You can't stealth your way through a boss fight but sneak around plenty beforehand to stock up on weapons and shoot them in the face. There are hidden caches of weapons and ammo all over the place.
I played the demo on Steam this weekend and even with all the sliders jacked up to max, it looked awful and controlled just as well. I predict that SO:tL will turn out to be another Homefront: a game with great potential that's completely squandered.
I did the same and have to agree. There are some good ideas that lack execution and the basics are a bit off.
In terms of gameplay, probably not though I'm in the minority that didn't mind the grindy-ness needed to 100% the memory blocks. Though in terms of the plot, certain twists will likely have less of an impact by not being familiar with the first. I guess you could YouTube the cutscenes and find the emails you can hack into on a wiki.
This is kinda why, aside from the mod community, NWN2 is still one of my favorite games. 15 base classes and 24 prestige classes, allowing a combination of any four of the 39 for any given character. You could gimp or OP your character with the combinations with skills, feats and items but you always had a say in your build.
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