@demoskinos: And Laura Bailey hasn't had any roles coming close to the exposure Jennifer Hale got with Mass Effect. Plus, KOTOR was a pretty big deal at the time.
Yummylee's forum posts
Laura Bailey without a doubt. Jennifer Hale would be a good second choice but I feel that Hale only has recognition from the larger audience because of Mass Effect.
- Naomi Hunter (and Emma Emmerich) from the MGS series
- Alex Roivas from Eternal Darkness
- Bastila from KOTOR
- Sheena from Tales of Symphonia.
Laura Bailey has certainly picked up in recognition lately, but she was primarily an anime voice actress during the earlier generations before 360/PS3/wii, whereas Jennifer Hale was already picking up steam in becoming one of the most prominent and recognisable voice actors in general around. To claim she's only well known now because of Mass Effect is pretty short sighted.
Why would anyone want to have a batman like Combat system for a stealth game in the first place?
Its more that i found tapping one button repeatedly to combo and take out a group of 6 guys boring and uninteresting in Peace Walker, which it looks like is returning for MGSV. Its not that i want to play MGSV like i would a Batman game so much as me wishing for a more interesting combat system, and when i think of a fun interesting hand to hand combat system i think of the Batman games.
MGS is supposed to be a stealth series, though. The CQC abilities are supposed to be simple because they're there as a quick means for putting guards down, and then hypothetically getting out of dodge. Of course, MGS4 changed all of that up, but if anything MGS is nowadays still more of a crossbreed between a shooter and a stealth game; brawling has never been a primary focus beyond being a hasty method for taking down guards.
Kojima says in that video that it's open world, did they just mistranslate and he just meant non-linear?
I think it's just an error in genre definitions I suppose, which are always a little dicey. From what we've seen it's definitely... open, in that you can pretty much do whatever you want I would imagine, but as far as I'm aware every mission is selected from the main menu and not picked up amidst your travels within the world itself.
...Eh, overall I think it's safe to label it as an open-world game regardless.
@bisonhero: Wow, that there's some Souls level obscurity practically. I always assumed the pills were specifically related to how the survivor would sleep, what dreams he'd be having ect. It never even occurred to me to think that there might be this mental state meter forever lingering in the background... but then I guess that's precisely the point of your post. I guess it was intentional because the developer wanted it to seem natural, instead of like you mentioned representing it with a literal meter ala Eternal Darkness. Sucks to hear that apparently only one ending is worthwhile, although maybe the additional endings in the DC version make up for that. When I give the game another go I'll least have a new perspective on things this time. Though I'd still rather try to play the game as organically as possible and not feel like I'm 'gaming' the system -- even in the face of the high likelihood that I'll be getting one of the worse endings in the process.
I dunno @yummylee, your argument makes sense to me. In your shoes I wouldn't feel guilty about it. It's ok to not like something. Sometimes a game has a great premise and it just doesn't execute well on it for one reason or another.
I don't remember survival horror being a thing per say until graphics improved to the point of the polygonal age (late 90's). Maybe that's a basic necessity to make scare/tension factor work. Just going off causal observations, your feelings about the 2d pixel graphics seems like it matches the evidence.
I'm not a fan of survival horror, so I'll take your word for it.
I think it's because of how much of a rarity it is that I get to play a new horror game. After all, most of 'em are all located on PC because it's something of a niche market these days -- though it's definitely gaining back some popularity in the past few years. So basically, whenever it comes time for me to find a new horror game within me mitts, I'll then feel really down if I don't happen to enjoy it. It's part of the reason why I'm also a little more forgiving than most towards the latter few Silent Hill games like Homecoming and Downpour. Well, Downpour specifically, as even I can agree with many of the criticisms levied against Homecoming.
It's a 'beggars can't be choosers' sort of mentality I've got going on with all of this, I guess. It's why I'm also extra terrified about how The Evil Within and Alien: Isolation turn out...
Laura Bailey by far. She's been as prolific if not more than Nolan North for years, but never gets mentioned at all.
A lot of voice actors are more prolific than Nolan North but never get mentioned. It's primarily because Nolan North was the leading guy for a number of top-tier games released within a relatively small time-frame while pretty much using the exact same voice, which is what got him noticed and raised unto this pedestal.
In any case, in terms of a voice actress that voices a lot of leading/important supporting characters, Laura Bailey & Jennifer Hale are your answers, most definitely.
Oh, but Troy Baker on the other hand... now that guy really is just in bloody everything! You just can't escape him, and he makes Nolan North's brief position at the top seem insignificant by comparison.
Is that patch available on the console versions I wonder?
I'm pretty sure changes that were implemented in this patch are the same changes that are in the console versions of Diablo 3. Re-balancing the loot, and difficulty that comes along with not having an auction house anymore.
Just wish they had added the dodge roll too.
Right, now that you mention it you've always been allowed to change the difficulty from the get-go on the console version. I obviously couldn't comment towards the loot variety, but I had found plenty of legendaries despite not even reaching lv 60 with a single character yet.