the others who were also man made, came from space or were just otherwise unheard of. If nothing else, Mewtwo become "legendary" because of his strength.

Anyway, I've always quite liked this guy.

#10 Posted by WinterSnowblind (7613 posts) -

4,6,7 and 9.

Some of the others are pretty good, but those are the absolute must plays.