FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
113 | Little Apple Juice Boy.mp3
Voicemail Dump Truck
Game Mess Mornings 04/25/24
GrubbSnax
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 27 releases. Released Jan 26, 2012
A form of maneuverability that allows the player character to swiftly turn 180 degrees, now facing the opposite direction.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
An organization formed by the US Government with the purpose of investigating and ultimately putting an end to Bio-Organic Weapons.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Circle Pad Pro (3DS, optional EU-only bundle)
A rare case were a spin-off takes place during the series' timeline.
Games are sometimes divided by chapters, sections, acts, etc.
Offers a "Type D" pre-set control scheme which controls more so like a traditional shooter, including the option to circle strafe. Supported in the demo for all regions.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
CQC and CQB are close range combat techniques.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
From mirroned Luigi's cap to the typos.
Games involving any form of vehicular crash landing or emergency landing.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Many RPGs and survival horror games have the player find diaries written by people that were slowly transforming into monsters or zombies. Somehow, they make sure to keep writing in their diary, right up until they're no longer human, so that the player can read their mindlessly violent final thoughts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decontamination is the process of removing hazardous materials from a person or object. In games, this is usually achieved by lasers, rather than water as in the real world.
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
A feature in games that allows you to see objects and objectives either completely or just more clearly than the game's regular vision allows.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment